With its architectural triumphs, wealthy tradition, and political intrigue, Historical Rome already appears an ideal setting for Ubisoft’s city-building technique sport Anno 117: Pax Romana. However as I found in my first few hours of playtime, the Historical Romans’ tendency to be ridiculously finicky about metropolis planning, sniff lavender, and set their very own homes on fireplace additionally makes the sport really feel surprisingly genuine.
Let’s begin with the manifestly apparent: Anno 117: Pax Romana seems to be gorgeous. The surroundings, with its shimmering ocean, spectacular rock formations, and number of wildlife, is attractive, however much more so are the constructing fashions; all home varieties include seven completely different appearances, with every sort displaying intricate particulars reminiscent of gardens, amphoras, ornamental tile flooring, fountains, and tables laden with meals. Whereas the ocean and barren rock textures look a bit patchy up shut, you’ll be able to zoom in on any a part of your city to find all types of pretty particulars; shiny hides, weathered wooden, a cat sneaking round… However the prize for “finest mannequin within the sport” ought to go to the so-called pleasure barge, clearly modeled after Emperor Caligula’s lavish Nemi ships.
On the threat of frying my Home windows PC, I in contrast the ultra-high graphics to medium, and I didn’t see a staggering distinction — the crops look considerably worse, however the roads and rooftops are wonderful. I at all times discover crowd density to be particularly vital for a world’s liveliness, however even the bottom crowd density in Anno 117 seems to be fairly vigorous. When totally zoomed out, all residents will disappear, however you’ll nonetheless see carts, particular person timber, home windows, and pillars. For me, the candy spot in Anno 117 is to zoom midway in, so that you get all of the attractive traits with out dropping oversight.
Sadly, Anno 117’s consumer index didn’t obtain the identical consideration to element. Devoid of any Roman-themed ornamental components, the straightforward, predominantly white icons in opposition to a fair blue background look extremely bland. The mini-map is nothing spectacular both, and the selection to place a sq. map inside a round map is an entire thriller to me; why not select one or the opposite?
What I do like about Anno 117’s UI, nonetheless, is its simplicity. You’ve acquired your primary data on the high, vital menus listed on the left, and three huge buttons to separate troops, ships, and buildings on the backside, with shortcuts for roads, residential buildings, and warehouses moreover. The one factor that takes some getting used to is the useful resource timber; if you wish to construct a pig farm, for instance, you’ll have to pick the related civilian group (plebeians, on this case), choose an finish product that requires pig hides or renderer, after which click on on the pig icon. This interconnectedness is a staple of the Anno collection, and positively a enjoyable strategy to work towards an finish product, however it might take a little bit of time to memorize the useful resource areas.
Moreover the useful resource timber, it’s a superb factor Anno 117: Pax Romana’s menus are fairly easy, as a result of the tutorial is horrendous. Regardless of having performed many city-building video games, I confronted a steep studying curve in my first two hours. For instance, the primary tutorial goal in Anno 117 is to put a woodcutter and a sawmill, however doesn’t clarify the place to search out these buildings. In a while, when my residents lacked a selected product, I didn’t obtain any warnings — apparently, I ought to’ve figured that out by finding out the statistics menu regardless of being a brand-new participant. There aren’t any hands-on examples or highlighted buttons in Anno 117; simply transient pop-ups telling you what to do, with out additional data on tips on how to do it.
As soon as I figured every little thing out, although, I had a blast enjoying Anno 117: Pax Romana. I really like the shared warehouse stock and free relocation options, each of which permit me to give attention to island-wide useful resource administration and the happiness of my residents reasonably than stay preoccupied with infrastructural challenges. Ranged space results, reminiscent of improved happiness round lavender fields and better inhabitants progress round sandal outlets, supply artistic methods to enhance districts with out ever turning into an excessive amount of of a micro-management trouble.
I additionally recognize the cautious balancing act that comes with metropolis progress. After I tried to determine why my residents have been being ungrateful, and seen that a big chunk of their unhappiness was attributable to “metropolis standing,” I initially assumed this meant my residents desired a extra prestigious metropolis, however quickly found it was really the alternative; the bigger the town, the upper the residents’ unhappiness. Quick progress clearly isn’t every little thing.
As if my residents’ tendency to fall ailing, riot, and reenact The Nice Fireplace of Rome doesn’t hold me busy sufficient, Anno 117’s marketing campaign mode contains a surprisingly intriguing storyline to shake issues up. In fact, you can play Anno 117 in countless mode, however the alternative to satisfy characters and be taught extra about their lives drastically enhances the historic immersion. On the similar time, I recognize the truth that the marketing campaign quests aren’t time-sensitive, granting me the liberty to pursue the following plot twist or give attention to city administration for some time — whichever I desire.
Desperate to attempt a distinct map, I swapped the Roman “Latium” for the Celtic “Albion” area in countless mode, which was a pleasant — albeit moist and muddy — change of tempo. Not solely does this unlock new citizenry, assets, and merchandise, however it additionally presents an attention-grabbing governance selection between Romanizing the locals and operating with Celtic custom.
Nonetheless, Anno 117: Pax Romana’s reliance on predominantly rectangular city layouts makes me a fan of the Latium area. You see, though Anno 117 expands the same old horizontal and vertical highway and constructing placements with diagonal traces, there’s little alternative to craft cities with a extra pure, chaotic, and round-ish form, and neither does it embrace computerized mannequin changes to suit triangular areas, reminiscent of 45-degree corners (shoutout to Manor Lords). This limitation, nonetheless, is felt much more strongly in Albion than in Latium.
Had Anno 117 been “Anno 1242” (or thereabouts) as a substitute, the straight roads and 90-degree crossings would’ve felt extremely unnatural. However since we’re in Historical Roman instances, it’s really fairly genuine, as actual Roman cities additionally sported a neat grid structure consisting of a central discussion board surrounded by orderly, rectangular metropolis blocks. The Romans would’ve taken this structure to their Celtic colonies, however pre-existing cities and native influences would’ve created extra of a combination between each metropolis varieties, so I might’ve favored the chance so as to add extra round shapes in Albion.
Thoughts you, I haven’t completed the marketing campaign but or fought many battles, however to this point, I don’t wish to depart the 12 months 117. A city-building sport that appears gorgeous, feels genuine, comes with a cool story, and satisfies my yearning for historic authenticity? I assumed I’d by no means see the day!