By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Resident Evil Requiem Proves Combat Can Be a Brutal, Brilliant Masterclass
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > Resident Evil Requiem Proves Combat Can Be a Brutal, Brilliant Masterclass
PC Game

Resident Evil Requiem Proves Combat Can Be a Brutal, Brilliant Masterclass

March 3, 2026 10 Min Read
Share
10 Min Read
Resident Evil Requiem Proves Combat Can Be a Brutal, Brilliant Masterclass
SHARE

When does violence become beautiful? Countless films, TV shows, animations, and books later, the consensus seems to be on the aesthetics and how it’s presented. From a video game perspective, it can work in tandem with mechanical skill, where a symphony of punches, headshots, lacerations, explosions, and executions is the core result of your mastery. It’s arguably what brings us back to so many familiar games – the beauty of such perfect execution – and unsurprisingly, Resident Evil Requiem possesses that innate same quality.

When you think about combat in a Resident Evil title, what’s the first thing that comes to mind? Resident Evil 2 remake? Methodical over-the-shoulder take on a survival horror classic? Resident Evil 4 remake? Where precision in close and long range is rewarded with the video game equivalent of a John Wick showcase? Regardless, you probably didn’t think about how they could reconcile, much less play off each other so well.

Requiem achieves that, but it also proves how combat in a video game can be more than just stylish or allow you to achieve a flow state where every action is second nature. It’s a masterclass in brutality, and when the cylinders are firing, and the blood is pumping (and pouring), it can be beautiful.

The best part is that it’s not something that’s hidden or downplayed. Once Leon enters the scene and we see that first chainsaw, we’re off. This entire sequence, from parrying the infected to picking up the chainsaw and wreaking havoc on surrounding enemies – blood everywhere, body parts lopped off – is rife with chaos. That same chainsaw could fall on the floor, posing a revved-up danger to anyone who gets too close. Another enemy could pick it up and start swinging until you shoot their arm off. The sheer chaos and spontaneity are only a teaser for what’s to come.

Of course, Leon is really a hatchetman. You can swing it like a regular melee weapon, parry attacks, and even repel grabs. It requires sharpening, which adds to the tension when you’re in the middle of combat, but it’s a great replacement for the knives. Far be it from Requiem to be reduced to a hack-and-slash affair, though. Slash an enemy enough times, and the cuts and blood spatters appear naturally, and you can perform a melee attack to send them flying, maybe even breaking their lower jaw, which hangs limply afterwards.

See also  Old School Runescape ignored the rules for 25 years — and it's not even close to dead yet

If they’re still alive, they may take a bit out of you, but if you’re fast enough to follow up, maybe they’ll get a hatchet to the back of the head. Then there’s the sheer range of firearms. Submachine guns, rifles, shotguns, handguns – including the ever-reliable Requiem, whose bullets tear through enemies like they’re paper – they all feel so visceral and satisfying.

And yet, there are still more options, like using your environment to smash enemy skulls against the walls and nearby furniture to immediately execute them. Maybe you’ll risk getting close to shove a shotgun down their gullet. The fact that all of this feels so fluid to control – without necessarily sacrificing the human element of its characters – just further adds to the beauty of it all.

But the other side of the coin is Grace. Unlike Leon, she isn’t executing any fancy moves or carrying around a small squad’s worth of weaponry in a briefcase. Oftentimes, there isn’t enough ammo for her to be going around, killing entire zombie hordes, which offers a throwback to the Resident Evil 2-style of gameplay.

However, there’s no shortage of brutality to be had on her end either. With a hemolytic injector, Grace can sneak up on zombies, inject it into their necks and hang back to watch the fireworks. Is it kind of disgusting and over-the-top? Sure. Is it efficient? Undoubtedly. That it’s tied to preventing some enemies from mutating into tougher variants motivates you all the more to get your hands dirty (if collecting blood for crafting wasn’t already enough). Almost like a complement to burning Crimson Heads back in Resident Evil HD, except way quicker and more spectacular.

See also  Overwatch 2 Season 19 Brings Halloween-Themed Masks With Unique Ability Combos

The real benefit to Grace’s gameplay – from her initial hesitation at pointing a gun to her lack of control when firing the Requiem – is just how much more methodical it can be. You could try to go guns-blazing when controlling her, but relying on ingenuity, stealth, injectors and yes, even running away to survive. It’s that feeling of powerlessness in the face of the unexplainable while still providing plenty of options to fight back.

Then, when you play as Leon, there’s an immediate catharsis, whether you’re scoring headshots, kicking enemies into each other or parrying attacks with the hatchet. It’s even possible to pick up fire axes and heave them at nearby enemies for quick kills. Did I mention how good it feels to chainsaw fools, especially after all those years running away from Los Illuminados? That’s my requiem there.

And it’s not like Leon isn’t capable of stealth either. The difference is that sneaking behind an enemy and taking them down or planting a hatchet in their head (sometimes both) is far more tactical. He’s also not just cracking a skull with the blade so much as taking off the entire head with each execution. Little bits of brain matter on the ground afterwards, but as gross as it can be for some, it’s just so satisfying.

Obviously, there are places where this contrast in playstyles is much more pronounced – like the Rhodes Hill Chronic Care Center, as you go back and forth between Leon and Grace, which even plays into the items and enemies that each leaves for the other. But it is amazing how the development team took two opposed methods of combat in the Resident Evil franchise – methodical and guns-blazing, never shall the twain meet – and fused them into such a compelling experience. It’s shades of those watercooler moments from 2005, where every corner had something cool to look forward to, and you kept pushing forward.

See also  'Combat Recon' quest walkthrough in Arc Raiders

Resident Evil Requiem_02

It’s a throwback to the times when Resident Evil was all about the sheer, unrelenting amount of blood that defined its particular brand of survival horror. The fact that the entire experience looks so gorgeous, with or without ray tracing, as you witness sweat dripping realistically, or clothing becoming more naturally dirty over time, or the environment with its accurate wear and tear that doesn’t feel simply plastered on, is another point in Requiem’s favor.

This level of violence may not appeal to everyone, of course, and make no mistake – this is still Resident Evil. As much as you’re going to get into dust-ups with the undead and other mutated horrors, there’s also plenty of wandering about, gathering keys and items to open the way forward while unraveling everything that’s going on. Furthermore, many deaths only serve to highlight how ugly an end the player can meet if they slip up. Funnily enough, that’s when it goes from beautifully brutal to downright depressing, both because of how real it looks (right down to the innards) and how remorseless it feels.

Then again, it’s also a great motivator to be better, and survive – an succinct overarching theme for this series for the past 30 years, if it really needed one.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.


You Might Also Like

Fatal Frame II: Crimson Butterfly Remake Review – Photographic Memories

Silksong's Hornet hover ability is instantly iconic and meme-worthy

MotoGP 25 Review – Peak Bike Racing

The Outer Worlds 2 Will Not Allow Respecs to Enforce Role-Playing and Player Decisions – Director

Overwatch 2's new damage hero is melee-focused hard (light) hitter Vendetta

TAGGED:pcPC GamePC Gaming News
Share This Article
Facebook Twitter Copy Link
Previous Article Pico's Next Headset Has 4K Micro-OLEDs, Powerful New Chip & Next-Gen OS Pico's Next Headset Has 4K Micro-OLEDs, Powerful New Chip & Next-Gen OS
Next Article Battlefield 6 Developers Are Monitoring Reception to Season 2, REDSEC is Testing Solos on March 6th Battlefield 6 Developers Are Monitoring Reception to Season 2, REDSEC is Testing Solos on March 6th
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

The Expanse: Osiris Reborn is Looking Like a True Successor to Mass Effect
PC Game April 23, 2026
Project Helix
Project Helix Speculation Sparked by Hideo Kojima Posing for a Photo at Xbox Offices
News April 23, 2026
Anime MMORPG Aero Tales Online launches out of early access with a fresh start server May 1
Anime MMORPG Aero Tales Online launches out of early access with a fresh start server May 1
Mobile April 23, 2026
Nvidia graphics research just made a 2-3x gain in performance, and this time it didn't use AI
Nvidia graphics research just made a 2-3x gain in performance, and this time it didn't use AI
Hardware April 23, 2026
The Expanse: Osiris Reborn Closed Beta is Live, New Overview Outlines Combat, Skills, and More
The Expanse: Osiris Reborn Closed Beta is Live, New Overview Outlines Combat, Skills, and More
PC Game April 23, 2026
game pass logo
Game Pass Might Get “Pick Your Own Plan” Options – Rumor
Upcoming April 23, 2026
Fallout: New Vegas dev says Bethesda slammed the game in a PowerPoint
Fallout: New Vegas dev says Bethesda slammed the game in a PowerPoint
PC Game April 23, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Project Motor Racing Showcases True2Track’s Simulation of Realistic Race Conditions
Rex Splode joins the Invincible VS roster
Red Dead Redemption 2 Players Discover New Spiderweb Secret, Over Seven Years Later
How to Watch Meta Connect for All Things XR, Kicking Off Today @5PM PT

Trending News

Marvel Rivals tier list and best characters for season 1.5
New Quest Update Brings Big Upgrades to Hand-tracking
Uh oh Jauffre, this Oblivion Remastered mod turns the main story into a terrifying race against a time-travelling level 70 terminator laser-focused on slaughtering Martin Septim
Arc Raiders dev Embark Studios re-recorded lines after AI voice controversy
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Resident Evil Requiem Proves Combat Can Be a Brutal, Brilliant Masterclass
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?