Whereas Battlefield 6 has been fairly profitable, with the studios underneath the Battlefield Studios banner—DICE, Ripple Impact, Motive Studios and Criterion—getting loads of reward for his or her work, former director of the title, Marcus Lehto, has famous his disappointment of not being credited for the work that was executed by him and his colleagues at Ridgeline Video games.
In a brand new put up on LinkedIn, Lehto wrote in regards to the contributions that had been made by Ridgeline Video games for between one and a couple of.5 years earlier than the mission was ultimately handed off to different builders. For context, Ridgeline Video games, the place Lehto served as vp, common supervisor and inventive director, was answerable for growing the single-player marketing campaign for Battlefield 6 earlier than the studio’s closure. Work on the marketing campaign was subsequently taken up by Criterion.
“I’m upset to see that lots of my former teammates from Ridgeline Video games weren’t correctly credited within the latest launch of Battlefield 6,” wrote Lehto on LinkedIn.
“These gifted builders labored tirelessly for 1 to 2.5 years, constructing the inspiration of the sport, earlier than I left voluntarily and the studio was subsequently shuttered. Regardless of their vital contributions, most who had been laid off had been relegated to a ‘Particular Thanks’ part on the very finish of the credit — and several other had been omitted fully, together with myself.”
To offer credit score the place it’s due, Lehto has posted a picture that options the names of fairly just a few of the builders who had labored on Battlefield 6 at Ridgeline Video games whose names had been omitted from the in-game credit. Together with Lehto, these names embody software program engineers Jessica Moore and Dan Carr, lead tech artist Rohan Knuckey, and lead character artist Andres Naranjo.
“Out of respect for my colleagues and the superior work they poured into this mission, I need to take a second to correctly acknowledge them — itemizing their names and roles as I might have most popular them to seem within the credit,” he wrote. “Sport improvement is a group effort, and each contributor deserves truthful acknowledgment.”
Within the meantime, EA, together with Battlefield Studios, have been celebrating the success of Battlefield 6. Simply final week, EA had confirmed that greater than 7 million copies of the shooter had been bought throughout PC, PS5 and Xbox Collection X/S within the first three days of its launch. The launch weekend for the sport additionally noticed greater than 172 million matches performed, and round 15 million hours amassed in watch time by followers watching gamers by means of platforms like Twitch.
“We by no means take moments like this as a right, so I need to categorical our honest gratitude to our international Battlefield Studios and passionate neighborhood that has helped get us up to now,” stated Battlefield Studios govt VP Vince Zampella in a press launch. “We recognize you becoming a member of us for Battlefield 6‘s momentous launch. We’ve a lot extra to return within the weeks forward.”
For extra particulars about Battlefield 6, try our overview. Additionally try our full information to its Portal system, in addition to how one can make the most effective use of its server browser. And whereas we’re at it, let’s talk about every little thing flawed with Battlefield 6.

