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Gamexplore > Reviews > Caravan SandWitch review: a tiny open world with open roads and open arms
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Caravan SandWitch review: a tiny open world with open roads and open arms

February 12, 2025 9 Min Read
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9 Min Read
Caravan SandWitch review: a tiny open world with open roads and open arms
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Caravan SandWitch evaluate
Occasional pressured trinket assortment apart, this tiny open-world is stuffed with stress-free exploration, beautiful sights, and easy, satisfying puzzles.

  • Developer: Studio Airplane Toast
  • Writer: Expensive Villagers
  • Launch: Out now
  • On: Home windows
  • From: Steam/Epic Video games Retailer
  • Value: TBC
  • Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 2070, Home windows 10

Higher test these desert dunes once more Caravan SandWitch, somebody’s buried the lede. An open world you’ll be able to discover in a couple of relaxed evenings? One which favours the joyous freeform sightseeing of an Elden Ring or Breath Of The Wild; the place you’ll scramble up huge industrial concrete ruins on scavenging missions for inquisitive frogs, as an alternative of being nagged by bothersome checklists?

Okay, rain test on that final level. SandWitch can’t assist however ultimately funnel the liberty of ambling round in your chuffy yellow van into restrictive collect-a-thons. Nonetheless, for a lot of its breezy runtime, this one’s an actual panacea for gaming’s extra bloated map-scourers. Plus, even if you end up despatched off to hamster-cheek scavenged parts earlier than making progress, there’s little or no on this world that doesn’t really feel intentional. Sidequests and storytelling crumbs are intentionally scattered all through, and every constructing is a considerate concrete puzzle field. It’s, in short, a pleasant time.

Picture credit score: Airplane Toast/gamexplore Shotgun

You play as Sauge, a spacefarer returned to her planet of Cigalo after receiving a misery sign from her lacking sister. Cigalo’s a cheery place, although economically and environmentally devastated after being exploited by an evil spacecorp named The Consortium. It’s populated by small settlements of individuals, some massive speaking frogs named the Reinetos, and the occasional pleasant robotic. All the pieces’s pleasant, because it goes – even gravity itself. There’s no hazard, no dying, no harm from flinging your self off the tallest constructing yow will discover. Simply serving to out your desert buds, upgrading your van with extra devices to resolve puzzles, or engaged on discovering precisely the place Sauge’s sister has go to.

Whereas SandWitch is much too good-natured to border it as a critique of something, its world design actually feels prefer it’s in a soft-parenting, “sure, and…” dialogue with what we would name the archetypal, cussed map sport. Working example – the towers. There have been hints, when Far Cry 3 began us down this entire darkish path (then up it, then up it once more), that’s, its yellow-ragged ledge hopping would ultimately evolve into one thing extra playful. Reductively put, that’s nonetheless what you’re doing right here: scaling constructions to disclose extra of a map. The distinction being that every of those buildings genuinely appears like its personal factor. Riffs on a method, positive, however tasty ones.

Some friendly robots made a code joke in Caravan SandWitch.

Picture credit score: Airplane Toast/gamexplore Shotgun

I’m having actual issue making an attempt to place into phrases why I take pleasure in these puzzles a lot. They’re each very straightforward and really satisfying on the identical time, which appears like witchcraft. They don’t demand any actual lateral pondering, or any fiddly thumb-jiggery. All you actually need to do is keep observant, and slightly cognisant of the devices you’ve already unlocked with the van. A lot of the early puzzles job you with reaching and deactivating a collection of digital jamming units scattered throughout the map. You might need to activate a collection of switches to open a path to your van to yank off a free door with a grappling hook, providing you with entry to a ladder, for instance. I like them quite a bit. I don’t at all times need my mind teased. Generally, it’s sufficient to have it tickled with a feather plucked from the extraordinarily uncommon “very good puzzle” rooster (Gallus gallus aenigma).

Additionally, why look a present rooster within the mouth, eh? I’ve seen what’s inside these beaks, and it’s not fairly. Not just like the views right here. It’s irresponsible, virtually: an environmental find-out-ocalypse so beautiful to take a look at it would make you lax about averting world catastrophe. SandWitch’s world is certainly one of useless and disused issues made vibrant, and discarded issues introduced again to life. Boring concrete enlivened splashes of painterly weathering, slightly paying homage to a brighter Revacholian impressionism. Photo voltaic panels bend their necks graciously and hopefully towards the sky. Your van’s scanner typically reveals the huge tendrils of a mycelial community slithering fortunately under the bottom, and the skyline hosts a smouldering uh-oh topped in swirling, threatening clouds.

Sauge climbs a building in Caravan SandWitch.

Picture credit score: Airplane Toast/gamexplore Shotgun

Proper, the checklists. In a concession made to funnel the freeform exploration into progress factors that mark a brand new chapter, the sport sometimes calls for a pile of in another way rarified parts to improve your van with a brand new gadget. Elements aren’t arduous to come back by. They’re all over the place on the planet, and in addition doled out for sidequests. Nonetheless, I think about everybody will hit a wall in some unspecified time in the future, and be pressured to do some precise scavenging. The numbers aren’t really all that demanding, it’s simply very noticeable out of the blue being requested to play on the sport’s tempo somewhat than your individual.

There’s additionally a little bit of – not stress, maybe, however incongruity – between the sport’s said mission as a comfortable sport about harmonious communities in a setting that’s additionally “an atmosphere hostile to all civilizations as a result of over-exploitation.” Mainly, the sport’s reluctance to ever make you’re feeling even barely unhealthy about something signifies that its environmental parable comes throughout hole. Your mates fear loudly about meals provides over a desk bountiful with loafs and fruit. The evil Consortium are talked about however by no means current – and thus points really feel introduced however by no means explored past their hopeful aftermath. The issue with immaculate vibes, I assume, is that even creases are principally simply an aesthetic alternative.

A dapper frog cracks a knee slapper in Caravan SandWitch.

Picture credit score: Airplane Toast/gamexplore Shotgun

Nonetheless, there’s an plain air of attractive, faint melancholy that the sport does lean into as an alternative of making an attempt to clean out. I don’t need to spoil too a lot in regards to the frogs, however studying about their place because the natives of the planet is an actual spotlight. The principle factor I’d wish to impart right here, although (particularly in the event you’re rising considerably cautious of self-conscious ‘cosyness’) is there’s some actual thought and craft gone into easy methods to create an expertise that’s a genuinely enjoyable, nice place to spend time, whereas nonetheless being nifty and satisfying as a mini-open world sport. It’s – a thousand phrases later – a pleasant time.

I took final week off work as a result of I used to be totally burnt out. With out the little area Caravan SandWitch gave me to flee to for a couple of evenings, I’m undecided I’d be again but.


This evaluate relies on a evaluate construct of the sport offered by the writer.

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