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Gamexplore > VR News > ‘BEATABLE’ Early Access Review – Casual Rhythm Gaming Cleverly Designed for Hand-tracking
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‘BEATABLE’ Early Access Review – Casual Rhythm Gaming Cleverly Designed for Hand-tracking

April 10, 2025 8 Min Read
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8 Min Read
‘BEATABLE’ Early Access Review – Casual Rhythm Gaming Cleverly Designed for Hand-tracking
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Table of Contents

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    • BEATABLE Particulars:
  • Gameplay
  • Immersion
  • Consolation
  • Conclusion

Is Quest’s hand-tracking ok for a rhythm recreation, which genuinely wants low latency and exact enter? After enjoying the early entry model of BEATABLE, which will get you tapping, clapping and snapping to the beat, XR Sport’s newest entry is certainly ok for informal gameplay, though it left me feeling conflicted whether or not it was truly exact and sticky sufficient for now.

BEATABLE Particulars:

Developer: XR Video games
Obtainable On: Horizon Retailer (Quest 2 and above)
Reviewed On: Quest 3
Launch Date: April tenth, 2025
Value: $10

Notice: This recreation is in Early Entry which implies the builders have deemed it incomplete and prone to see adjustments over time. This evaluation is an evaluation of the sport solely at its present Early Entry state and won’t obtain a numerical rating.

Gameplay

As a seated or standing expertise, you solely want a comparatively small space of your desk, desk, or any flat floor to play Beatable, with the sport providing up 4 tapping ‘lanes’ the place beats seem from the horizon.

The precise complete playspace solely takes up concerning the dimension of a keyboard, serving up two beat sorts to smack down (‘observe’ and ‘maintain observe’), and mid-air symbols for clapping and finger snapping. Whereas nonetheless an inherently bodily recreation, it’s a welcome change of tempo for gamers who’re largely used to Beat Saber’s calorie-burning, arm-swinging motions. It additionally comes with in blended actuality mode too, which is cool.

Picture courtesy XR Video games

And Beatable is simply as straightforward to study as Beat Saber too. It basically depends on tapping the desk together with your open palm, making onboarding considerably sooner than one thing like Guitar Hero, which requires you to mentally map buttons to on-screen colours and positions. Whereas straightforward to select up, I don’t know if I’ll ever get actually good at Beatable for a couple of causes.

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With the ability to finger-snap with one hand and nail a fast smattering of notes within the different is enjoyable, though my sneaking suspicion is Quest’s hand-tracking latency should be just a little too free to generate that rock stable, 100% repeatable muscle reminiscence you’ll want at greater ranges.

“That ‘aha!’ second when creativity presents you one thing particular! —— BEATABLE is that recreation! Kudos to XR Video games for this instantaneous traditional!“ Cash Mark—Beastie Boys. 🙏🏽

Right here’s a video of us pushing the @MetaQuestVR’s hand monitoring… pic.twitter.com/tk3QyExzHe

— XR Video games (@xrgamesvr) March 24, 2025

Granted, I don’t have any option to exactly gauge how reliably I activate notes, and whether or not my ‘Excellent’ hit was truly excellent, so your mileage could range. I can say precision feels ‘ok’ for informal gameplay proper now, though producing experience could take much more twiddling with optimum hand positions. I discovered myself hovering over notes, hoping to smack them with the least quantity of power potential on the beat, which gave me blended outcomes.

Contemplating it’s relying completely on hand-tracking, Beatable is compensating in relation to activating notes. The studio says this monitoring delay is mitigated by “making use of a small enter and audio delay, syncing detection accordingly,” which is a way console builders use too.

In any case, your greatest guess is to calibrate your playspace to your desk as precisely as potential earlier than beginning, in any other case you’ll perpetually be hitting notes too early, or too late. Additionally, and this can be a massive one: be sure to have optimum lighting for the very best outcomes.

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Whereas have that 100% precision is prime to creating high-level ability, my primary challenge with Beatable wasn’t that, or its suitably catchy, if not wholly unrecognizable music presently on supply. For me, it’s the stickiness of gameplay, which I speak extra about within the Immersion part under.

Immersion

Actually, I’m conflicted. I’m used to VR rhythm video games making me really feel cool, even when I appear like absolute dork enjoying it—I by no means cared about that final bit anyway, and also you shouldn’t both. However feeling cool is one factor Beatable is lacking for me.

Tapping on my desk and hitting the beat is participating, and there are numerous attention-grabbing movement patterns to comply with in intermediate and expert-level songs. However moreover that, Beatable doesn’t actually approximate something past slapping a desk and clapping.

Picture courtesy XR Video games

Whereas Beat Saber doesn’t make you an excellent swordsman, and Dance Dance Revolution doesn’t make you an excellent dancer, they’re designed to make you really feel like you’re within the second. In Beatable, I don’t know what I’m doing—I’m simply doing it. And perhaps that’s okay.

I can’t assist however assume that perhaps in the event that they had been bongos, or I needed to function a management panel that was going to explode if I didn’t hit each button on time—one thing extra than simply hitting a observe bar on a desk with admittedly cool graphical thrives—I’d be just a little extra in love with Beatable.

That mentioned, XR Video games in all probability didn’t set out with the ‘cool’ issue as its main objective, however somewhat how you can work round one of many greatest issues with hand-tracking video games: the dearth of haptic suggestions. Beatable has completely conquered that in a really intelligent manner, because the desk is basically your ‘button’, though I want that ‘button’ was just a bit extra dependable.

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Consolation

Beatable is a really comfy recreation since you may play it wherever you could have a flat floor, seated or standing, and there’s no synthetic locomotion as such.

Professional Tip: in the event you’re going ham on a floor for too lengthy, or haven’t dialed within the power you assume it’s essential hit notes reliably, it’s possible you’ll think about a kind of massive desktop foam pads to deaden each the power and sound of the hit.

Conclusion

Precision feels all the way in which there for an off-the-cuff recreation, though the power to create experience remains to be fairly questionable to me at this level. Having the desk do the heavy lifting for haptic suggestions is nothing wanting genius although, and I can solely hope the studio dials in even additional on what it could do to mitigate Quest’s hand-tracking woes. If Beatable can do all that and maintain the DLC music drops coming, it looks like a kind of foundational video games that would cleared the path in a brand new and attention-grabbing subgenre of XR gaming.


Notice: This recreation is in Early Entry which implies the builders have deemed it incomplete and prone to see adjustments over time. This evaluation is an evaluation of the sport solely at its present Early Entry state and won’t obtain a numerical rating.

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