By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Divinity Director Says Studio is Not Releasing a Game With AI Components or Trimming Down Teams
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > News > Divinity Director Says Studio is Not Releasing a Game With AI Components or Trimming Down Teams
News

Divinity Director Says Studio is Not Releasing a Game With AI Components or Trimming Down Teams

December 17, 2025 5 Min Read
Share
5 Min Read
Divinity Director Says Studio is Not Releasing a Game With AI Components or Trimming Down Teams
SHARE

While Larian Studios certainly had one of the most interesting trailers during The Game Awards 2025 where it revealed that its next big release will be a new Divinity game, the studio has since fallen in some hot water owing to founder and game director Swen Vincke’s recent interview with Bloomberg. In the interview, Vincke spoke about the studio’s push to use generative AI despite these tools not offering much in the way of efficiency gains. According to Bloomberg, Larian is using generative AI to “explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text.”

This interview has since caused quite a stir among fans of the studio’s other recent works like Baldur’s Gate 3 and Divinity: Original Sin 2. While some noted that using generative AI tools for things like PowerPoint presentations might be fine, the fact that these tools are also being used to create concept art for the game acts as a bit of a red flag. As Reddit user Gnl_Winter notes, it “poses an ethical copyright issue, and it also hampers creativity, which is a serendipitous process in which the ideas developed as concept art are essential.”

This criticism has prompted Vincke to issue a statement as a follow-up to IGN, where he spoke about how machine learning tools provided to creative teams are working as “additive” to their own talents rather than being serving as replacements. He also noted that Larian currently has 23 concept artists, along with job openings to hire even more. Thanks to this, new concept art is being created on a daily basis for use in ideation as well as production. Check out the full statement below.

See also  EA’s Board Approves $55 Billion Acquisition by Saudi Arabia’s PIF and Other Investors

“We’ve been continuously increasing our pool of concept artists, writers and story-tellers, are actively putting together writer rooms, casting and recording performances from actors and hiring translators.. Since concept art is being called out explicitly – we have 23 concept artists and have job openings for more. These artists are creating concept art day in day out for ideation and production use.”

“Everything we do is incremental and aimed at having people spend more time creating. Any ML tool used well is additive to a creative team or individual’s workflow, not a replacement for their skill or craft. We are researching and understanding the cutting edge of ML as a toolset for creatives to use and see how it can make their day-to-day lives easier, which will let us make better games.”

“We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI. While I understand it’s a subject that invokes a lot of emotion, it’s something we are constantly discussing internally through the lens of making everyone’s working day better, not worse.”

Vincke also took to social media to issue yet another statement, where he said that Larian is not replacing its concept artists with generative AI tools. He also spoke about having a team of 72 artists in total, and how everything the team is creating is completely original. His statements about the use of generative AI, he noted, came from him simply being asked about the subject during the interview. Expanding further on the use of AI, he said that the tools were used to explore references in a way similar to how books and even Google are often used.

See also  Former Bethesda Executive Says Studio Isn’t Part of Anything “Authentic”, “Genuine” Anymore

Holy fuck guys we’re not “pushing hard” for or replacing concept artists with AI.

We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.

I was asked explicitly about concept art…

— Swen Vincke @where? (@LarAtLarian) December 16, 2025


You Might Also Like

Ghost of Yōtei Patch Fixes Numerous Mission Blockers, Digital Deluxe Edition Mask Reward

Phil Spencer’s Retirement From Microsoft Gaming “Was Not Planned” – Rumor

Grand Theft Auto 6 has some good competition in Godzilla: Destroy All Monsters Melee Remastered

Eidos Montreal Announces Heavy Workforce Reduction, Head of Studio Departs

Total War: Warhammer 40,000 Closed Beta Sign-ups Live, New Dev Diary Delves Into Planet Creation

TAGGED:Baldur's Gate 3DivnityGame NewsLarian StudiosNewspcps5Xbox Series SXbox Series X
Share This Article
Facebook Twitter Copy Link
Previous Article Inazuma Eleven: Victory Road Review – Simple and Satisfying Inazuma Eleven: Victory Road Review – Simple and Satisfying
Next Article mlem? Larian Studios CEO goes on the defensive after admitting generative AI is used in its concept art process
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Grand Theft Auto 6_Ultimate Edition (1)
Grand Theft Auto 6 Extended Look Announced for August 27th
Upcoming August 7, 2026
Fantasy Online 2 is an early access pixel art MMO for Steam, browser, and Android
Fantasy Online 2 is an early access pixel art MMO for Steam, browser, and Android
Mobile August 7, 2026
nintendo switch 2
Nintendo Switch 2 Sells 23.68 Million Units Worldwide
News August 7, 2026
Viture Pro 2 is the Company’s Thinnest & Lightest AR Glasses Yet, Priced at $300
Viture Pro 2 is the Company’s Thinnest & Lightest AR Glasses Yet, Priced at $300
VR News August 7, 2026
Dream Hackers VR Is The Game I'm Most Excited For In 2027
Dream Hackers VR Is The Game I'm Most Excited For In 2027
VR News August 7, 2026
Gears of War E-Day_02
Gears of War: E-Day Beta’s Early Access Starts, Studio Confirms Known Technical Issues
PC Game August 7, 2026
Marvel Tokon Fighting Souls Review-in-Progress: Beautiful But Busted
Marvel Tokon Fighting Souls Review-in-Progress: Beautiful But Busted
PC Game August 7, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

WWE 2K26 Looks Far More Ambitious Than Expected
‘Rust’-like Shooter ‘Silent North’ Launches in Early Access on Quest & PC VR Headsets, Trailer Here
Iron Galaxy Studios Announces Layoffs, Potentially Affecting 90 Employees
Avatar: Frontier’s of Pandora’s third-person mode was lot harder to develop than you’d think

Trending News

Intel might give up making its own gaming CPUs in-house due to costs, says CEO
Can Feebas be shiny in Pokémon Go?
ARC Raiders Studio Owner Says Every Developer is Using AI-Based Tools
Marvel Tōkon: Fighting Souls Developer Wants to Make it “The Best Experience Ever” for 10 Years
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Divinity Director Says Studio is Not Releasing a Game With AI Components or Trimming Down Teams
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?