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Gamexplore > My Bookmarks > VR News > Ito Meikyu Is A Digital VR Labyrinth Inspired By Japanese Art History
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Ito Meikyu Is A Digital VR Labyrinth Inspired By Japanese Art History

April 21, 2025 2 Min Read
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2 Min Read
Ito Meikyu Is A Digital VR Labyrinth Inspired By Japanese Art History
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Ito Meikyū takes you thru a VR digital labyrinth impressed by Japanese artwork historical past and literature.

Produced by Sacrebleu Productions, Les Movies Fauves, and Parangon with Boris Labbé directing, Ito Meikyū is a VR title impressed by The Fukinuki Yatai, The Story of Genji, and The Pillow Guide. This quick expertise goals to “unfold as a big sensory fresco with sturdy emotional potential,” letting you discover this surrealist animated realm comprised of fractal architectures, vegetation, folks, motifs, calligraphy, and extra.

“The digital wandering area permits us to entry completely different scenes based mostly on the randomness of our decisions: a type of hide-and-seek recreation with the universe on the middle of which we’re the omniscient spectator,” says Labbé in a ready assertion.

I just lately tried Ito Meikyū throughout NewImages Pageant 2025 by way of the XR Marketplace for 20 minutes on Quest 3. As a result of the headset does not have eye monitoring performance, motion relies in your headset place by wanting in direction of white circles to advance. No controllers or hand monitoring are wanted and this frustratingly requires very exact goal, particularly for circles additional away.

Whereas I loved taking on this world’s flavorful visible aesthetic, motion might be difficult, and I quickly discovered myself caught. A white circle wasn’t seen on two events and that hampered the immersion, forcing me to transcend my zone and stroll previous digital partitions. I hope this will get up to date to make navigation simpler, I would be curious to see an eye-tracked model on Apple Imaginative and prescient Professional or Quest Professional.

See also  Following Parent Company Merger, ‘Walking Dead VR’ Studio’s Next Project Won’t Be in VR

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