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Gamexplore > VR News > Relic For Quest 3 Explores Adding Special Effects Outside A Movie's Frame
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Relic For Quest 3 Explores Adding Special Effects Outside A Movie's Frame

April 22, 2025 4 Min Read
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4 Min Read
Relic For Quest 3 Explores Adding Special Effects Outside A Movie's Frame
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Relic for Quest 3 & 3S explores the concept of including spatial results that come out from the body of films.

Conventional cinemas have tried gimmicks previously to make movies appear extra immersive, from smellovision to thunderous bass shakers below the seats, however none have been as efficient as a couple of minutes of Spider-Man feels on the Relic app.

So how does this all work? Relic says it makes use of specialised AI-driven instruments to increase abnormal movie scenes into spatially-aware visible experiences. The place commonplace media consumption ends on the TV, monitor or telephone display, Relic enhances immersion by including synchronized 3D visuals and blended actuality parts into your environment. Consider it like particular results summoned straight out of your favourite film into your room.

“We realized that with AI, we are able to utterly strip off all of the complexity of a recreation engine and make XR content material creation tremendous easy with out sacrificing high quality. Relic will make recreation engines like Unity out of date for XR storytelling,” Relic’s co-founder Khuzema Wala claims.

Whereas these are nonetheless simply early demos, every clip within the Relic app feels uniquely designed to focus on completely different cinematic types, progressively changing into extra visually putting as I moved via them. 

A favourite for me is the Spider-Man: Into the Spider-Verse clip. The transition between flat cinema and immersive visuals right here is immediately spectacular. Comedian e book fashion prospers leap off the display as dynamic cartoon results dart above furnishings, whereas stylized buzzwords like “BAM!” and “POW!” materialize in mid-air. Watching a scene from this film I had seen many instances earlier than feels much more visceral this manner, virtually like stepping contained in the pages of a comic book.

See also  Apple’s AR smart glasses may not be dead, after all

One other jaw-dropping demo sees a scene from Harry Potter flood my front room with magic results. Hearth convincingly appeared and crackled inside my bodily area whereas objects burst from the display with animated synchronization to the occasions unfolding within the clip. It was straightforward to lose myself within the second and surprise how deeply immersive full-length movies might really feel if equally remastered by Relic’s engine.

At the moment you’ll be able to’t improve something you personal and wish to watch, making the app extra of a pattern of the idea than a full product. Proper now, Relic nonetheless requires movies be optimized forward of time via the developer’s proprietary AI-enhanced creator software program. There’s a join kind on Relic’s web site for potential creators to learn when the instruments are able to be launched, which the corporate plans to do in October.

After seeing even these pre-produced examples of spatial leisure, the Relic app has satisfied me that there’s large potential forward for blended actuality media consumption with specialised environmental results. Haven Vu, co-founder and CTO of Relic had this to say whereas discussing the way forward for the tech:

“What you’ve seen is remastering of iconic 2D movies and that is simply one of many many kind elements — we’ve created advertising activations, 6DoF model demos and music movies. We see the world of media and leisure on these wearables as being innately spatial. Think about holograms sitting in your furnishings, turning your front room into Hogwarts, or interacting with characters to change a plot”.

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