By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Will: Follow the Light review – a pretty Arctic adventure, but tedious puzzles leave it lost at sea
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > Reviews > Will: Follow the Light review – a pretty Arctic adventure, but tedious puzzles leave it lost at sea
Reviews

Will: Follow the Light review – a pretty Arctic adventure, but tedious puzzles leave it lost at sea

May 7, 2026 8 Min Read
Share
8 Min Read
Will: Follow the Light review - a pretty Arctic adventure, but tedious puzzles leave it lost at sea
SHARE
Will: Follow the Light review

It’s got some nice Scandi vistas and quality sailing, but Will: Follow the Light’s sense of adventure is blunted by dull puzzle structures, questionable storytelling, and a general lack of polish.

  • Developer: TomorrowHead Studio
  • Publisher: TomorrowHead Studio
  • Release: May 7th 2026
  • On: Windows
  • From: Steam, Epic Games Store
  • Price: TBA
  • Reviewed on: Intel Core i9-10900K, 32GB RAM, Nvidia RTX 3090, Windows 10; Steam Deck

Will: Follow the Light is a cracking videogame name. Especially when it fades in after a few trailer shots of first-person striding across frozen wastelands and carving a wave-battered yacht through stormy seas. The mystery and peril of some unknown journey, pierced by a beam of hope and determination, all conveyed in four words and a colon.

Then you play the thing, and it’s mainly about a Norwegian bloke doing DIY in sheds. Will is just his name. Øh nø.

In the interests of reviewing the game that actually exists, not just the one in my head, Follow the Light does occasionally take the shape of a bracing Nordic adventure. Will, a grieving lighthouse keeper, sets off seawards to track down his son and dad after they both disappear during a mudslide: a long and isolating trek across oceans and glaciers, with plenty of stops for soul-searching and puzzle-solving. In a Firewatch fashion, these puzzles mostly aim for grounded, naturally diagetic labours, maintaining the Will’s-own-eyes perspective for almost his entire voyage.

Within a couple of hours, sadly, it starts feeling like more of a busy Saturday of household chores – even if your house does have some lovely coastal views. Partly, this is thanks to Will’s fatherly plight being quickly stripped of urgency. Minutes after arriving in the stricken town, it’s established that the missing son is simply in the care of Will’s dad – a bit of a bum to Will himself, though by all accounts an able and loving grandparent – and that they’ve just… gone to his house? Even if it’s on a neighbouring island, Will lad, that’s not a rescue mission. That’s picking your kid up from the babysitter, and hardly justification for the multiple life-risking exploits that follow.


Sailing past a lighthouse at night in Will: Follow the Light.

See also  Wilmot Works It Out review: a meditative muzzle on the box-stacking puzzle

The strangeness of this setup is at least mildly balanced by a parallel plot around Will’s internal toils. Which, in fairness, is handled more compellingly, even with some underdeveloped dips into the surreal. But still, the prospect of a family reunion never convinces as a suitable driving force for the game’s remaining six hours. It’s a compromise, an attempt to spin just enough worry to get you sailing into the fog but not so much that you can’t stop to listen to some audio logs and repeatedly undertake electrical maintenance work.

These puzzles are the other reason why Follow the Light starts dragging. The vast majority fall into two categories: menial tasks completed by trial and error, or menial tasks where an obvious solution is gated behind a succession of other, smaller menial tasks. The former extends to such tediously mundane jobs as placing identical-looking pieces of glass back into a smashed lamp lens, and the latter… alright, put it this way. Early on, you’re asked to get a spark plug off a shelf. I’m going to be vague here so as to not ‘spoil’ the ‘solution’, but it goes something this:

  1. Try the warehouse hoist controls
  2. Check a fuse box
  3. Find a fuse
  4. Replace the fuse
  5. Play the same fuse flip minigame you did 30 minutes ago
  6. Talk to a mechanic
  7. Walk outside
  8. Play another minigame
  9. Walk back
  10. Play the same fuse flip minigame you did in step 5, and also now 35 minutes ago
  11. Use the hoist
  12. Retrieve the spark plug

Twelve steps! To get a spark plug off a shelf! The queues at Norwegian B&Qs must be awful.

See also  Killing Floor 3 review

Assembling a winch in Will: Follow the Light.
Image credit: gamexplore Shotgun/TomorrowHead Studio

I particularly resent this kind of puzzle format because it stretches out the proportion of time that Will spends in beige offices and grey huts, or traipsing between them, when all of Follow the Light’s best bits take place out in the wilderness. Sailing, for instance, is a genuine pleasure. Your craft is rife with pleasantly tactile ropes and pulleys, and while I’m not Bristolian enough to hold forth on technical accuracy, TomorrowHead Studio have successfully built a tub that skirts the waves with a tangible sense of weight and shifting heft. The moments where you’re riding the wind away from another batch of land-based puzzle bores, sitting back to appreciate the sight of the horizon and the sound of varnished wood slicing through saltwater, could have made a respectable no-walking walking sim by themselves.

Even back on terra firma, taking Will further away from civilisation tends to make his game better. There’s an enjoyable, if somewhat indulgent dog sled ride through some mountains, and despite the ennui-inducing handyman duties not entirely sodding off, the subsequent Arctic venturing does show Follow the Light at both its most contemplative and its most visually arresting. Environmental art standards are high throughout, in fact, and I’ll concede that the interiors – as often as they herald another bad puzzle – are carefully lit and often heavily furnished with signs of their previous occupants: discarded tools, stacks of research papers and such.


Sailing past a rock field in Will: Follow the Light.
Image credit: gamexplore Shotgun/TomorrowHead Studio

It’s a shame that the rest of Follow the Light isn’t so smartly detailed. There may be a dash of Firewatch in its slow-paced rural traversal, but Will isn’t animated nearly as expressively as ol’ Big Hands Henry. Most of the time, unless you’re looking down at his legs, he’s barely animated at all. And with apologies to former STALKER dev Andrii Verpakhovskyi, Follow the Light regularly descends into Eurojank, only without the usual charm or depth. Its subtitles only sometimes match the dialogue. Its autosave points are baffling. It can bug out and refuse to accept you’ve completed an objective, leaving you stuck until you load an earlier save. Which, see point 2, might be just before a cutscene or mandatory tea-making vignette.

See also  Disney Epic Mickey: Rebrushed review: a faithful remaster of a paint-splashing platformer

I did eventually power through to Follow the Light’s climax (also disappointing, for reasons relating but not specific to the aforementioned not-actually-missing child issue), and the only thing that could tempt me back is some kind of dedicated free-sail side mode. It’s frustrating: a game that’s so good in places at weaving that sensation of impetus, of literally moving forward with the wind at your back, also being so willing to bog you down in busywork. And I’d rather be dashed on the sharpest rocks in Scandinavia than have to poke at one more circuit breaker.

You Might Also Like

Anime Dungeon Fighters codes (February 2025)

Dungeon RNG codes (February 2025)

Beast Of Reincarnation review: A briefly fun Sekiro-like that becomes chewing gum for the brain

Fabled Legacy codes (February 2025)

Europa Universalis 5 review

TAGGED:Reviews
Share This Article
Facebook Twitter Copy Link
Previous Article Grab a free 360Hz Alienware OLED gaming monitor, keyboard, and mouse, thanks to Fanatical Grab a free 360Hz Alienware OLED gaming monitor, keyboard, and mouse, thanks to Fanatical
Next Article Final Fantasy 7 Remake Intergrade (2) Final Fantasy 7 Remake Part 3 Director Says Vincent and Cid Have “Incredibly Appealing” Skills
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Star Citizen's blockbuster single-player Squadron 42 is now on Steam if you want to wishlist it - Gillian Anderson in the upcoming space adventure.
Star Citizen's blockbuster story spin-off Squadron 42 just got a Steam page
Hardware October 11, 2026
PUBG: DED.NET is a multiplayer roguelite shooter that’s holding a closed beta this weekend
PUBG: DED.NET is a multiplayer roguelite shooter that’s holding a closed beta this weekend
Mobile October 11, 2026
New Torchlight Infinite update SS14 introduces Tartarus and the third Youga hero trait - A beast with two giant tusks, one broken in half.
High-speed free Steam ARPG Torchlight Infinite's new season lets you lock foes away to farm them for even more loot
Hardware October 10, 2026
Meta Is Working On A Virtual Cinema Environment For Quest & VR Glasses
Meta Is Working On A Virtual Cinema Environment For Quest & VR Glasses
VR News October 10, 2026
cyberpunk 2077 key art
Cyberpunk 2077 is Getting a Film Adaptation Produced by Paramount Pictures – Rumor
Upcoming October 10, 2026
phantom blade zero
Phantom Blade Zero Won’t Respawn Enemies: “We Always Want Players to Experience Something New”
News October 10, 2026
Forever Ago Review – Bygone Days
Forever Ago Review – Bygone Days
PC Game October 10, 2026
//

We influence 20 million users and is the number one business and technology news network on the planet

gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

The Sims 4 patch makes it so your public lot gatherings won't be interrupted by rogue Sims
Final Fantasy 7 Remake Intergrade Launches on January 22nd, 2026 for Xbox Series X/S and Switch 2
Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals
Kirby and the Forgotten Land + Star-Crossed World Gameplay Showcases Remixed Campaign on Switch 2

Trending News

Genshin Impact version 'Luna 7' (6.6) livestream codes
Dominus Automa is a new MMORPG "for busy adults who don't have endless hours to play"
George R.R. Martin says there's been "some talk" about an Elden Ring movie, but he might have to slam out a few more chapters if he's to play a big part in it
Ghost Town & Vampire: The Masquerade – Justice Are Quest's Horizon+ Monthly Games For October
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Will: Follow the Light review – a pretty Arctic adventure, but tedious puzzles leave it lost at sea
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?