The builders behind Atomfall have shrugged off any Fallout comparisons, dubbing them “deceptive,” however admitted they all the time anticipated they’d emerge.
Set 5 years after a nuclear catastrophe in northern England, Atomfall is a post-apocalyptic world with an alternative-history design, identical to Fallout does, but it surely’s there the place the comparisons finish as Atomfall is its “personal factor.”
Chatting with IGN, artwork director Ryan Greene admitted that Fallout comparisons had been inevitable given the design selections, however with regards to taking part in the sport itself, Atomfall has loads of variations with the long-standing Bethesda franchise.

“When you play it for a bit, you’re like, oh, that is its personal factor for positive,” he mentioned, although admitting that the comparisons are one thing they recognize as there’s a “skillful workforce” behind the Fallout franchise.
One of many main variations with Fallout is the story, each in the way in which it operates and the general size. In accordance with Greene, the common playthrough will take round 25 hours, although completionists can prolong that.
Atomfall doesn’t have a linear story to comply with like many different video games, together with Fallout, and as an alternative showcases a “spider internet of related story.” If one thread is severed, one other will lead you again to the bigger thriller at play, with a major quest line seemingly prevented altogether.
Greene’s feedback match up completely with Dot Esports’ personal early expertise of Atomfall, the place we found there’s no super-soldier method and survival is a problem with scarce sources and difficult fight.
There are numerous outcomes to ending the sport, with Greene fairly positive it’s doable to finish with out killing anybody, revealing that he’s at present round 9 hours right into a playthrough with out ending a life.
That freedom to create your personal path is thrilling, because it all the time is, however probably the most intriguing ingredient right here is the seeming lack of a major quest line, with the story as an alternative progressing at a tempo determined by the participant in whichever route they select.
I fairly like the concept of taking place a totally completely different path to a good friend within the sport and having a completely completely different expertise, so this facet is thrilling and, for as soon as, I’m really fairly glad that we’re not going to see a Fallout-like method.
That is principally as a result of I positively fall into the completionist class and my historical past in Bethesda video games has seen me act like a pack mule at each alternative, carrying all the things from random items of cutlery to a group of stuffed toys, simply because I can.