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Gamexplore > My Bookmarks > PC Game > Gears Of War: E-Day Guide – Master List Of All Weapons, Tactical Gear, And Equipment Unlocks
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Gears Of War: E-Day Guide – Master List Of All Weapons, Tactical Gear, And Equipment Unlocks

October 19, 2026 8 Min Read
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Table of Contents

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  • All Sidearms
  • Snub
  • Striga
  • All Primary Weapons
  • Gnasher
  • Lancer Mk1
  • Hammerburst
  • Gut-Puncher
  • Breechshot
  • Prototype Lancer
  • Longshot
  • Fenix’s Signature Proto Lancer
  • Santiago’s Signature Gnasher
  • Reyes’ Signature Longshot
  • Carter’s Signature Gut-Puncher
  • Incinerator
  • Ripper
  • Torque Bow
  • All Tactical Gear
  • Sonic Disruptor
  • Adrenaline Injector
  • Pulse Drone
  • Stim Vaporizer
  • All Grenades/Throwables
  • Frag Grenade
  • Smoke Grenade
  • Concussion Grenade
  • Stim Grenade
  • Incendiary Grenade
  • All Traps/Placeables
  • Razor Mine
  • Explosive Decoy
  • Spike Trap
  • All Turrets/Sentries
  • Machine Gun Sentry
  • Mortar Sentry

There is a massive arsenal of weaponry at your disposal in Gears Of War: E-Day, but much of it is locked behind progression. While relatively straightforward to collect during the story, you will have to put quite a bit of effort into leveling your preferred class in the multiplayer mode, before you can spawn with it.

This Gears Of War: E-Day unlock guide is a complete master list of primary weapons, sidearms, tactical gear, and other equipment. Finding them in the campaign will then unlock them in Supply Caches. In Horde Siege, however, you will have to attain a specific level with a given class in order to unlock the weapon permanently.

All Sidearms

Snub

COG Sidearm

  • Act 1, Chapter 1: Emergence. Unmissable, acquired automatically.
  • Starting weapon for Assault, Breacher, Marksman, and Medic

Striga

Locust Burst Pistol

  • Act 3, Chapter 2: Enemy Lines. Lying in plain sight alongside other collectibles.
  • Level 17 for Breacher and Medic
  • Level 21 for Assault
  • Level 28 for Marksman

All Primary Weapons

Gnasher

COG Shotgun

  • Act 1, Chapter 1: Emergence. Unmissable, pick up anywhere.
  • Starting weapon for Assault, Breacher, and Medic
  • Level 6 for Marksman.
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Lancer Mk1

COG Assault Rifle

  • Act 1, Chapter 2: Survival of the Fittest. Unmissable story objective.
  • Starting weapon for Breacher
  • Level 6 for Assault and Medic
  • Level 13 for Marksman

Hammerburst

Locust Burst Assault Rifle

  • Act 1, Chapter 2: Survival of the Fittest. Defeat the Drones and find this.
  • Starting weapon for Marksman and Medic
  • Level 4 for Assault
  • Level 6 for Breacher

Gut-Puncher

COG Grenade Launcher

  • Act 1, Chapter 4: Back in the Fold. Lying in plain sight during the objective ‘Clear the way for Mayor Shaw’.
  • Level 9 for Medic
  • Level 28 for Assault
  • Level 30 for Breacher and Marksman

Breechshot

Locust Precision Rifle

  • Act 2, Chapter 1: Bravo Squad. Loot the Locust snipers to collect this for the first time.
  • Level 9 for Marksman
  • Level 13 for Assault, Breacher, and Medic

Prototype Lancer

COG Assault Rifle

  • Act 2, Chapter 2: Hold the Line. Unmissable after using initial Supply Cache.
  • Starting weapon for Assault
  • Level 4 for Breacher, Marksman, and Medic

Longshot

COG Sniper Rifle

  • Act 2, Chapter 2: Hold the Line. Unmissable after using initial Supply Cache.
  • Starting weapon for Marksman
  • Level 17 for Assault
  • Level 25 for Breacher
  • Level 30 for Medic

Fenix’s Signature Proto Lancer

COG Assault Rifle

  • Act 2, Chapter 2: Hold the Line. Unmissable after using initial Supply Cache.
  • Unavailable in Horde Siege mode.

Santiago’s Signature Gnasher

COG Shotgun

  • Act 2, Chapter 2: Hold the Line. Unmissable after using initial Supply Cache.
  • Unavailable in Horde Siege mode.

Reyes’ Signature Longshot

COG Sniper Rifle

  • Act 2, Chapter 2: Hold the Line. Unmissable after using initial Supply Cache.
  • Unavailable in Horde Siege mode.
See also  Exodus Developers Were Inspired by Mass Effect, Horizon and Metroid Prime – Game Director

Carter’s Signature Gut-Puncher

COG Grenade Launcher

  • Act 2, Chapter 2: Hold the Line. Unmissable after using initial Supply Cache.
  • Unavailable in Horde Siege mode.

Incinerator

Locust Imulsion Shotgun

  • Act 2, Chapter 2: Hold the Line. Loot the Incinerator-wielding Locusts during ‘Support Cpl. Haris at the hotel’.
  • Level 9 for Breacher
  • Level 21 for Medic
  • Level 25 for Assault
  • Level 25 for Marksman

Ripper

Locust Light Machine Gun

  • Act 3, Chapter 2: Enemy Lines. In the Locust den during ‘Eliminate the Locust’.
  • Level 9 for Assault
  • Level 21 for Marksman
  • Level 25 for Medic
  • Level 28 for Breacher

Torque Bow

Locust Precision Bolt Launcher

  • Act 3, Chapter 5: Desperate Times. In the snipers’ nest atop the tower during ‘Eliminate the snipers’.
  • Level 17 for Marksman
  • Level 21 for Breacher
  • Level 28 for Medic
  • Level 30 for Assault

All Tactical Gear

Sonic Disruptor

  • Act 2, Chapter 2: Hold the Line. Octus Way Supply Cache.
  • Assault Horde Siege Class exclusive

Adrenaline Injector

  • Act 2, Chapter 2: Hold the Line. Octus Way Supply Cache.
  • Breacher Horde Siege Class exclusive

Pulse Drone

  • Act 3, Chapter 2: Enemy Lines. Obtain a Mod Slot from the Hard Case in the vicinity of the wrecked train in the subway tunnels.
  • Marksman Horde Siege Class exclusive

Stim Vaporizer

  • Act 3, Chapter 3: Last Foothold. Obtain a Mod Slot from the Hard Case north of Monroe Library and east of Landa Memorial Hospital.
  • Medic Horde Siege Class exclusive

All Grenades/Throwables

Frag Grenade

  • Act 1, Chapter 4: Back in the Fold. In Kalona City Transit station.
  • Level 4 for Assault, Breacher, Marksman, and Medic.
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Smoke Grenade

  • Act 2, Chapter 2: Hold the Line. Unmissable after using initial Supply Cache.
  • Starting weapon for Assault, Breacher, Marksman, and Medic

Concussion Grenade

  • Act 2, Chapter 2: Hold the Line. In the Warehouse District of Kalona during ‘Secure the Imulsion stockpile’.
  • Level 4 for Assault
  • Level 14 for Breacher, Marksman, and Medic

Stim Grenade

  • Act 2, Chapter 2: Hold the Line. Atop the containers in the vicinity of the courthouse Supply Cache during  ‘Defend the courthouse’.
  • Level 7 for Medic
  • Level 22 for Breacher
  • Level 26 for Assault and Marksman

Incendiary Grenade

  • Act 3, Chapter 3: Last Foothold. Atop the containers in the vicinity of the ‘Weak Signal’ location.
  • Level 7 for Marksman
  • Level 10 for Breacher
  • Level 15 for Assault
  • Level 26 for Medic

All Traps/Placeables

Razor Mine

  • Act 3, Chapter 2: Enemy Lines. Atop the containers In the Locust base.
  • Level 18 for Breacher
  • Level 22 for Marksman

Explosive Decoy

  • Unobtainable in Campaign.
  • Level 10 for Assault and Medic

Spike Trap

  • Unobtainable in Campaign.
  • Level 10 for Marksman
  • Level 18 for Medic

All Turrets/Sentries

Machine Gun Sentry

  • Act 2, Chapter 2: Hold the Line. Atop the containers in the vicinity of the courthouse during ‘Defend the courthouse’.
  • Level 7 for Breacher
  • Level 18 for Assault
  • Level 22 for Medic

Mortar Sentry

  • Unobtainable in Campaign.
  • Level 18 for Marksman
  • Level 22 for Assault
  • Level 26 for Breacher

That is every weapon, tactical gear, and piece of equipment to be unlocked over the course of the campaign, as well as in the Horde Siege mode of Gears Of War: E-Day.


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