By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Frosthaven game director explains the challenges of adapting the hit dungeon-crawler board game
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > Frosthaven game director explains the challenges of adapting the hit dungeon-crawler board game
PC Game

Frosthaven game director explains the challenges of adapting the hit dungeon-crawler board game

July 8, 2026 6 Min Read
Share
6 Min Read
Frosthaven game director explains the challenges of adapting the hit dungeon-crawler board game
SHARE

When Snapshot Games began working on creating a digital version of Isaac Childres’ hit dungeon-crawling board game Frosthaven, game director Hristo Petkov broke his team into groups of four so they could spend a few workdays each week playing through a Frosthaven campaign. Each group spent three to six months learning the complex rules, consulting with designer Isaac Childres when they had questions.

“We were playing to understand the whole design behind it and not just to win,” Petkov told gamexplore in an exclusive virtual interview. “We did have fun, but it is still work.”

Frosthaven began early access in July 2025, and will have its full launch on Oct. 15. While reviews are mostly positive, some players have complained about its punishing difficulty.

“The digital version is harder just because it follows the rules of the board game, and a lot of board game players don’t really understand the rules well, so sometimes they just make mistakes, and they go with it,” Petkov said. “That’s why we are getting a lot of comments on Steam that we did something wrong. It’s not wrong. It’s exactly like it is in the board game, but they played it wrong in their physical game.”


Frosthaven_MetallicRuinsScenario_Screenshot
Image: Snapshot Games

One of the biggest changes Snapshot introduced is undo function to make the game more forgiving. The developers are also working on adding “house rules” options to further replicate the board game experience.

“The tricky part was if we give too many choices, this will break the game too much,” Petkov said. “If you want the game to be exactly like the board game, you can play like that. If you want it to be a little bit more fluid but maybe not perfect, you can play like that.”

See also  Sonic Frontiers: Definitive Edition is Out Now on Nintendo Switch 2 for $50

Flaming Fowl Studios handled the digital adaptation of Childres’ first dungeon crawler, Gloomhaven, but then moved on to work on their own roguelike auto-battler Konfronto. Petkov based much of his work on the successful Gloomhaven adaptation, trying to incorporate Frosthaven’s more complex mechanics in a way that would please players of the Frosthaven board game, Gloomhaven digital players, and fans of tactical role-playing games who hadn’t played either.

The Snapshot team led by CEO Julian Gollop, the creator of XCOM, worked with Childres to devise a four-mission campaign called “The Road to Frosthaven” meant to teach Gloomhaven players the mechanics that are new to the sequel, which will be available as a free demo.


Frosthaven_Outpost_Evolved_Winter_Screenshot
Image: Snapshot Games

In Gloomhaven and Frosthaven, characters use cards to represent their special abilities. When they rest, they get some of their cards back and lose one until the end of the scenario, meaning they can take a limited number of breaks during a mission. With Childres’ permission, Snapshot introduced a story game mode that removes this core mechanic of the game.

“It allows you to learn the game as a new player without the time pressure,” Petkov said. “We found that if players play a couple of scenarios, they understand how the game works and can easily switch to the next difficulty. It’s not intended to play the whole campaign like this. It gives you a stepping stone that you can learn the mechanics without the punishment.”

The Snapshot team is also doing its best to keep from overwhelming players with Frosthaven’s rules. All the information – like what cards an enemy is using – is one or two clicks away, but the user interface is designed to keep things simple. Frosthaven can be played with up to four players, and one of the biggest mistakes Petkov sees is solo players opting to control four characters by themselves. Each character starts with 10 cards, which can be used for one of two actions. That means a party of four is immediately capable of 80 different actions. Just the first turn can take half an hour, and even then the player is likely to miscalculate something and make a tactical mistake.


Frosthaven-SteamNextFest-Screenshot-02
Image: Snapshot Games

“This is so overwhelming that we really need to put some disclaimers,” Petkov said. “Please don’t do that or do it at your own risk. What I normally recommend is just start on either the easier or the second difficulty and start with two characters. Gradually, if you feel confident with controlling two, you can add a third and maybe a fourth later. But never start with four.”

See also  Hot Dogs, Horseshoes & Hand Grenades finally leaves early access after 10 years

Most Gloomhaven digital players played the game solo, but Snapshot is working on ways to make multiplayer more accessible so players can enjoy the synergies between characters without managing everything themselves. Options include matchmaking with other players and a save editor that allows players to alternate between digital and physical versions of Frosthaven based on scheduling. The team is also working with Childres on other ideas for a post-launch roadmap including incorporating characters from the board game’s Mercenary Packs addons or Gloomhaven: Second Edition.

“There’s a world of possibilities to create more content,” Petkov said.

You Might Also Like

007 First Light Introduces Strategist and Mentor Greenway in New Character Trailer

Hollow Knight: Silksong DLC is coming in 2026

Noir shooter Mouse: P.I. For Hire finally has a release date

LEGO Batman: Legacy of the Dark Knight Guide – 15 Beginners Tips And Tricks You Need to Know

Yooka-Replaylee Will Launch This Year, Playtonic Confirms

TAGGED:PC GamePC Online
Share This Article
Facebook Twitter Copy Link
Previous Article arc raiders ARC Raiders Now Tracks Your Playstyle Across Different Squad Sizes
Next Article Game Pass Xbox’s Game Pass Subscriptions Currently Hovering Around 30 Million – Rumor
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Triangle Factory Announces Hybrid Zombie Extraction Shooter Breachers: Outbreak
Triangle Factory Announces Hybrid Zombie Extraction Shooter Breachers: Outbreak
VR News July 8, 2026
Game Pass
Xbox’s Game Pass Subscriptions Currently Hovering Around 30 Million – Rumor
News July 8, 2026
arc raiders
ARC Raiders Now Tracks Your Playstyle Across Different Squad Sizes
PC Game July 8, 2026
Assassin’s Creed Black Flag Resynced vs Assassin’s Creed Shadows – Which Vision of AC Actually Works?
Assassin’s Creed Black Flag Resynced vs Assassin’s Creed Shadows – Which Vision of AC Actually Works?
Upcoming July 8, 2026
DOOM The Dark Ages Revelations_06
id Software Suffers 90 Layoffs, “Most (If Not All) Coders” and QA Department Let Go – Rumor
News July 7, 2026
Smart Contact Lenses Move Closer to Reality as XPANCEO Expands JBD Display Partnership
Smart Contact Lenses Move Closer to Reality as XPANCEO Expands JBD Display Partnership
VR News July 7, 2026
18Birdies & Arccos Make Meta Glasses Act As Your AI Golf Caddy
18Birdies & Arccos Make Meta Glasses Act As Your AI Golf Caddy
VR News July 7, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Exoborne Interview – Progression, Playtest Response, Special Abilities, and More
‘Subnautica 2’ Devs: Don’t Hold Your Breath for Official VR Support
11 year-old MMORPG Royal Quest resurfaces on Steam after a four year-long shutdown
Marathon Pre-Order Bug That Hilariously Caused Destiny 2 to Install on Steam Has Been Fixed

Trending News

Sleep Awake, A Psychological Horror Game About Sleep and Death, Launches December 2
XR News Roundup: Cosmic XR, RAGER, Grimlord, Death Game Hotel & More
Resident Evil Requiem Could Receive DLC Starring Alyssa Ashcroft – Rumor
Veteran VR Studio nDreams Condenses Two Studios into One, With Layoffs for Some
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Frosthaven game director explains the challenges of adapting the hit dungeon-crawler board game
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?