Whereas Battlefield 6 is much from a foul wanting recreation, the title does handle to have some cheap minimal {hardware} necessities in order to forged as large a internet as potential for PC gamers on lower-end programs. In an interview with Eurogamer, technical director Christian Buhl has revealed that gamers on lower-end {hardware} have been a giant precedence for Battlefield Studios.
Explaining how Battlefield Studios managed to hold on to cheap minimal specs regardless of Battlefield 6 that includes large maps with excessive participant counts, Buhl revealed that it took a variety of work from artists and technical artists to be sure that the sport’s varied maps have been performant, and that the title would be capable to hit efficiency targets for even minimal spec PC {hardware}.
“We constructed maps, and needed to go to our artists and tech artists to regulate these maps in order that they have been extra performant,” stated Buhl. “We’ve put in a variety of effort throughout the board to verify these efficiency targets have been set, and whether or not you’re on min spec or extremely spec you’re going to get the expertise we’re focusing on.”
This, in accordance with Buhl, comes all the way down to the truth that gamers on minimal spec PCs have been a serious precedence for Battlefield 6’s growth, as a result of Battlefield Studios needs as many individuals taking part in the sport as potential. “Min spec is actually one among our most essential specs […] it’s tremendous essential from each a business and enterprise perspective – we would like as many individuals as potential taking part in the sport,” he stated.
“We did a variety of evaluation, we did checks on the sport on a variety of {hardware} above and beneath our minimal and beneficial specs. We found out what we are able to hit, what we have to hit from a enterprise perspective, and that was to seize a large viewers on PC. It’s been tremendous important.”
These efforts have been clearly fairly profitable for Battlefield 6, for the reason that open betas have been a large success, going so far as to positively affect EA’s share costs that week. Buhl confirmed {that a} “significant share” of gamers within the open betas have been operating the multiplayer shooter on minimal spec, with some gamers additionally operating the sport on even lower-tier or older {hardware}.
One of many ways in which Battlefield Studios was capable of keep away from bumping up the {hardware} necessities for Battlefield 6 was by merely foregoing ray tracing. Buhl confirmed that the title received’t make use of any ray tracing so as to preserve it as performant as potential.
“No, we aren’t going to have ray-tracing when the sport launches and we don’t have any plans within the close to future for it both,” stated Buhl. “That was as a result of we wished to give attention to efficiency. We wished to be sure that all of our effort was targeted on making the sport as [optimized] as potential for the default settings and the default customers. So, we simply made the choice comparatively early on that we simply weren’t going to do ray-tracing and once more, it was largely in order that we might give attention to ensuring it was efficiency for everybody else.”
Battlefield 6 is coming to PC, PS5 and Xbox Sequence X/S on October 10. For extra particulars in regards to the PC launch, try the {hardware} necessities.