By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Amelia's Escape Impressions: A Bit De-Myst-ifying
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > Amelia's Escape Impressions: A Bit De-Myst-ifying
VR News

Amelia's Escape Impressions: A Bit De-Myst-ifying

February 13, 2026 6 Min Read
Share
6 Min Read
Amelia's Escape Impressions: A Bit De-Myst-ifying
SHARE

Reality Syndrome Symphony’s upcoming escape room puzzler has promise, but issues with controls and puzzle readability make this a release we’ll need to see more before recommending.

I love puzzle games, as I’d imagine most VR players do; it comes with the territory. I also love narrative puzzlers like Myst, and have played more than a handful of escape rooms. So, when Reality Syndrome Symphony offered us a chance to take an early look at the upcoming Amelia’s Escape, I was pretty stoked to see what the game had in store – yet what I’ve played leaves me concerned and excited for the final release in equal measure.

The Facts

What is it?: An escape room puzzler, where players must task Amelia with escaping an unknown warehouse.
Platforms: Quest (Previewed on Quest 3), Steam
Release Date: TBA
Developer: Reality Syndrome Symphony
Publisher: Reality Syndrome Symphony
Price: TBA

Let’s start with some of the obvious; starting up the demo, players find themselves – Amelia – locked in a warehouse filled with puzzles, and after some brief exposition discover they must complete a number of puzzles and gain keycards to unlock a door to allow their escape. You accomplish this by searching the warehouse for items to interact with, some obvious and others less so. Two major issues immediately reveal themselves, one hopefully exclusive to this demo build, and another which isn’t inherently exclusive, but with any luck will be patched before launch.

I must confess that I found myself stuck on the second of the demo’s puzzles for an unreasonably long amount of time, to the point where I eventually ended up emailing the developers to figure out if I had run into a progression blocker, or some other known issue. I hadn’t, but I did learn that the build I played came with a few quirks; while the warehouse is dotted with all manner of objects, all but a few of them actually do anything in this version of the game. The rest are “red herrings” that will be used in the full release.

See also  Project Freefall: Fighting For One Parachute With Schell Games

On its own, I can’t say I’m a fan of this tactic. Some of these objects, like air canisters that Amelia will comment on when interacted with can be filled with air, leading the player down a dead-end. Others, then, don’t even offer this luxury – even if Amelia will comment on them all the same, suggesting that they do offer a use. Ultimately the solution I was missing all along I’d glanced over due to a weird interaction; you’re meant to bridge a connection with a metal spanner, but placing it when the fuse starts the power flowing will do nothing, even if you place the spanner in the right spot.

Frustrating detection for controls.

I’d hope in the final release the game can either prevent you from placing the spanner when the power is on – ideally making it clear that, yes, you’re on the right track in the process. This ties into my second issue with the game, not tied to the demo; sometimes the game’s controls, and which objects the player can interact with, are inconsistent. For the most part, objects that the player can interact with are a brighter shade than objects surrounding them. Yet, at the same time, this logic is inconsistent. Sometimes darker objects can be picked up and interacted with just fine. Other times, brighter objects are stuck in place and in the end players are left scratching their heads and scrambling their hands across entire shelves of the warehouse in search of objects they can pick up.

Unsurprisingly, Amelia’s Escape doesn’t offer too many comfort options – mostly because there’s little need to. As a slow-paced puzzle game, players can choose between stick-based locomotion and teleport movement. At least at this stage these options aren’t very granular; what you see is what you get.

See also  Niantic’s WebAR Creation Platform ‘8th Wall’ Goes Open Source as Hosted Services Go Offline

Even worse, while most objects players have to actively use the grip button to interact with, switches do not – and the sensitivity with which they’re activated is ridiculous. Returning to that electricity puzzle; the same box you place the spanner in has two levers the player can interact with. They will react to your hands even from what feels like a foot away, and it’s almost impossible to finely control which of the two is activated at any given time.

On a more positive note, and perhaps unsurprisingly the game looks and runs great on a Quest 3 headset. Even if this demo left me with far more questions than answers, with any luck the final release will manage to fix the issues I’ve had with this early build. I hope the next time I check out the game, things will be in a better – and more easily recommendable – state.

You Might Also Like

Stupid Cars Is Delightfully Frantic Traffic-Directing

VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion

UploadVR Welcomes James Tocchio & Mike Johnson

Meta Explains Why Its Connect Live Demos Failed On-Stage

Microsoft Flight Simulator 2024 Soars Onto PlayStation VR2

TAGGED:Virtual RealityVR
Share This Article
Facebook Twitter Copy Link
Previous Article Resident Evil bundle on Steam will get you all the mainline games for $40 Resident Evil bundle on Steam will get you all the mainline games for $40
Next Article Vision Pro Finally Gets Native ‘YouTube’ App with Full Immersive Video Library Vision Pro Finally Gets Native ‘YouTube’ App with Full Immersive Video Library
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

windrose
Windrose Has Sold 2 Million Copies
Upcoming May 15, 2026
Forza Horizon 6 explodes on Steam even before it's officially out
Forza Horizon 6 explodes on Steam even before it's officially out
News May 15, 2026
Assassin’s Creed Codename Hexe Screenshot Leaked, to Include “Bad Cop” Mentor for Anika – Rumor
Assassin’s Creed Codename Hexe Screenshot Leaked, to Include “Bad Cop” Mentor for Anika – Rumor
News May 15, 2026
Timeless VR Classics Are Celebrating Their 10 Year Anniversaries
Timeless VR Classics Are Celebrating Their 10 Year Anniversaries
VR News May 15, 2026
Borderlands 4
Borderlands 4’s Details New Raid Bosses and Rewards Coming in This Month’s Free Update
PC Game May 15, 2026
Subnautica 2 sells 1 million copies in first hour after launch
Subnautica 2 sells 1 million copies in first hour after launch
PC Game May 15, 2026
Moss: The Forgotten Relic
Moss: The Forgotten Relic Announced for PC And Consoles, Releases This Summer
Upcoming May 15, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Horizon Hunters Gathering is “Fully Canon,” With a Story That Continues Post-Launch
Elden Ring Nightreign patch to help out solo players arrives early, but those changes aren't massive
Discord users look for alternatives as the company tries to do damage control
Blades of Fire Will Receive a Free Demo “Soon”

Trending News

Nvidia GeForce RTX 4060 graphics cards will soon be hard to find, suggests leak
VR Version of Viral Horror Game ‘Slender: The Arrival’ Delayed to Later This Year
Should you play as a Warlock or Paladin in Diablo 4: Lord of Hatred?
Orcs Must Die! Deathtrap is Coming to PS5 on July 29, Physical Release Announced for September 23
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Amelia's Escape Impressions: A Bit De-Myst-ifying
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?