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Gamexplore > News > Assassin’s Creed Shadows review: How Ubisoft learned to stop worrying and embrace imperfection
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Assassin’s Creed Shadows review: How Ubisoft learned to stop worrying and embrace imperfection

March 18, 2025 14 Min Read
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14 Min Read
Assassin’s Creed Shadows review: How Ubisoft learned to stop worrying and embrace imperfection
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You’re most likely accustomed to the Japanese artwork of ‘kintsugi’, fairly actually which means ‘golden restore’. Kintsugi is part-philosophy, part-art type. It revolves across the act of repairing damaged pottery or ceramics with lacquer, mending cracks and damaged edges with dusted, powdered gold, silver, or platinum. ‘Kintsugi’ goals to reveal, emphasize and have a good time the injury that was as soon as carried out, and discover new which means within the repaired product – an homage to an merchandise’s distinctive historical past.

Murderer’s Creed Shadows seems like Ubisoft’s try at performing ‘kintsugi’ on its storied, 18-year-old franchise. The imperfections – cluttered UI, map display icon vomit, clunky parkour, clutzy fight – are all current and accounted for, nevertheless it seems like Ubisoft isn’t making an attempt to cover them or tuck them away, or (pardon the phrase) ‘polish the turd’. For all of the shonky, irritating components of the sport, there’s one thing merely breathtaking simply across the nook. For each ‘comply with this man’ mission, there’s a jaw-dropping set-piece on par with (or higher) than anything within the sequence. For each crack, there’s a layer of gold.


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Top-of-the-line bits of the ‘post-reboot’ Murderer’s Creed period (that’s Origins onwards) is the way in which you get a pleasant large goal display, cluttered with targets it’s essential take out. The labyrinthine lore of the sequence has at all times set you on the path of 1 shadowy cabal or one other, and Shadows’ Sengoku-era Japan isn’t any totally different. Besides, this time, there are reams and reams of those boards. Circles upon circles of nefarious organisations that it’s essential root out, assassinate, and plunder.

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Sure. Sure! That is the meat on the open world’s bones; that is the rationale you don’t thoughts the eight minute horseride from one prefecture to a different. In addition to the primary narrative – kill 13 bastards in a wanton act of revenge, quelle shock – the sport simply retains ladling facet aims on you. Kill, kill, kill. But it surely’s compelling; each set of notorious ronin or disavowed shinobi is a bit totally different, holed up in various areas, or require artistic considering to pin them down. Positive, all of it boils all the way down to ‘discover ‘em, kill ‘em’, however I’d relatively try this than these depressing ‘tail this priest for a bit’ quests we had in Murderer’s Creed video games passed by.

Ubisoft, in giving us each the fragile-but-fast Naoe and the chonky bruiser Yasuke to play with, is aware of that Shadows’ major draw is in its bloodshed. The fight doesn’t really feel too totally different, truthfully, from what we’ve had since Origins – serviceable, however nothing to jot down residence about. However, as soon as once more, it’s the connective tissue that makes that work; when you fancy being stealthy and popping headshots with a flick of the wrist and a well-spaced kunai, swap to Naoe. If you wish to storm the gates, roar like a madman, and begin bashing in heads with a kanabo, select Yasuke.

Who cares if the AI is a bit moist, or if the collision physics typically get a bit rotated, eh? Sweeping the leg of a ronin twice your measurement and plunging a tanto into his neck feels wonderful. Watching somebody’s whole life bar disappear since you put the correct amount of distance between their defensive footsie-ing and the tip of your naginata is an absurd feeling. Seeing everybody’s hats flying off as visible language that you just’ve eliminated their armour is each humorous, and satisfying. All that seriousness glued along with goofyness. It’s superb.

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Summer season lovin’. | Picture credit score: Ubisoft

The story itself is respectable, too – although I’d suggest you play on Immersive Mode over English language, when you don’t thoughts subtitles, as a result of a few of the English VO is a bit… peculiar. The Japanese/Portugese combine is nice, although, and really places me extra in thoughts of Shogun than anything. Ubisoft’s artwork course and imaginative and prescient for the cinematics is stellar, and there are a couple of early cutscenes which can be up there in the most effective Murderer’s Creed moments of all time. Significantly. Particular shout-out to Japanese psych-rock band TEKE TEKE right here, as a result of the Tarantino-esque vibes they convey to a few of the key scenes are outstanding.

However, for each iota of reward, there’s one thing else to contemplate. The story takes some time to get going. I feel the sport actually opens up about 12+ hours in, because of a meaty prologue and a number of exposition dumping. It does the job nicely, although. By the point you’re let free on the true (enormous) open world, you are feeling competent sufficient as Naoe, and also you simply begin to become familiar with Yasuke.

From there, the way in which the sport encourages you to swap from character to character is a masterclass in pacing. Whether or not you’re blitzing the story, or chewing away on the fog of conflict on the world map, there are fixed alternatives so that you can swap out and play as another person. I most likely had a 70/30 cut up Naoe to Yasuke (I like stealth, OK) however each time I needed to play as the large man, I discovered myself grinning, equipping some highly effective gear I’d picked up for him as Naoe, and stomping by the ranks of no matter poor militia had thought it may resist this unstoppable pressure.

Yasuke in Assassin's Creed Shadows.

The sport seems to be pretty much as good in movement because it does in cutscenes. | Picture credit score: Ubisoft

Even essentially the most formulaic bits of the Murderer’s Creed system are toyed with in Shadows. It’s like Ubisoft broke the ‘collectibles mission’ down into its constituent elements, deconstructed the whats and the whys of sniffing out 100 feathers or no matter, after which rebuilt it from there. Sure, you must discover and gather a great deal of origami cranes, however… nicely, the way in which that mission unfolds (no pun meant) is a real shock. I’ll say no extra right here, however that alone grants main marks to Ubi in my e-book.

Then there’s the base-building. You may ignore this, actually, if you wish to, however the sport likes to heap rewards on you for getting concerned with prettying up your hideout. In addition to revealing little narrative breadcrumbs and exposing some good character work, the hideout portion of the sport additionally permits you to carry extra allies into fights, improve your weapons, get extra environment friendly therapeutic objects, earn reductions in retailers, and extra in addition to. You pilfer assets while you’re out doing different stuff, so it’s not intrusive (and really places me in thoughts of a few of Brotherhood’s higher mechanics, too).

Then there are the moments Shadows forces you to decelerate. Need to unlock extra layers within the RPG-lite system the place you dump all of your accrued ability factors? Properly, with a view to try this, it’s essential go to temples, gather forgotten scrolls, and watch 11-second animations of both Ysauke or Naoe praying at numerous shrines. Rinse, repeat. If that’s not your style, go and apply meditation as Naoe, or study katas as Yasuke. These duties are uninteresting; repetitive quick-time occasions masquerading as mindfulness strategies.

However you realize what? They work! They work as a result of, as a participant, you dictate the tempo of the sport. After slaying an entire retinue’s price of employed goons in a fortress, typically it’s good to go hearken to the cicadas sing within the woods, hear the water tricking right into a pond, see the sunshine from the solar break into a million items by the cover of a pine forest. It’s genuine – as a lot of Shadows truly is – to what you’d count on from Murderer’s Creed’s ‘Disney Land’ tackle the Japanese isles.

Female shinobi Naoe watches the samurai Yasuke ride on horseback in Assassin's Creed Shadows

Naoe and Yasuke do not get alongside, at first. | Picture credit score: Ubisoft

Shadows is gorgeous, too. I performed on a PS5 Professional, totally on High quality mode, as a result of I couldn’t cease consuming within the visuals. No less than as soon as per play session, I’d actually put my controller down and ogle the vistas; I feel autumn is my favorite of the 4 biking in-game seasons, merely for the colors and the distinction between all of the cerise, ombre, bottle inexperienced, sky blue… it’s beautiful. A love letter to the pure surprise of Japan, and maybe my favorite Murderer’s Creed setting thus far (sorry, Odyssey).

The mechanical use of the seasons is minute, I’ll say. Within the advertising and marketing, Ubisoft promised that totally different seasons would enable you totally different alternatives in approaching main missions, allow you to apply new methods of sneaking about, expose you extra within the chilly mild of day, and so forth. Nah. Probably not. I didn’t discover myself altering my playstyle in any respect, season-to-season – though I’d typically slip down a steep mountain within the snow in winter, which was irritating. Your mileage might differ, however the seasons a minimum of look very distinct and provide some variation if you’re horsing from A to B to A once more.

Black samurai Yasuke and Oda Nobunaga sit atop horses, watching a battle unfold in Assassin's Creed Shadows

Is Yasuke feeling slightly horse? | Picture credit score: Ubisoft

‘Kintsugi’ is usually tied to the idea of ‘wabi-sabi’, which is the apply of accepting the character of transience and imperfection. I actually assume Shadows embodies these two ideas; it doesn’t attempt to repair what it is aware of it can not mend. There are elements of the Murderer’s Creed system which can be baked-in, inherently flawed, past restoration. However that’s positive, as a result of – when accepted for what they’re – Ubisoft has made them shine.

There are issues with Murderer’s Creed Shadows, for certain. But it surely’s so enjoyable to play, it’s telling a gripping story, and there may be a lot sense of progress and reward for each little factor you try this it truly seems like an open world sport that’s taking its cues from a contemporary roguelike, or one thing. Each motion has which means, and the breadcrumbs that tempt you to wash up all of the icons on the map are moreish. This can be one of many largest Murderer’s Creed video games ever made, nevertheless it additionally seems like essentially the most nicely put-together.

I’m truly on the level the place I’m having fun with discovering little issues with the sport, as a result of – more often than not – I do know meaning there’ll be one thing fascinating on the opposite finish of it. That’s excessive reward for any murals, however in a online game… it actually seems like one thing particular.


Murderer’s Creed Shadows involves Xbox Sequence, PS5 and PC on March 20, 2025, after catching a last-minute delay earlier this yr.

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TAGGED:Action AdventureAssassin’s Creed ShadowsGame NewsMacNewspcps5RPGUbisoftUbisoft EntertainmentUbisoft QuebecXbox Series X/S
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