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Gamexplore > VR News > Ex-Oculus CTO: ‘Beat Saber was much more important to VR’s growth than Half-Life: Alyx’
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Ex-Oculus CTO: ‘Beat Saber was much more important to VR’s growth than Half-Life: Alyx’

February 8, 2025 3 Min Read
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3 Min Read
Ex-Oculus CTO: ‘Beat Saber was much more important to VR’s growth than Half-Life: Alyx’
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John Carmack, former CTO of Oculus and legendary programmer, isn’t shy in the case of voicing his opinions on all issues XR. To Carmack, Meta’s block-slashing rhythm sport Beat Saber (2018) was “way more vital than Half-Life: Alyx” in pushing adoption of the medium.

Whereas Valve’s PC VR sport Half-Life: Alyx (2020) is basically prized as the top of ‘AAA’ VR gaming, Carmack maintains Beat Saber was “way more vital,” owing to the hit rhythm sport’s launch on the unique Quest in 2019.

“Each time I submit one thing essential of Meta’s dealing with of VR, there are all the time some previous timers that pile on with “Yeah! Extra AAA PC VR Video games is the way in which to win!”, Carmack says in a current X submit. “To be clear — standalone VR was the largest win that VR ever had, by an enormous margin, and Beat Saber was way more vital than Half-Life Alyx.”

Photos courtesy Meta, Valve

To Carmack, creating ‘AAA’ video games completely for PC VR headsets merely isn’t a worthwhile pursuit for studios searching for a return on funding:

“Utilizing a PC to drive VR experiences is a boutique area of interest. Nonetheless helpful and undoubtedly value supporting as a bonus function, however not one thing that was going to show into even console stage success, not to mention cellular stage,” Carmack says.

It’s troublesome to argue with Carmack on that time. So far, Beat Saber has generated 10 million unit gross sales on Quest alone, which doesn’t consider the mountain of paid DLC music packs Meta has launched over time, together with packs from Metallica, Britney Spears, Daft Punk, 2Pac, Snoop Dogg, Eminem, and Dr Dre and extra.

See also  ‘Batman: Arkham Shadow’ Counts Over 1 Million Quest Players, In-game Achievement Reveals

Whereas Valve has by no means launched particular obtain numbers, in response to estimates aggregated by SteamDB, Half-Life: Alyx has between 2.2 million and 4.4 million homeowners on the time of this writing.

That’s to not say ‘AAA’ PC video games can’t create what Carmack calls “VR bonus options” although, which might ostensibly entail sidelining VR help as an non-compulsory mode whereas growing for conventional screens:

“The economics of AAA growth have been by no means going to be broadly dropped at bear on a PC accent. I do assume there’s alternative for AAA content material to profitably have “VR bonus options”, however not absolutely designed-for-VR tasks at comparable ranges of effort.”

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