Hazelight Studios’ Josef Fares has revealed that the studio is already engaged on its subsequent recreation after the success of Cut up Fiction. Talking on the Mates Per Second podcast, Fares has stated that he’s “totally targeted” on the subsequent recreation.
On the podcast, Fares spoke ab out how he begins transferring on to new initiatives proper after releasing a recreation. He does acknowledge, nevertheless, that it feels a bit “additional particular” this time due to the massively optimistic vital and industrial reception of Cut up Fiction.
“For me personally, each time a recreation is out, I’m sort of accomplished with it,” stated Fares. “I’m sort of like. ‘OK, now it’s the subsequent factor,’ however this has been a bit additional particular as a result of I might say that it’s been the best-received recreation we now have accomplished. However to be sincere, everyone’s tremendous pleased, however I’m so totally targeted and excited on the subsequent factor that we have already got began, simply need to say that. So I really feel tremendous, tremendous excited.”
Fares additionally spoke concerning the optimistic reception for Cut up Fiction. For context, Cut up Fiction was the primary recreation by Hazelight Studios to have scored greater than 90 on Metacritic all through the studio’s 13 years of growing video games. Hazelight celebrated Cut up Fiction‘s optimistic reception with an accolades trailer.
“I feel it ended up someplace round 88,” says Fares referring to the Metacritic score for Hazelight’s earlier title, It Takes Two. “They’d within the workforce some sort of guessing, the place they guess the Metacritic rating. They usually had a few individuals who nailed it truly at 91. That was nice.”
Additional within the podcast, Fares spoke about how the workforce at Hazelight is happy to do even higher for its subsequent recreation. He spoke about how the studio isn’t apprehensive about not having the ability to surpass its work with Cut up Fiction in its subsequent undertaking.
“To let you know this, we’ve been speaking about this lots, we within the workforce actually actually really feel like ‘oh, they actually like this a lot,’” stated Fares. “We will do means higher. That’s the humorous half. It’s not like we’re feeling now ‘how will we high this’ or ‘do higher than this’. We simply really feel, simply wait until what we do subsequent, you recognize.”
“That’s how assured we really feel in what we’re doing. However the temper is tremendous good, everyone is tremendous excited.”
Cut up Fiction was extremely profitable, managing to promote one million copies in its first 48 hours. The studio additionally revealed that the sport had bought 2 million copies in its first week. The title has been well-received by critics in addition to gamers, and its Steam model is rated at “Overwhelmingly Optimistic.”
Cut up Fiction is a co-op recreation that places gamers within the footwear of two women – Mio and Zoe. Each gamers should work collectively to try to escape from a simulation that they’re each trapped in. Cut up Fiction was launched on PC, PS5 and Xbox Collection X/S earlier this month. Take a look at our evaluate for extra particulars.