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Gamexplore > My Bookmarks > Upcoming > Cyberpunk 2077 Sequel is Aiming for the “Most Realistic and Reactive Crowd System” to Date
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Cyberpunk 2077 Sequel is Aiming for the “Most Realistic and Reactive Crowd System” to Date

February 21, 2025 3 Min Read
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3 Min Read
Cyberpunk 2077 Sequel is Aiming for the “Most Realistic and Reactive Crowd System” to Date
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Whereas the post-launch assist for Cyberpunk 2077 has been distinctive, CD Projekt RED is targeted on the sequel, codenamed Undertaking Orion. Job postings on the studio’s web site point out that it’s staffing up for a similar, with a few of the job descriptions indicating an formidable open world.

One of many openings is for a lead encounter designer, the outline of which signifies that CD Projekt RED desires to have much more practical and reactive NPCs crowds than the studio has beforehand featured in its different video games. The job may even contain creating experiences that may account for “divergent experiences” that may permit a number of playstyles.

One of many tasks is to “work in shut collaboration with the techniques design group to create probably the most practical and reactive crowd system in any recreation thus far.”

Since Undertaking Orion continues to be in deep improvement, we at present don’t know what stage of element we will count on from the NPC crowds within the recreation. It was introduced by CD Projekt in 2022.

Whereas particulars on the story, setting, and extra stay unknown, the mission will showcase the “full energy and potential of the Cyberpunk universe.”

CD Projekt RED has continued to employees up for Undertaking Orion since then, with February 2024 bringing builders which have beforehand labored at main studios, together with Ubisoft Large, Blizzard, BioWare and WB Video games. As of July 2024, former affiliate narrative director on Insomniac Video games’ Marvel’s Wolverine had additionally joined the group.

Undertaking Orion is developed on Unreal Engine 5. On the time, the studio was engaged on what it known as the sport’s “conceptual design” stage. Lead quest designer Pawel Sasko famous that there was loads of work for the studio to do by way of attending to grips with Unreal Engine 5 and its varied options.

See also  Ninja Gaiden 4 Includes Hero Mode With Auto-Dodge and Auto-Guard Features

Except for this and lots of different tasks, CD Projekt RED can be engaged on The Witcher 4. Unveiled throughout The Recreation Awards again in December, the RPG will characteristic Ciri as its main protagonist. Conventional sequence protagonist Geralt of Rivia may even seem, nevertheless, and his voice actor has referred to the thought of Ciri being the principle character as “a extremely good transfer”.

The Witcher 4 is being developed for PC, PS5, and Xbox Sequence X/S. When requested whether or not it might additionally characteristic fan-favourite The Witcher 3 aspect exercise Gwent, govt producer Gosia Mitręga mentioned that gamers is not going to be disillusioned with the upcoming recreation on this regard.


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