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Gamexplore > PC Game > Borderlands 4 Developer is Keeping Many Things Secret Until Launch, Says CEO
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Borderlands 4 Developer is Keeping Many Things Secret Until Launch, Says CEO

July 3, 2025 4 Min Read
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4 Min Read
Borderlands 4 Will Feature “Biggest Universe That We’ve Built” – Gearbox CEO
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We’ve been studying fairly a number of issues about Borderlands 4 because of Gearbox boss Randy Pitchford being lively on social media, together with the truth that the sport will function a separate quantity slider for divisive character Claptrap. In a brand new put up, Pitchford has confirmed that the studio has been holding again fairly a number of particulars concerning the recreation for launch.

“So many issues we’re holding again from everybody till launch,” posted Pitchford in response to a Borderlands fan asking whether or not there’ll nonetheless be some issues concerning the recreation saved secret. “So. Many. Issues.”

As for Claptrap’s quantity slider, we nonetheless don’t have full particulars concerning the function other than a Twitch associate having posted a screenshot of the sport’s audio settings menu with the slider current. Borderlands 4 additionally probably options a number of jokes concerning the slider, going by the phrases of narrative director Sam Winkler, who talked about that one of many jokes revolved round a foul accent in a traditional immersive sim.

“I wrote some traces only for this function and it consists of possibly the dumbest most area of interest reference to a sure horrible accent in a sure traditional immersive sim,” wrote Winkler. Whereas we don’t know what immersive sim he’s referring to in his put up, his use of the phrase “traditional” would indicate it’s from the Deus Ex sequence.

The amount slider for Claptrap has been an attention-grabbing addition to Borderlands 4, because the character has been identified to be fairly divisive. Whereas current from all the way in which again in 2009’s Borderlands, Claptrap has since advanced into changing into a mascot for the franchise. Due to this, the character has continued to be featured in lots of distinguished roles all through the video games. Whereas some discover the character completely hilarious, others have a tendency to search out him annoying.

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Simply final month, Pitchford, together with artistic director Graeme Timmins, revealed on social media that Borderlands 4 might be fairly a bit “extra intense” than the earlier video games within the franchise. In a put up celebrating one of many bosses from the upcoming title – Inceptus – “going laborious”, Pitchford responded by saying that he may consider some bosses that go more durable.

In response to a fan asking whether or not because of this the sport has been made significantly more durable, Timmins wrote that the sport might be more durable than earlier video games, whereas nonetheless being usually extra accessible somewhat than hardcore. He additionally talked about that the title will embody problem choices.

“The demo quick forwarded gamers, and because of this made the opening part a bit harder than what you’ll probably expertise at launch,” wrote Timmins in response to the query concerning the recreation’s problem. “BL4 is a bit more intense than earlier video games, however nonetheless extra informal than hardcore. You may decrease diff when you want too when you like!”

Borderlands 4 is being developed for PC, PS5, Xbox Sequence X/S and Nintendo Change 2. The sport is slated to hit retailer cabinets on September 12, and might be priced at $69.99. For extra particulars, try the latest Wastelands area trailer.

So many issues we’re holding again from everybody till launch. So. Many. Issues.

— Randy Pitchford (@DuvalMagic) July 2, 2025


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Reading: Borderlands 4 Developer is Keeping Many Things Secret Until Launch, Says CEO
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