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Gamexplore > My Bookmarks > VR News > Meta Abandons In-Headset Building Tool for ‘Horizon Worlds’, Marking a Shift in Expected Growth
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Meta Abandons In-Headset Building Tool for ‘Horizon Worlds’, Marking a Shift in Expected Growth

February 25, 2025 3 Min Read
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3 Min Read
Meta Abandons In-Headset Building Tool for ‘Horizon Worlds’, Marking a Shift in Expected Growth
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Meta launched a brand new Desktop Editor for Horizon Worlds in preview, giving world creators a Unity-style sport growth platform for the primary time. The PC-based editor is designed to be extra strong, and make world creation simpler and better high quality than its earlier Quest-native VR editor, which Meta says it’s now deprecating.

Meta wants broader attain to make Horizon Worlds successful, which it ostensibly hasn’t discovered on Quest to this point. Whereas the corporate made its metaverse platform accessible to cellular and desktop in 2023, bringing non-VR customers to the platform for the primary time since its preliminary beta launch in 2021, the maker-centric platform continues to be largely a VR-first expertise. However that seems to be altering.

The newly launched Desktop Editor permits builders conversant in conventional sport engines, corresponding to Unity, to create and publish worlds. Meta says in its developer assets “the VR creation instruments … are legacy instruments. We strongly beneficial transferring your growth course of to the Desktop editor and different PC creation instruments.”

Picture courtesy Meta

Granted, Horizon World creators can nonetheless preview scenes in VR whereas tethered to the desktop-based editor, though it’s not a prerequisite. Briefly, Horizon Worlds customers don’t want a VR headset, and now, neither do world creators.

This follows a report earlier this month of a leaked memo from Meta CTO Andrew Bosworth, who stated the cellular model of the app “completely has to interrupt out for our long run plans to have an opportunity.”

Extra lately, Meta introduced final week it’s launching a $50 million fund to spice up content material creation in Horizon Worlds, aiming to drive engagement as self-contained VR studios wrestle.

See also  ‘Into the Radius 2’ is Coming to Quest 3 in Early Access This Month

Furthermore, Meta’s technique indicators it’s not solely doubling down on Horizon Worlds by tossing out more cash to builders and giving them instruments they’re principally already conversant in, but it surely’s additionally seeking to seize a quickly rising cohort of youthful Quest customers. Youthful gamers are likely to favor free-to-play content material and socially-driven experiences—one thing Meta probably hopes to seize with Horizon Worlds.

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