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Gamexplore > Hardware > AMD might have just fixed one of the biggest problems with frame generation
Hardware

AMD might have just fixed one of the biggest problems with frame generation

October 4, 2025 6 Min Read
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6 Min Read
AMD might have just fixed one of the biggest problems with frame generation
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AMD has simply up to date its Fluid Movement Frames (AFMF) body era tech with a brand new Quick Movement Response mode that seems to unravel, or at the least present a workaround for, one of many greatest points with body era. Particularly, in conditions the place the participant has moved rapidly and adjusted the view onscreen considerably, utilizing present body era tech might lead to very blurry generated frames, however with this new mode, it appears to be like like AMD GPU homeowners will keep away from this example.

The tech has seemingly been noticed in a brand new driver launch, which, whereas not but accessible in the usual model of AMD Adrenalin, has been added to the most recent model of PyTorch on Home windows Preview Version 25.120.01.14. This implies homeowners of Radeon RX 7000 and RX 9000 graphics playing cards ought to be capable to do that characteristic if they’ve this software program configuration. With the AMD Radeon RX 9070 XT being one of many high selections in our greatest graphics card information, this replace might present much more of a cause to seize one in all AMD’s playing cards.

The brand new setting seems as a part of the general AMD Fluid Movement Frames 2.1 (AFMF 2.1) settings part of AMD Adrenalin, the place it reveals the brand new Quick Movement Response possibility. This new setting then permits for both Repeat Body or Blended Body modes to be chosen, and hovering over the setting brings up a dialog field saying “Configure AFMF’s response to quick movement to both use a Repeat Body to keep up picture high quality, or a Blended Body for smoother movement.”

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Based mostly on this info, it appears to be like as if AMD has launched a mode that permits customers to pick out how Fluid Movement Frames’ body era system will reply to quick movement. It might probably both be chosen to hold on attempting to generate an interpolated body to keep up the sense of a quicker body fee, or it may be set to easily repeat the final body.

One cause why you may want the latter is that body era may end up in a blurry mess when it is engaged with motion that is too quick, as a result of it merely does not have sufficient similar-looking frames for comparability, because the view has modified an excessive amount of from the earlier body. By merely repeating the final body, you keep away from the body era system spitting out garbled-looking frames.

Not less than that is the speculation, as that is all hypothesis for now, primarily based on the motive force settings which have been noticed by tech information website WCCFTech, with no official launch notes supplied by AMD.

Furthermore, it might be that this selection does not really lead to a very pleasing expertise for fast-paced video games, because the repeated frames might manifest as a sense of stutter. Avoiding this type of frame-repeating stutter is a key cause why G-Sync and FreeSync have been developed, so including it again in might really feel unusual. Till we’re in a position to take a look at the setting ourselves, although, we merely cannot say.

Fluid Movement Frames is AMD’s model of body era that works simply within the driver, with out the necessity for builders so as to add the characteristic to their video games. That is in distinction to each DLSS and FSR body era, which each require at the least a point of the developer enabling the characteristic in-game. Early variations of the tech weren’t excellent – our checks confirmed quickly fluctuating body charges in Indiana Jones and the Nice Circle, as an example – however AMD continues to enhance the tech.

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Fluid Movement Frames 2.1 has been round since March this yr, however this setting is a brand new addition. In the meantime, it is rumored that AMD might be releasing a much-overhauled model of Fluid Movement Frames, known as AFMF 3, within the coming months. It is also speculated that this new model will embrace the superior AI-enhanced body era used within the new model of FSR, known as FSR Redstone; at present, neither FSR nor AFMF use AI of their body era. If that seems to be the case, AFMF might all of the sudden flip from being a last-resort possibility for AMD GPU customers to a real DLSS rival.

Finally, we can’t know for sure till AMD lifts the lid on this new tech, and even then, it might take some months for software program points to be ironed out and the total capabilities of the tech to be revealed. All we all know is that we will not wait to strive it when it does arrive.

Are you an AMD GPU proprietor searching for an enchancment in body era picture high quality? Would such a know-how be sufficient to influence you to change from Nvidia to AMD? Tell us your ideas in our neighborhood Discord server.

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Reading: AMD might have just fixed one of the biggest problems with frame generation
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