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Gamexplore > VR News > Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts Without Apple Or Meta
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Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts Without Apple Or Meta

March 20, 2025 7 Min Read
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7 Min Read
Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts Without Apple Or Meta
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When Bigscreen founder Darshan Shankar informed us he was bringing the sequel to his Past SteamVR headset to GDC 2025, I booked a flight from New York to San Francisco and again with lower than 24-hour turnaround.

The explanation I made the journey is as a result of the newest design features a new function absent within the authentic which made it exceptionally arduous for me to completely assessment. Specifically, the brand new Bigscreen Past 2 provides unbiased adjustment of lens placement instantly in entrance of every eye.

Bigscreen Past 2 Has Clearer, Wider, Adjustable Lenses And Non-obligatory Eye Monitoring

Bigscreen Past 2 begins delivery subsequent month with considerably upgraded & adjustable lenses, and Past 2e is coming in Could with eye monitoring too.

“Unbiased monocular IPD was made in your eyes Ian,” Shankar wrote over e mail. “It’s not a standard want, however we remembered your want for it.”

After criss-crossing america to check the brand new {hardware}, and after speaking to Shankar for a pair hours, I can write the next sentence about Bigscreen Past 2:

I’ve by no means seen something prefer it.

Video by Don Hopper

Bigscreen’s elegant answer to lens placement includes the usage of what they name an IPD Instrument for manually adjusting every lens place. Apple’s $3500 headset robotically strikes every lens into individualized placement in entrance of every pupil, however Bigscreen’s answer is cheaper and lighter.

The light-weight answer in Past 2, in the meantime, additionally makes the headset shareable with others with a fast change that additionally ensures unintentional changes do not happen when dealing with the machine, as a result of there is no button or wheel to hit as is current on another headsets.

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And actually, that is simply cool.

That is what real innovation in VR {hardware} seems like. The tiny hex instrument slips inside a small gap on both facet of the Past 2’s outer shell, and then you definately simply twist. I requested Shankar to indicate me the place the holes on my headset have been. He handed off the instrument to me as I screwed every show into place.

Sure, that is bizarre to jot down. Sure, it is bizarre to expertise. It is also wildly cool.

I think about that is how Robocop feels throughout a tuneup.

Carrying Bigscreen Past 2 for the primary time and adjusting the space of every lens.

Bigscreen Past 2: Higher Optics For Enthusiastic VR Use

Bigscreen Past 2’s design truly sheds weight in comparison with the primary model, which was already the world’s lightest totally featured VR headset, albeit one which depends on exterior compute, energy, and monitoring for all of its performance.

Whereas Meta, Apple and even Google steer towards concepts like blended actuality and spatial computing counting on passthrough views, Bigscreen Past 2 doubles down on the core premise of its personal predecessor.

Digital actuality takes folks to locations they need to go and, in relation to weight in your face for a transportation machine, “each gram issues.” I went to a fantastic place instantly with Past 2 in certainly one of Bigscreen’s many film theaters.

“I believe it is simply actually beneficial to ship an unbelievable theater in your house for <$2k. That is lengthy been the main target, and continues to be what we chip away at,” Shankar wrote to me.

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I noticed fewer distracting inner reflections and, general, the world of readability is big. Bigscreen claims “whole edge-to-edge readability”, and the lenses did appear very clear to the perimeters. The most important distraction for me was some sort of monitoring jitter I normally affiliate with SteamVR base stations. This was a pre-production unit I wore, the bottom stations weren’t in the perfect place and there have been loads of reflective surfaces within the space that might have precipitated points. Nonetheless, it was a minor distraction throughout a brief demo, and we’ll must see how a delivery headset holds up over many hours of damage to make a assessment advice.

The extra essential factor to convey is to these of you who’re simply studying about Bigscreen for the primary time. This machine is constructed by real VR fanatics constructing VR headsets for individuals who need to spend hours at unbelievable locations. For many who have not skilled VR but, sure, there is a full theater-sized display inside that tiny headset, and it may have simply as simply been Half-Life: Alyx I used to be taking part in in there.

Bigscreen says it weighs simply 107 grams, down from 127 grams within the first model. With Past 2, this firm of lower than 40 workers places the critique that VR headsets are heavy prior to now. You’d assume it was an FPV viewer however, no, this actually is a PC-powered VR headset you’ll be able to share with household and associates.

Past 2 is slated to begin delivery in April beginning at $1019 with an eye-tracking mannequin to observe for $1219. Bigscreen recommends an RTX 2070 or greater graphics card to drive the headset with a PC.

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{Photograph} by Don Hopper exhibiting 5 VR headsets on a desk — Quest 3, Pimax, Imaginative and prescient Professional and a pair of Bigscreen Past 2 headsets.

Whenever you strip down “spatial computer systems” and “blended actuality” to the fundamentals, you will discover a light-weight VR headset like Past driving a whole lot of time for folks visiting locations like VRChat, Resonite, and lengthy journeys in high-end PC simulation titles.

If the Oculus Rift VR headset had reduced in size every subsequent era from 2016 to now it might need appeared one thing like a Past 2. You possibly can go get a Quest or Imaginative and prescient Professional and put on the burden of the Apple or Meta platforms, fairly actually, upon your forehead.

Or go Past.

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Reading: Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts Without Apple Or Meta
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