By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: 007 First Light Implements Many “Learnings From Hitman,” But Bond’s Approach is Less “Premediated”
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > 007 First Light Implements Many “Learnings From Hitman,” But Bond’s Approach is Less “Premediated”
PC Game

007 First Light Implements Many “Learnings From Hitman,” But Bond’s Approach is Less “Premediated”

February 2, 2026 5 Min Read
Share
5 Min Read
007 First Light_02
SHARE

The world of James Bond offers Hitman developer IO Interactive to do some interesting new things, even if it’s working from a blueprint that’s served them well in the past. While the narrative and wider degree of approaches, especially the combat, tap into a fantasy more befitting 007, the sandbox environments, identifying opportunities and leveraging them to complete objectives, are all very Hitman-esque.

“Whenever we can, we try to open it up; in the gameplay trailer, you have to infiltrate this chateau,” said Hakan Abrak, IO Interactive CEO and game director, to Game Informer. Narrative and cinematic director Martin Emborg added, “This is where we try to bring that IOI DNA that we have from Hitman, where you represent it as a way where there are different paths into this chateau, and then you have to go from here.

“And then, we have the Kensington level, where we have several segments, especially going through the trespassing segments where combat is involved, where you have a much wider range of choice: You can go stealthy, or you can go combat, or anything in between. It’s actually up to you, and all these routes or play-style choices should all be viable and fun to use.”

But while 007 First Light cribs some notes, don’t expect them to play the same. As gameplay director Andreas Krogh notes, “Obviously, we’ve had a lot of learnings from our Hitman titles, especially because we knew we also wanted to have some kind of stealth in this game. It was very obvious for us to just say, ‘Okay, we have a stealth loop in Hitman, and a way of approaching that with environment interactions and the moment-to-moment, second-to-second gameplay that we like and saw users like.’

See also  Assassin's Creed: Mirage and Aliens: Fireteam Elite are coming to Game Pass this month

“It was obvious for us to bring that to the table. But on the other hand, we knew we had a new game here, with a new protagonist that we knew we had to do some of the areas we weren’t good at in Hitman.”

Of course, since the studio hasn’t implemented driving in its video games, it had to tap into some new talent. “There’s obviously experience from [Kane and Lynch and Freedom Fighters], but there are certain things where, you know, new blood, new talent to IO from the outside. There are things that we’re really, really good at, and there are things where we had to get new expertise that helped develop our engine, our technology, and our game features to deliver above the benchmark for an action game, because Hitman does give you the freedom to go guns blazing,” said Abrak.

The difference is that it’s less reactionary and on-the-fly compared to how Bond would typically act. “However, even though we give you that freedom, […] the full experience in Hitman is premeditated; you’re planning, you’re observing, it’s not impulsive, necessarily. It’s very thoughtful with pre-planning that goes into that, understanding the wants and motivations, the patrolling patterns, and where the different opportunities are, before you make your move for a perfect execution and getaway. Bond is different.”

Aside from gameplay, IO Interactive has also learned a lot from Hitman’s structure, specifically the episodic approach. 007 First Light is a singular experience, but there were still “learnings” from the same, especially when it comes to the overall length of games.

See also  Marathon Guide – Lockdown Event

Launching on May 27th, 007 First Light is coming to Xbox Series X/S, PS5, PC, and Nintendo Switch. Originally slated for late March, it was delayed for the sake of additional polish, but still falls well within the Spring window that Abrak said looked good after Grand Theft Auto 6’s delay. While it initially revealed some hefty recommended requirements on PC (32 GB of RAM? In this economy?), the developer updated the same to a more reasonable amount.

Granted, we don’t know what the requirements will be for 4K or how the console versions will run, so stay tuned for more news on that front.


You Might Also Like

Fortnite's Battle Bus is already coming back, leakers claim

Monster Hunter Stories 3 Trailer Reveals More Surprise Monsters, Including Lao-Shan Lung

Tales of Berseria Remastered Launches February 27th, 2026, for PS5, Xbox Series X/S, PC and Switch

South of Midnight Developers Did Not Want a “Chosen One” Narrative – Writer

EA Sports FC 26 – The Complete Career Mode Guide

TAGGED:pcPC GamePC Gaming News
Share This Article
Facebook Twitter Copy Link
Previous Article Next Mass Effect Mass Effect 5 – BioWare Could Try to Make “A More Bethesda-Style Game”, Says Former Skyrim Lead
Next Article Grounded 2’s snake might be harmless, but he’s terrifying Grounded 2’s snake might be harmless, but he’s terrifying
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Dominus Automa is an MMORPG where players set characters up for auto-grinding in an open world
Dominus Automa is an MMORPG where players set characters up for auto-grinding in an open world
Mobile March 20, 2026
Meta Shows Confidence in EMG Input for Wearables by Funding Six External Studies
Meta Shows Confidence in EMG Input for Wearables by Funding Six External Studies
VR News March 20, 2026
Twenty One Pilots' "Stressed Out" Hits Beat Saber Next Week
Twenty One Pilots' "Stressed Out" Hits Beat Saber Next Week
VR News March 20, 2026
12 new video games this spring that could become some of the best games of 2026
12 new video games this spring that could become some of the best games of 2026
PC Game March 20, 2026
Steam Machine hardware support appears in latest SteamOS build, along with loads of Steam deck tweaks
Steam Machine hardware support appears in latest SteamOS build, along with loads of Steam deck tweaks
Hardware March 20, 2026
Assassin's Creed Shadows_12
Assassin’s Creed Shadows Art Director Says “Quite A Few Features” Will Carry Over to Future Titles
Upcoming March 20, 2026
Nintendo Switch 2_Mario Kart
Nintendo Switch 2 to Get New Repairable Model in Europe Thanks to Right to Repair Legislation
News March 20, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

The Finals system requirements
The Witcher 3 is Getting One Last Patch This Year, Bringing Cross-Platform Mods to Consoles
Starfield Supports PS5 Pro With 4K/30 FPS Visual and 60 FPS Performance Modes
As NetEase reportedly stops funding overseas devs, The Witcher 3 director's next game The Blood of Dawnwalker is apparently safe thanks to being "fully-funded" already

Trending News

OK, Phoenix’s gameplay in Marvel Rivals looks terrifying
Pokémon Go Spotlight Hour: Can Jigglypuff be shiny?
Banners & Bastions Hands-On: Satisfying Strategy In Mixed Reality
Dying Light Developer Confirms Cancelled Projects, No Lay-Offs
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: 007 First Light Implements Many “Learnings From Hitman,” But Bond’s Approach is Less “Premediated”
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?