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Gamexplore > PC Game > The Sims 4 creative director on why The Sims is special: ‘We’re not a game that judges you for who you are, how you play’
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The Sims 4 creative director on why The Sims is special: ‘We’re not a game that judges you for who you are, how you play’

February 16, 2025 30 Min Read
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30 Min Read
The Sims 4 creative director on why The Sims is special: ‘We’re not a game that judges you for who you are, how you play’
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Earlier than Anna Huerta labored at Maxis, owned by Digital Arts, on The Sims 4, she nonetheless performed the sport professionally. The success of The Sims as a franchise made it a type of video games that different firms have been all the time chasing, and to start to know it, you’ve obtained to play it not simply as a fan, however as knowledgeable. To dig into the main points and begin to pull aside the items that make the sport what it’s — it’s about studying from the legacy of a storied franchise. Huerta, now a senior inventive director on The Sims 4, now performs the sport from the within, with all the information and analysis that comes with that type of entry.

A part of taking part in the sport professionally whereas working at Maxis is to deeply perceive the suggestions gamers give, and to construct that suggestions into one thing significant for the sport. The Sims 4 followers haven’t all the time been happy with modifications or fixes, however its sport builders’ capability to distill that suggestions and act on it’s what’s given the franchise such a legacy — one which’s continued for 25 years, and The Sims 4 for 10 of these years.

gamexplore spoke to Huerta about her prolific profession in video video games and the way that led her to the enduring Sims franchise that’s now celebrating its twenty fifth anniversary.

An image of a Sim character looking out with binoculars in the Sims 4.

Picture: Maxis/Digital Arts

[Ed. note: This interview has been edited for length and clarity.]

gamexplore: Might you introduce your self and discuss a bit about your and your profession journey? When did you begin engaged on The Sims and the way did you get to that time?

Anna Huerta: It’s been fairly a journey. I knew I wished to work in know-how after I was occupied with schools, and I used to be wanting extra into studying modules and know-how form of intertwined. I beloved being on a pc, I didn’t know what I wished to do. I beloved video video games and I used to be like, perhaps there’s one thing there, however I’m additionally an issue solver. I wished to work truly in training, and one thing round gaming made sense.

I studied sport improvement on the College of Southern California and ended up actually simply falling in love with the method. And my college was fairly nicely intertwined with EA, particularly in Los Angeles. And so I truly obtained a variety of professors there and I ended up transferring onto some experimental video games in bodily and occupational remedy after which began engaged on an idea with kids. And that actually opened up my door to extra kids’s video games. Ultimately I additionally obtained a grasp’s in training and it actually gave me, I’d say, a user-centered background or learner-centered, which in gaming or in tech, we name it player-centered. So actually occupied with design from the panorama of the top individual that’s utilizing your product. I obtained very early in my profession in training a wealth of data and methods to simply construct round what somebody is on the lookout for, what makes them excited and motivated and actually simply need to proceed taking part in with one thing.

I labored in particular ed for a bit bit making an attempt to use a few of these practices, however what actually form of kicked off my profession is I ended up getting a job with Disney engaged on Pixie Hole and I simply beloved it. I beloved working with a extremely great IP with a predominantly female viewers that was very social and really inventive, and so they beloved mainly dressing up their fairies and making houses and interacting with one another and chatting. And truly I feel fairly just a few of our [Sims] gamers most likely have performed that sport as nicely.

I fell in love with that. It jogged my memory a variety of video games I performed after I was youthful. I beloved simulation video games. I beloved creating, and I by no means thought gaming may have been for me. I didn’t need to make the kinds of video games that my brothers performed, for instance, despite the fact that I favored taking part in them, I simply didn’t need to take into consideration that on a regular basis as a result of they’re a bit bit extra violent. And I ultimately went into Fb and cellular gaming and obtained to study in a short time about improvement cycles. It’s a a lot sooner paced surroundings. Moved to San Francisco and obtained to placed on very many hats, each sport design and manufacturing and undertaking administration, and actually obtained into how designers work and get included right into a sport group. And my background is sport design. And I ended up having the privilege of working with lots of people that had left EA, many who had labored on the Sims, and have been all the time making an attempt to chase that dream.

I feel the Sims has actually echoed all through all the business and each studio tries to chase what the Sims has completed. And so it’s simply been form of constructed into my pedigree on this actually fascinating means, simply each from faculty and having labored with individuals from EA there to working at this firm that had a variety of EA workers that ultimately went there, particularly who knew and understood Maxis very nicely. And so ultimately [in] my profession, I used to be like, I actually need to make The Sims, I feel the end-all be-all of all video video games. And I ended up getting a chance to use for this position, and I simply really feel so honored that I get to do it. Engaged on any such sport that’s very inventive for this viewers is simply one thing that has all the time been crucial to me, however just isn’t all the time a chance. And so I’m so lucky that I get to have this chance for positive.

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What was it like leaping into your present position at Maxis on The Sims 4, right into a franchise that’s so iconic?

I needed to take a second, I needed to take a step again after I was going by means of the interview course of. It’s a lot to tackle. The viewers has such a love and fervour for this sport, and also you need to maintain it and also you don’t need to do it incorrect. And so I used to be very nervous. I didn’t know if I had what it took to proceed this franchise extra simply from a private perspective, as a result of it’s a large title, it’s enormous each from how large the sport is technically to the quantity of content material to the quantity of gamers that play it and the way lengthy it’s been within the business. So I needed to shake off, I feel, a variety of that concern. And I don’t suppose I had imposter syndrome, however perhaps that’s what it was that I may do that job with.

Additionally such a giant group. The group is fairly large and everyone seems to be extraordinarily gifted. And I’ve somebody that I’m working with now who’s been right here for 30 years, and that’s wonderful to me. So I used to be nervous on all fronts. I bear in mind speaking to a pal who had been mentoring me by means of my interview course of and he was like, “That is it. That is your second. That is what you’ve been wanting. And also you simply have to simply let it occur and simply take all of it in.” So my first couple years, which continues to be now, I instructed myself, simply study the group, study the viewers, study the sport and away from a really skilled perspective and simply soak all of it in and simply actually perceive it. This might be a lifelong job. I feel within the business you see lots of people leaping and transferring round and I used to be like, I don’t need that for me.

I would like this to be it, and I must be affected person and never simply are available and attempt to change every part, which I feel might be actually scary for a group as nicely. When you’ve got a inventive director coming in, what are they going to do and what’s their imaginative and prescient? So I spent a variety of time simply listening to the group and understanding what makes them work, what’s difficult about constructing this product, and likewise what lens can I deliver. And likewise a giant one for me is how can we proceed echoing what the gamers are on the lookout for and bringing that into the sport. In order that was my lens for becoming a member of the group is, how do I method simply large merchandise?

“There’s nonetheless a variety of life on this sport”

You talked about taking the time to study the sport professionally. What does that imply to you? What’s totally different taking part in The Sims 4 as a fan or client?

There’s two methods to play a sport professionally — one [you’re] not on it, and also you’re outdoors wanting in and also you’re making an attempt to guess why the studio is ensuring selections after which making use of it to your individual practices. So I had completed that for a very long time. Like I mentioned, each sport I’ve labored on, it looks like we’ve all the time had somebody that was chasing The Sims and likewise the success of it. As somebody who’s on the sport group, you get to see how the sausage is made and why selections get made, the restrictions and likewise the inverse of that, of how a lot you truly can do. And for a AAA sport, it’s undoubtedly a lot greater than a cellular title or perhaps a Pixie Hole.

So after I have a look at it, I now get to entry every part behind the scenes. Why and the way the sport is made, how the simulation works, what can we do with it? And likewise from a design perspective, how can we make the most of the work that’s been inbuilt a method to create [something] new? There’s nonetheless a variety of life on this sport, and also you need to be respectful to the techniques and attempt to orient issues in a means the place whenever you’re delivering it, there’s the cautious craft of like, that is the place we construct a brand new system, or that is the place we add new content material and rework a present system. So I’ve to actually perceive the interior workings of that and the tech stack and the way it’s working, despite the fact that I’m not a technical particular person, like an engineer. After which additionally with the viewers, you’ll be able to solely guess from an outdoor perspective what gamers are doing, why they’re motivated, and what will get them excited. While you’re on a sport group, you get to see all that. You get to see what gamers are literally doing within the sport and the way that’s totally different from perhaps what they may say on social media.

You get to work with gamers extra instantly and ask them questions and get suggestions in a means that you simply simply don’t get from the web or from guessing, and begin to validate a variety of assumptions. This sport works very in another way than another sport on the market and the way in which gamers play it, it’s very totally different from most different video games. And in order that was actually enjoyable to study.

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What have you ever discovered compelling in regards to the unique The Sims? Has that modified over time engaged on The Sims 4?

I feel essentially the most compelling factor is it launched a variety of alternative and storytelling on the degree of the particular person. And I feel that in itself was a giant threat. Once more, chasing these video games, everybody’s enthusiastic about Sim Metropolis and making a metropolis builder and the truth that you might zoom in and play individuals, I feel was very unheard of out of doors of an RPG. This was extra in regards to the day-to-day life — individuals’s feelings, and simply seeing that come to life. I feel there was a query, how is {that a} sport? And the truth that that occurred, I feel actually set the tone for what’s been potential for video games on this style, and we proceed to attempt to emulate that right now. So it’s opened up the doorways for a really particular sort of storytelling that’s actually, I feel close to and pricey to my very own coronary heart, which is human psychology and the way individuals react to conditions and issues which might be, I’d say, are actually necessary to us as individuals.

It’s nearly like Maslow’s hierarchy to an extent, but in addition what brings us pleasure. And I feel the early video games actually tapped into that after which added that little little bit of fantasy and pleasure and hopefully — oh wait, we’re not asserting that but. Okay, so I’m not going to say that. Sorry. And so we get to proceed that journey. I feel Will Wright and his group undoubtedly set the stage to do this and to inform tales from various views as nicely. And so with the ability to have queer characters, with the ability to date and see whoever you need was actually necessary. And we’re simply now extra intentional about it lately. And so we obtained to see the viewers actually react to that wanting from outdoors. After which now with The Sims 4 we get to proceed to develop on a variety of these techniques. And I feel that perhaps wasn’t the unique intention, nevertheless it’s the place the viewers was asking us to go and to proceed these a number of views.

Three Sims in The Sims 4’s Life and Death expansion interact with ghosts outside a stately manor. One hugs a ghostly lover, one is being pulled out of the home while he slumbers, and one is startled by the appearance of a ghost.

How have you ever skilled seeing the tradition and big impression of The Sims each personally and all through the online game business?

I’ll begin with the business perspective. ’Trigger I feel the way it’s additionally affected me is, and I alluded to this earlier, is I feel it taught the business that there are different kinds of video games on the market that might be fairly profitable — these extra inventive, story-driven views in regards to the day-to-day from several types of individuals. So that you see a variety of — particularly indie video games — a variety of these comprise simulated experiences on very human matters. However earlier than, video games have been extra platformers and shooters and stealth and journey. The Sims actually opened up the door for I feel one thing that was simply much more human and shut in connection. After which as a developer, understanding that I could make a sport like that, I feel, is basically thrilling. And for individuals like me who need to create extra of those inventive storytelling video games, there may be that chance. And now there’s extra all through their business, which I feel is basically necessary to have that functionality to have the ability to pursue a profession that additionally brings your self pleasure and happiness to have the ability to inform all these tales.

I could make a sport like this that represents me. I feel individuals can play a sport that additionally represents them. I’d say the most important impression is that participant that’s nonetheless exploring who they’re or perhaps are usually not getting optimistic reinforcement of who they’re. They will see that positivity within the sport. They will create themselves nevertheless they need. They will experiment with that, and hopefully really feel accepted. We’re not a sport that judges you for who you might be, the way you play. And that has had a profound impression on the way in which individuals simply see themselves proper now. Not everybody grows up in an surroundings that’s accepting. And so to have the ability to have that protected area is extraordinarily necessary. Additionally, a inventive outlet that’s at dwelling and accessible is extremely necessary. Individuals simply inform tales additionally outdoors of themselves and that helps them discover. And I’ve seen gamers say, I’m going to analysis this tradition or this attitude after which attempt to emulate that right here. And seeing gamers are doing analysis and to assist their tales, that’s actually cool to me. They care about different individuals and so they need to know what their life is like after which they attempt to play that out in The Sims.

Digital Arts and Maxis have launched a ton of Sims content material over the previous 25 years. Is there strain to maintain iterating? How do you determine what comes subsequent? I’m curious, too, in case you look again on the older video games to tug from, or if it’s extra of a relentless look ahead?

Yeah, it’s every part. So our gamers are form of those that inform us that we needs to be making extra. And so that’s at the beginning is, we get indicators that present, “Hey, gamers need extra of this space of the sport” or simply total they need extra Sims. And in order that retains us alive and going, is certainly gamers gravitating in direction of this sport 12 months over 12 months. After which how we select and what we examine is, we examine all of it. So we discuss to gamers to see what it’s that they’re on the lookout for at the beginning, and that’s what tales do you need to inform? And what’s lacking, too — as a sport designer, you additionally have a look at the techniques from a design perspective, and are they settled? Do they want extra? Does one thing really feel prefer it’s not, it’s lacking? Or can we increase this to create one thing extra fascinating? After which from what we name our again catalog, each in The Sims 4 and previous video games, we completely have a look at what have we completed nicely and what can we do higher? We all know what was profitable about these previous options which have come on-line for previous video games. And so typically it’s about like, hey, this sport simply deserves to have that. It’s a no brainer, however what can we do in another way and the way can we make it work inside this engine that we now have? And as you most likely observed, a variety of it’s about going deeper.

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You may go deeper on a werewolf and it’s much more expansive than maybe previous werewolves. After which yeah, there’s all the time inspiration from life is certainly an enormous one. What’s it about life that we’re lacking these tales that gamers can inform?

A Sim sits forlorn on her bed, with a broken heart icon in a thought bubble over her head, in The Sims 4.

What are you most happy with attaining with The Sims?

I’d say the way in which we discuss options, and I spent a variety of my time to date occupied with the human expertise and training the group and the way can we deliver that in? And I feel our relationship with our participant has gotten extremely deep the previous couple of years. We’ve all the time talked to the gamers, however we’re form of hitting this new part, particularly with user-generated content material and this world of influencers, which wasn’t as large 10 years in the past, and it’s enormous now. And so a part of it’s we now have extra instruments to speak to gamers, and a variety of my work is working with our groups to deliver that in. And the way can we translate that into our roadmap, and the way can we translate that additionally to the human expertise? And so my first, I really feel like actual bout with this was with rising collectively and taking this very day-to-day storytelling of getting a baby and elevating them, however how can we make it past that and what’s the expertise throughout a number of age teams and the way they work together collectively inside a household, and what does that dynamic appear like?

That basically got here from speaking to gamers about why they care about household dynamics. Why do they maintain speaking about generational gameplay? Why do gamers — why are they actually ? Household and generational play come up so much. After which digging even deeper into like, nicely, why does that matter? And so we related with gamers for that pack, I feel obtained a variety of precious insights that actually modified I feel what we have been going to finish up doing. And we simply actually targeted on the household and people connections and likewise the drama of these interactions. After which what’s the psychology behind that? And so human improvement, psychology, and relationship psychology between members of the family — and the group did a superb job at simply taking that after which turning that into techniques and mechanics that the gamers may inform tales with.

Has something stunning come out of your conversations and analysis with gamers?

I feel there’s additionally a pair methods for me to reply this. From after I first joined, the stunning issues have been how a lot alternative these our gamers wished. In video games that I’ve labored on, it was extra a couple of very particular means of taking part in. And on this sport it’s like, there’s simply a variety of alternative that gamers need. And as a designer, how do you design for that? That might be infinite. In order that shocked me. I feel professionally, simply as somebody who was new to the group, and I’d say as of currently, I feel it’s the continued, sure, we would like the thrilling fantasy gameplay, however what we actually need to discuss are relationships between Sims and household and buddies and drama. And that I feel time over time that simply doesn’t go away. And so it’s enjoyable to see as a result of it’s constant, however I don’t know why. I’m all the time shocked by that. I all the time really feel like, oh, gamers actually need this excessive fantasy imaginative and prescient for the world and to enter these loopy areas and so they’re like, no, I would like laundry day.

I used to be simply going to say, there’s actually nothing that makes me happier than placing muddle or mundane issues in my Sims’ homes.

Laundry Day gamers will all the time need the stuff that they’ve round them, which is basically cool to see. And it’s not stunning. We all know what gamers are motivated by, nevertheless it’s nonetheless like, oh yeah, that’s what they like.

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Reading: The Sims 4 creative director on why The Sims is special: ‘We’re not a game that judges you for who you are, how you play’
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