Phantom Blade Zero has “far exceeded expectations” with its pre-orders, according to S-Game, and Alinea Analytics’ Rhys Elliott estimates it’s sold 300,000 units so far on Steam. This has reportedly generated $14.5 million in revenue.
Elliott also echoed GameDiscover’s estimates about the number of wishlists, claiming that it passed 1.6 million. Apparently, the number increased significantly after its trailer at The Game Awards, though how much the recent extended trailer showcase and dedicated State of Play contributed remains unknown. Of course, since there’s allegedly some overlap between those who wishlisted the game and played Black Myth: Wukong, one may assume it will perform well in China.
Speaking to gaming consultant Daniel Camilo, the latter said that while the hype is “nowhere near” the same as for Wukong, it’s reportedly “considerably higher than what we saw before the launch of Wuchang.” It also seems local brands have announced licensing deals and partnerships with Phantom Blade Zero, and also scored a publishing license for a simultaneous launch in Mainland China.
“So that will allow S Game and all its partners to visibly boost the marketing beyond what most games that don’t have a license usually do in China,” said Camilo.
Phantom Blade Zero launches on October 29th for PS5 and PC. You can check our thoughts on the latest Deep Dive here. It’s expected to take about 30 to 40 hours to finish the story, but there are three difficulty options. That includes the unlockable 66 Days Mode, where each death ticks down the number of days that Soul has left to live.

