By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: CONNECTOME: A Game Of Points & The Challenges Of Building For Apple Vision Pro
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > CONNECTOME: A Game Of Points & The Challenges Of Building For Apple Vision Pro
VR News

CONNECTOME: A Game Of Points & The Challenges Of Building For Apple Vision Pro

July 11, 2026 7 Min Read
Share
7 Min Read
CONNECTOME: A Game Of Points & The Challenges Of Building For Apple Vision Pro
SHARE

CONNECTOME: A Game Of Points is an immersive art experience on Meta Quest and Apple Vision Pro that utilizes hand tracking on both platforms and eye tracking on Vision Pro. Developer Grant Hinkson detailed the pain points of getting his application across the finish line on Apple’s headset.

Hinkson and I met at AWE in June for a demo of CONNECTOME on Apple Vision Pro. UploadVR met Hinkson last year at AWE for a demo of the same game on Meta Quest shortly after its May 2025 release. At the time, Hinkson expressed his desire to bring the game to Apple Vision Pro.

The Connectome Demo At AWE Shows How Connect The Dots Can Be Spatial

Connectome on Quest is a meditative version of Connect the Dots.

Like Don Hopper’s experience last year, I found myself mesmerized by the elegant simplicity of the app, bolstered by AVP’s eye tracking to feel more connected to what I was doing. Practically, CONNECTOME is a straightforward series of tasks of connecting dots with hand tracking to create different shapes and progress further into the world, in a soothing spatial environment anchored with a zen musical score. It is the type of app where time disappears. It felt like I was only in the app for a few minutes when it turned out to be over twenty.

After my demo, I asked Hinkson a simple question: what were the challenges in building the same application on Apple Vision Pro versus Meta Quest?

Due to the lack of connectivity of some tools and libraries available for Vision Pro in Unity, Hinkson faced a number of obstacles he did not anticipate. I will do my best in this next section to avoid getting too deep into the weeds.

See also  Meta Leak Suggests Smart Glasses With Display is Nearing Launch, Includes Wrist-worn Controller

The primary driver of CONNECTOME is a Unity library called Shapes, built by Freya Holmer and this presented Hinkson’s first AVP hurdle. In contrast to Meta Quest, Shapes was not compatible with PolySpatial, Unity’s default toolkit for developing for visionOS. PolySpatial renders through a kit that does not accept the custom shaders Shapes uses. Hinkson found a workaround for this by switching the Unity app mode to Metal, a different rendering service. This solved one problem and created another.

Metal apps built in Unity do not provide eye-based hover effects, a foundational part of Apple Vision Pro’s user experience. In layman’s terms, this is what you see in an eye tracked headset when the cursor moves to whatever icon you are looking at. This is no fault of Apple, who introduced an API for Metal developers at its annual WWDC (Worldwide Developers Conference) in 2025. Instead, the gap here lies with Unity, who has not implemented support for it. For its part, Unity has acknowledged this and confirmed it does not plan to add integration.

Faced with this new obstacle, Hinkson built a custom bridge from scratch, one that drilled down to the native level of Unity’s compositor, registered the necessary eye tracking information in each frame, and wrote the texture for visionOS to render the expected hover effect. Unfortunately, this workaround would be wiped out every time a new build of the app was generated as Unity regenerates its visionOS on each build. So a post build patcher had to be built that runs after the Unity export completes.

See also  Supernatural To Return Under New Independent Company As Coaches Rejoin Platform

Then, there were the colors. Each room in CONNECTOME has a single hue as its anchor point, one of the best parts of moving room to room. For this, a second bridge had to be built as the system used, SwiftUI, has APIs that are also not exposed by Unity. Another post-build patcher was necessary to ensure the Unity scene maintained the SwiftUI modifications.

Hinkson’s experience is illustrative of the challenges of building for a new platform and offers some insight as to why app development for new XR devices takes longer than consumers expect. Hurdles like those detailed here are not known until the developers get knee deep into these projects and run full speed into the proverbial brick walls. Only then, after seeking alternative solutions, including building their own from scratch, do these projects see the light of day.

As previously stated, Apple was at least aware of these obstacles and provided tools to aid developers. Meta has had a long standing partnership with Unity and multiple software development kits available for Unity and Unreal Engine. Snap is doing the same with its upcoming Spectacles, making all efforts to ensure teams have what they need, but this only goes so far. Without fully integrated support from engines like Unity, Unreal, Godot and others, developers will continue to find themselves seeking workarounds due to the lack of said integrations.

As adoption of XR technology becomes more ubiquitous and the demand for more robust applications increases, these game engines will either have their hands forced or developers like Hinkson will make their custom tools and libraries publicly available, sometimes at a price, to bridge the gaps. That said, until adoption gets to that level, developers for new hardware platforms will continue to face these issues and spend significant time and resources reinventing the wheel in order to stay on the cutting edge of new tech.

See also  Pico to Showcase VisionOS and Android XR Competitor at GDC Next Month

CONNECTOME is available now on Apple Vision Pro and Meta Quest.

You Might Also Like

Co-op Interstellar VR Roguelike Sol Protocol Blasts Off In Early Access This September

Hands-on: XREAL Aura AR Glasses with Android XR and a 70-degree Field-of-view, Launching Next Year

Fixer Undercover Wrenches Its Way Onto Steam In July With VR & Flatscreen Support

Massive ‘Skydance’s BEHEMOTH’ Update Brings New Boss Trial Mode, Arena Mode Out of Beta

Meta Announces Cheaper Smart Glasses without Ray-Ban or Oakley Branding, Starting at $300

TAGGED:Virtual RealityVR
Share This Article
Facebook Twitter Copy Link
Previous Article PlayStation’s Digital Future Is Turning Into a PR Disaster PlayStation’s Digital Future Is Turning Into a PR Disaster
Next Article doom the dark ages id Software Now Has “Roughly the Same” Number of Workers as When it Made DOOM (2016) – Rumor
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

doom the dark ages
id Software Now Has “Roughly the Same” Number of Workers as When it Made DOOM (2016) – Rumor
News July 11, 2026
PlayStation’s Digital Future Is Turning Into a PR Disaster
PlayStation’s Digital Future Is Turning Into a PR Disaster
Upcoming July 11, 2026
The Sinking City 2 Launches on August 18th, Steam Demo Now Available
The Sinking City 2 Trailer Showcases Chthonic Arsenal and 2-Hour DLC Side Quest
PC Game July 11, 2026
Total War Warhammer 40,000's gameplay reveal will make you wonder if your PC can handle it
Total War Warhammer 40,000's gameplay reveal will make you wonder if your PC can handle it
PC Game July 11, 2026
Palworld 1.0 Adds 72 New Pals, Reworks the Story, Expands the World Design, and Much More
Palworld 1.0 Adds 72 New Pals, Reworks the Story, Expands the World Design, and Much More
News July 11, 2026
Granblue Fantasy: Relink – Endless Ragnarok Review – Here We Go Again
Granblue Fantasy: Relink – Endless Ragnarok Review – Here We Go Again
PC Game July 11, 2026
Former Oculus CTO John Carmack Puts up $1M for Official VR Ports of Id Software Titles
Former Oculus CTO John Carmack Puts up $1M for Official VR Ports of Id Software Titles
VR News July 11, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Ready or Not Interview – Console Performance, PS5 Pro Enhancements, Post-Launch Content, and More
Battlefield 6 Dives Into Its Gunplay in First Chapter of New Video Series
Crimson Desert review: 20 hours in, bigger open worlds aren't better
AMD Radeon graphics card prices could soon skyrocket following a similar CPU scare

Trending News

This stunning white gaming PC build pops with a touch of vivid pink
Styx: Blades of Greed Gets New Trailer Showcasing Stealth Gameplay
Kingdom Come: Deliverance Celebration Livestream Announced for Later Today
Far Cry 4 Director Bats For Asset Reuse While Dismissing AI As A Threat
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: CONNECTOME: A Game Of Points & The Challenges Of Building For Apple Vision Pro
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?