Since earlier than launch, Battlefield 6 gamers have complained concerning the map sizes in multiplayer, which embrace frighteningly intensive research on how they rank towards others within the franchise. Following criticism towards Battlefield: RedSec for incorporating the identical and praising user-made creations in Portal, lead producer David Sirland has come forth to agree. “We’d like extra of the massive sandbox sorts for positive!”
Whereas responding to a person who known as maps “small, too linear, and infrequently have horrible sight strains,” Sirland disagreed that this was true for all maps. “There are various kinds of Battlefield maps in all video games,” he added. Nevertheless, he acknowledged that a number of the complaints surrounding Blackwell Fields, not too long ago added in Season 1, are legitimate.
Many complaints heart across the structure, the dearth of canopy and the way straightforward it’s to camp automobiles from even leaving their base. Sirland acknowledged that it’s “a problem with that map for positive, and the tightness of the flight house.” Whether or not something is being carried out to repair it stays to be seen, so we’ll want to attend for extra updates.
Nevertheless, DICE and the remainder of Battlefield Studios are retaining busy in different methods. It not too long ago outlined an intensive replace to streamline challenges and assignments, decreasing the annoying necessities that dogged lots of them. Downloadable and server-side updates are nonetheless incoming, which ought to additional enhance issues.
The subsequent Season 1 map, Eastwood, goes dwell on November 18th alongside a brand new mode, Sabotage. You too can stay up for the return of Battle Pickups, two new weapons (the DB-12 and M357 Trait), and the Troy Angled attachment.

