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Gamexplore > VR News > ‘BEATABLE’ is a Hand-tracking Rhythm Game for Quest with a Genius Premise
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‘BEATABLE’ is a Hand-tracking Rhythm Game for Quest with a Genius Premise

March 17, 2025 2 Min Read
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2 Min Read
‘BEATABLE’ is a Hand-tracking Rhythm Game for Quest with a Genius Premise
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XR Video games, the studio behind Hitman 3 VR: Reloaded (2024) and Starship Troopers Continuum (2024), introduced a brand new rhythm recreation for Quest known as BEATABLE, which makes use of hand-tracking to show any desk right into a musical instrument.

Matching up your bodily surroundings with a digital one is often fairly immersive by itself, as you may ‘really feel’ the world round you for an additional layer of suspended disbelief.

Now, Beatable takes it one step additional by letting you employ your personal desk as a musical instrument, so you may bodily faucet, snap, and clap to the beat utilizing simply your palms—a type of “real-world haptics” that controller-based rhythm video games merely can’t present.

However no controllers right here, as Beatable is a hand-tracking-only recreation, which guarantees quick calibration for exact and responsive hand-tracking—fairly vital when you have to hit the beat proper on for full marks.

VR YouTuber and a rhythm motion knowledgeable ‘Naysy’ has additionally signed on to assist out XR Video games, providing gameplay insights all through improvement, and showing within the recreation’s trailer (seen above).

“It’s been awhile since I’ve been so hooked on a rhythm recreation. I completely love VR rhythm video games and I believe BEATABLE actually provides a novel tackle the style,” says Naysy. “The bodily interplay paired with hand monitoring simply makes excellent sense and creates a very enjoyable immersive expertise. I’m in love with this recreation and might’t wait for everybody to expertise it.”

Beatable is slated to launch in early entry on April tenth on Quest 2 and above. Pre-orders are actually reside, priced at a ten% low cost, bringing the sport to $9.

See also  Stanford Researchers Suggest 5 'Canonical' Findings About VR

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