Whereas The Blood of Dawnwalker – an upcoming RPG from builders that labored on The Witcher 3: Wild Hunt – shall be an open world title, artistic director Mateusz Tomaszkiewicz has revealed that the sport’s world shall be smaller than the business norm. In an interview with GamesRadar, Tomaszkiewicz mentioned that this choice was made as a result of the studio desires gamers to get to know the world.
Within the interview, Tomaszkiewicz spoke about how his favorite open world video games usually featured smaller worlds somewhat than expansive ones. This permits gamers to discover the world at their very own, extra relaxed tempo somewhat than making them suppose they must rush by way of the world to search out the attention-grabbing bits.
“It was an open world, however it was a lot smaller, and it type of made me expertise it otherwise in comparison with these behemoths the place it’s simply unimaginable to essentially know each nook and cranny as a result of it’s so massive, so that you type of rush by way of it,” Tomaszkiewicz mentioned. “However when the world is a bit smaller and also you discover it extra calmly and extra relaxed, you type of get to memorize these locations, and it feels extra such as you really know the place. It makes you are feeling such as you’re extra inhabited.”
The relaxed tempo that Tomaszkiewicz spoke about is attention-grabbing, since director Konrad Tomaszkiewicz has beforehand revealed that The Blood of Dawnwalker will even function a time restrict of 30 in-game days for its story. Because the sport’s plot will revolve round protagonist Coen making an attempt to rescue his household from doom.
Talking about whether or not The Blood of Dawnwalker would function non-obligatory mini-games like Gwent from The Witcher 3, Tomaszkiewicz mentioned that gamers must determine how you can take care of facet content material whereas nonetheless not ignoring the principle quest due to a way of urgency led to by the point restrict.
“That is a very powerful factor for me,” mentioned Tomaszkiewicz. “As a result of while you put it collectively, it makes one thing actually distinctive – this sense of urgency within the video games could be upgraded. For instance, while you’re taking part in The Witcher 3, and you realize that Ciri wants assist, however you resolve to play Gwent […], you are feeling that it’s a sport, and it’s a extremely good sport. However it’s a sport.”
Studio Insurgent Wolves has leaned in on the concept of presenting a story sandbox for gamers fairly arduous. Because of this, together with having loads of selections to make within the story itself, gamers will even have freedom in gameplay. This freedom even extends so far as permitting gamers to kill off vital NPCs. Mateusz spoke about this in an interview earlier this month, emphasising the narrative sandbox side of The Blood of Dawnwalker.
“It’s a sandbox, which means we’re making an attempt to maximise the choices of your selection within the sport,” Mateus mentioned “However it isn’t purely targeted on gameplay. We had been making an attempt to play to our strengths, as a result of our previous tasks had been very targeted on narrative, on good storytelling, attention-grabbing characters and lots of lore to search out.”
The Blood of Dawnwalker is being developed for PC, PS5 and Xbox Sequence X/S. The open world RPG doesn’t but have a launch date. For extra particulars, nonetheless, take a look at the way it gained’t have flashy magic.