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Gamexplore > Reviews > Dragon Quest III HD-2D Remake review: a world in the palm of your hand
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Dragon Quest III HD-2D Remake review: a world in the palm of your hand

February 8, 2025 15 Min Read
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15 Min Read
Dragon Quest III HD-2D Remake review: a world in the palm of your hand
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Dragon Quest III HD-2D Remake assessment
An unlimited fantasy romp whose charming, breezy tone is sometimes threatened by little irritations and ugly stereotypes.

  • Developer: Sq. Enix, ARTDINK
  • Writer: Sq. Enix
  • Launch: November 14th, 2024
  • On: Home windows
  • From: Steam
  • Value: £50/$60/€60
  • Reviewed on: Intel Core-i5-12600K, 16GB RAM, Nvidia GeForce RTX 3060, Home windows 10; Steam Deck

Dragon Quest III HD-2D Remake’s premise is bluntly, delightfully easy. The Archfiend Baramos, as evil as he’s mysterious, is up and about. He’s acquired sick designs on the world. Your Dad tried to cease him, and he died. He fell right into a volcano. We completely can’t be having that.

That is, greater than the rest, a recreation about Going On An Journey. Effectively walked floor, in fact, but it surely’s uncommon to see it embarked upon with such barefaced delight, or such a wholehearted dedication to going the gap. It’s a very massive and a quite simple RPG that’s as broad as an ocean and as deep as a pond; a recreation to twist up with and play lazily and—with some bitter caveats—enjoyably, for a whole winter.

After almost three a long time of remakes and re-releases since its 1988 debut, Dragon Quest III arrives, tilt-shifted and glimmering, in Sq. Enix’s HD-2D. This method (first showing in 2018’s Octopath Traveler) combines 2D sprites with an in depth 3D world and—with a mixture of digicam tips, simulated lenses and complicated lighting—renders out the world right into a type of toy-like diorama. The general impression is that of trying down right into a mannequin village the scale of a medium sized nation.

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Picture credit score: gamexplore Shotgun/Sq. Enix

Or, ”nations”. Dragon Quest III’s map is a gigantic, squashed-play-doh recreation of Earth. You start within the metropolis of Aliahan, on an island which serves because the tutorial zone. Right here, you’re briefed by a king with such gusto and brevity that I replayed all the opening for worry that I’d missed one thing. I hadn’t. “Go and get the Archfiend”. The place is he? “Unclear”. How can he be overwhelmed? “Wouldn’t you prefer to know”. The king impresses upon you the significance of gaining energy, however relatively than pointing you within the path of a Fabled Sword or Sealing Ring he suggests as a substitute that it’s best to start by discovering some keys. “Keys”, he says, breezily addressing the broad class relatively than the precise.

This breezy method to the mechanics, objects, and MacGuffins of your quest to save lots of the world runs like a breath of contemporary air all through the sport. A lot of the primary few hours are taken up on a hunt for keys, graduating to stolen crowns, a bottomless pot, keys once more, and a pinch of pepper to season a king’s dinner. Even when the objects invariably pattern in the direction of the fantastical and the stakes get increased, this playful, virtually dreamlike tone persists. There’s a kickabout really feel to all of it, like a playground recreation. One outdated man is each outdated man; the bruiser within the tavern is the bruiser within the sq. is the bruiser standing on the dockside. This might grow to be formulaic or repetitive—and it’s, slightly—however what’s being requested of you isn’t being repeated: simply the guises and tones of the individuals doing the asking. Discover the waking powder to free the sleeping village. Defeat the serpent monster. One job splinters off into the following, one other little king provides you a quest so simple as to be virtually elliptical.

A party is told that to open the jail beyond, they must obtain the

The sport lacks a quest log, as a substitute providing a “recall” perform that allows you to retailer as much as 30 earlier conversations solely. These are organised by location and speaker, although I typically discovered myself tabbing via entries one after the other to seek out what I used to be searching for in a kaleidoscopic whirl of rumours and legends. A bit tedious, certain, however—Oh! I’d forgotten that music the Dockworker was singing in regards to the hidden cave. | Picture credit score: gamexplore Shotgun/Sq. Enix

The squashed Earthlike method extends past the landmasses. As quickly as you emerge into the huge primary map you begin operating into direct analogues. Romaria is clearly, obviously, Rome. Portoga stands in for Portugal. Ibis may be very clearly historical Egypt. Every of those cities is meant as a broad, smiling caricature, however the smile is just a bit too broad to cover a number of rotten enamel. I discover it exhausting to object to the town of Edina’s caricature of Britain as a manners-obsessed, stuffy aristocracy, however as the sport moved into Asham (so taking its title from the Arabic greeting “as-salamu alaykum”) full with bottom-of-the-barrel tropes of spices, stomach dancers and evening markets, my coronary heart sank.

And, for essentially the most half, the character sprites are all the identical wherever you’re. The shopkeeper in Romaria is identical because the shopkeeper in Asham, as is the outdated man (white hair, blue gown): White, smiling sprites talking in a broad dialect of no matter caricatured metropolis you end up in. That is racist, ugly stuff and isn’t the one occasion the place the sport’s thoughtlessness bubbled up, bitter and imposing. After I encountered an enemy kind referred to as “Heedoo Voodoo”, a racist-children’s-book cartoon of an African tribesman, I turned the sport off for the remainder of the evening. It wasn’t the final time I did that. Issues like this is able to have stood out in 1988 and it’s outstanding that they weren’t altered or addressed with a remake that’s already clearly so invested in altering the sport’s visuals and presentation.

Earlier than the primary little king will allow you to out of Aliahan, it’s a must to assemble your adventuring social gathering. That is carried out at Patty’s Get together Planning Place, someplace between an inn and a job middle the place you accumulate the three different weirdos you’re going to spend most of your time with. The present pattern amongst social gathering primarily based RPGs is to attract advanced, concerned character research (your Shadowhearts, Kim Kitsuragis, Strohls, and many others.) however right here your compatriots are outlined virtually solely by their class and haven’t any dialogue. Together with a temperament, which governs how rapidly sure stats of theirs will improve, you select their title and their look and off you go, rattling out into the world with them trailing behind you want ducklings following their mom.

There are warriors, clergymen, mages – you recognize the drill – all lining up in traditional turn-based fight in opposition to gangs of the Archfiend’s ne’er do wells. Man sized caterpillars. Odd little porcupines. Roving gangs of Draculas on stubby wings. Your comrades begin with a restricted collection of spells or talents however, foreshadowed by tantalising “????” menu objects, they quickly develop various tactical toolsets.

The party cross under a torii gate, situated in a forest on a long series of steps.

Picture credit score: gamexplore Shotgun/Sq. Enix

Different courses get extra fascinating: the Service provider extracts further gold out of your foes, and the Gadabout is a weird clown, extra curious about goofing round than pulling their weight. They could get drained and go to sleep, or sneeze loudly, startling all people on the battlefield. Their luck stat is outlandishly excessive, certain, they usually might need one thing genuinely helpful up their sleeve, however are simply as prone to go plunging off piste at precisely the improper second. The Monster Wrangler, new to this remake, is especially attuned to the situation of “pleasant monsters” that you would be able to scoop up and dispatch to battle in arenas. There’s good cash in bloodsports, and the Wrangler acquires extra monstrous talents with every unlucky critter you accumulate. On a number of events my social gathering was saved by Aoife, a human lady, howling and biting her opponent 4 or 5 instances.

Travelling from one city to the following, your social gathering is gigantic within the overworld. Forests foam up round your ankles. Exterior the protection of the cities, and within the recreation’s enemy crammed dungeons, you’re continually tumbling into random encounters. There is no such thing as a indication as to the place these enemies are—no “tall grass” or warning—and within the early recreation I discovered this virtually insupportable. At that time battles took time, even with the granular auto-battle switched on, and whereas I might have fled I desperately wanted the expertise to assist me battle different, extra troublesome foes.

Within the recreation’s dungeons I grew to resent the random encounters particularly deeply. I needed so badly to discover, to dive down a superbly rendered facet path, however every encounter felt like an interruption, a wagging finger, a patronising “Ah, wait—”. My frustration reached its nadir as I found (O, delight!) an merchandise that purportedly prevented random encounters solely to study (O, horror!) that it had no impact in any respect inside the dungeons.

Nonetheless, I gritted my enamel, and it’s with a measure of aid that I can inform you that the sensation handed. The Thief class, ever dependable, rapidly realized a capability that allow me disguise myself from enemies, permitting me extra management over when and the way I fought. As my talents grew, the better fights may very well be overcome virtually immediately and I spent the trickier ones having fun with the ways concerned in figuring out and exploiting enemy weaknesses. I turned an lively participant in how and once I fought, relatively than feeling imposed upon by the sport.

Slimes in cute spiky shells line the seafront in a battle.

Picture credit score: gamexplore Shotgun/Sq. Enix

Possibly you suppose that once I say “broad as an ocean, deep as a pond,” I’m damning this recreation with faint reward. I’m not. Take heed to me—hearken to me—the ocean may be very, very broad. I might spend the entire assessment itemizing issues which might be within the recreation, context free, and I nonetheless wouldn’t make a lot of a dent. Little mechanical wrinkles ripple via the sport. You begin exploring the world in new methods. You’ll discover villages tucked away in areas you thought you’d explored. On a number of events, the breezy, single-minded arrow of the sport’s primary quest goes splintering in a wide range of instructions concurrently and also you begin to decide and select what to method subsequent. There’s a actual pleasure in reducing in regards to the world with wild abandon, neatly closing the loop on one fantasy peril after one other.

It’s powerful to think about a greater match for this recreation than the HD-2D artwork type, with its pristine dioramic impact. There’s a tendency in remaking older video games to reinterpret them via the prevailing, marketable artwork type of the second. It will have made sense from a enterprise perspective to take a recreation as beloved as Dragon Quest III and current it extra like Dragon Quest XI: pop it out into full 3D, fill out a quest log, write particular person tales for every social gathering member. As a substitute, Dragon Quest III and the HD-2D type make excellent bedfellows: a sprawling, kickabout, shaggy canine story of a recreation rendered out like a mannequin railroad: directly spectacular in its scale and intricacy and charming in its jewel-like miniaturisation.

You could possibly begin enjoying this at present, an hour at a time earlier than mattress, and also you’d nonetheless be enjoying when the snow melted in Spring. Some parts of that journey are higher than others. Some are downright ugly. With these caveats, in its newest (and probably definitive) incarnation, Dragon Quest III is a vibrant, adventurous romp of untamed goose chases, vague however compelling rumours, and tactical positioning: a miniature fantasy made grand.

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