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Reading: F1 25 hands-on preview, part one: MyTeam 2.0 goes full team boss by “retiring” the owner driver
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Gamexplore > My Bookmarks > News > F1 25 hands-on preview, part one: MyTeam 2.0 goes full team boss by “retiring” the owner driver
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F1 25 hands-on preview, part one: MyTeam 2.0 goes full team boss by “retiring” the owner driver

April 12, 2025 9 Min Read
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9 Min Read
F1 25 hands-on preview, part one: MyTeam 2.0 goes full team boss by “retiring” the owner driver
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The MyTeam mode of the previous couple of F1 video games has been arguably the bit that’s most simple to skip or simply neglect exists. You’d definitely not have missed a lot new stuff by doing so.

Codemasters is aiming to vary that with F1 25, although, by introducing the primary vital revamp the mode’s gotten because it debuted again in F1 2020. Whereas it doesn’t really feel as massively granular and in-depth as you’d get with a sport that’s totally devoted to being a racing administration sim – I’m considering the very ‘does what it says on the tin’ Motorsport Supervisor and even one thing like Golden Lap – from what I’ve performed up to now, it does at the least appear to supply a slight improve on the outdated MyTeam.


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The largest change is the ditching of the same old position that you just, the participant, take within the operating of your staff – which you’ve in all probability named one thing like Chicane Racing since you bought to that display, panicked, and couldn’t consider something extra fascinating that wasn’t Staff Dragon Power 9 Go. Gone is the proprietor driver, with Codemasters having made the decision to “retire the idea”, as a result of it’s not likely related to how behemoth F1 groups function these days.

It is sensible, the likes of Jack Brabham and Bruce McLaren have lengthy given solution to CEO-style staff bosses reporting to monstrous company boards, and even the unbiased groups just like the one based by the late Eddie Jordan are all however extinct in something near their authentic types because of takeovers. It takes billions to go racing on the F1 stage, and the few people which have that sort of wealth to their very own identify are far too busy destroying the world to be exhibiting up on a Sunday and attempting to not soil their fireproof undergarments as they take 130R flat. Then once more, it’s not like all of that wasn’t simply as true again in 2020 when the mode debuted.

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So, this 12 months you’re a staff boss, with two drivers to signal, handle, and possibly often shout at once they crash into one another. Although, that final bit could be a bit over-complicated by the truth that each weekend will see you decide considered one of them to run the race as from behind the wheel. A part of the impetus the studio cites for axing the proprietor driver is that by having one of many drivers simply be you, there was little incentive to not simply prioritise your self with each determination or improve, so by providing you with two different individuals to supervise, the alternatives you’ve bought to make ought to have extra weight.

No racing go well with to your customized character this time, only a common enterprise go well with. | Picture credit score: EA/Codemasters

You may nonetheless go the Crimson Bull route of being a one-driver staff, in case you fancy. The way you recruit drivers has additionally been revamped, with drivers now percieving your staff in numerous methods relying on the way you’ere doing in sure areas, and a brand new negotiation system including a bit extra meat to the signature-chasing bone by making you construct up a relationship with a driver and their individuals earlier than you can also make a proper contract provide.

Parts that’ll affect how these extraordinarily proficient (but additionally often vertically-challenged) wheelpeople see your staff embrace the 2 mechanics which have been pulled over or tailored from final 12 months’s driver profession modifications: accolades and fan sentiment. Each are measures of the way you staff’s getting alongside, with the previous being weighted to reflecting a staff’s historic standing inside the sport, and the latter being a measure of the way you’ve considered by followers proper now.

Roped into the accolades is one other ported-over function, within the type of the rivalry system. In my 45 minutes with MyTeam 2.0 up to now, I’ve not had an opportunity but to see how all of these bits play out or form a playthrough within the long-term. My preliminary view is a cut up one; all of these options labored simply high quality in F1 24’s driver profession, so they need to do the identical right here, nevertheless it might need been good to see them given extra distinctive twists to assist differentiate a bit extra between two separate modes that now really feel like they’re mixing collectively, mechanically.

Outdoors of latest ‘occasions’ that pop up and drive you to select in ana space of your staff (corresponding to which driver to provide simulator precedence to earlier than a sure race), a number of the day-to-day circulate of MyTeam 2.0 will really feel acquainted to people who’ve performed earlier iterations. You’re setting improve analysis in movement utilizing analysis factors, and urgent the buttom to quick ahead time till the following huge occasion or race weekend occurs.

A car next to engineering menu in F1 25.

Who’re you gonna give that swanky new wing to first? | Picture credit score: EA

There’s a new wrinkle added by the analysis and improvement of elements now being separate processes, providing you with some further selection as as to if you develop one occasion of the improve for one automotive first (saving a while), or attempt to preserve issues equal between the drivers by creating it for each vehicles directly. You’ll now discover out in case your improve improvement has failed and should be accomplished once more, as occurred to me a few instances throughout my hands-on.

Enjoying into that’s the mode’s second most noticeable revamp – the power that your staff operates out of. Designed to raised convey the sheer industrial measurement of F1 groups these days, you’ll see a number of totally different bits of the power bustling away as you leap between the principle menu screens devoted to the assorted components of your staff – engineering, company, and personnel. All of those areas might be upgraded with the intention to develop your staff and improve its capabilities by way of the stuff you’d anticipate – making the automotive go sooner and attracting extra sponsors to stay on it. There’s additionally now a sponsor loyalty mechanic designed to provide you little boosts as rewards for sticking with one major company entry on the sidepod throughout a number of seasons, than simply chasing probably the most dosh.

Will all of that be sufficient to vault MyTeam up from close to the underside of the F1 sport mode significance pile to someplace close to the highest? There’s definitely an opportunity from what I’ve performed up to now, however we’ll must see.


F1 25 is about to be launched on Might 30 for PC, Xbox Sequence X/S, and PS5.

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TAGGED:codemastersEA SportsF1 24f1 25Game NewsNewspcps4ps5RacingSimulationSportsXbox OneXbox Series X/S
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Reading: F1 25 hands-on preview, part one: MyTeam 2.0 goes full team boss by “retiring” the owner driver
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