While it has been no secret that CD Projekt RED has been growing its various development teams that have been working on The Witcher 4, the sequel to Cyberpunk 2077, as well as other projects, the studio has now taken to social media to list some of the bigger roles it is looking to fill. In a post, the studio has announced that the listed positions are for the team in Warsaw, and range from VFX artists to video team direction and even director of business systems development.
The full list of roles that CD Projekt RED are Director of Business Systems Development, Video Team Director at RED Creative Services, Game Capture Lead, Lead VFX Artist, Senior VFX Artist, and Specialist/Senior Narrative Designer for Open World content. While the studio hasn’t confirmed what projects these roles would involve working for, the image accompanying the listings feature The Witcher series protagonist Geralt and Cyberpunk 2077 protagonist V – marking the two major franchises that the studio has under its belt.
Most recently, former senior cinematic artist at Larian Studios – Felix Pedulla – had announced that he had joined CD Projekt RED to work on The Witcher 4. This announcement came after Pedulla had spent quite a few years working on a host of different projects, including Baldur’s Gate 3 and even Hunt: Showdown from his tenure at Crytek.
“After an incredible and frankly wild six-year ride with the amazing team at Larian Studios, a new chapter begins,” wrote Pedulla. “I’m so grateful for every chaotic, creative, and unforgettable moment we shared. We made some serious magic together, and I’ll forever cherish the lessons and memories. A huge thank you to all my incredible colleagues and friends I made.”
“As one adventure ends, another begins! I am absolutely thrilled to announce that I’m joining the legendary team at CD Projekt Red as a Senior Cinematic Designer! The opportunity to contribute to one of the most ambitious studios in the industry is a dream come true. Time to trade in my Baldur’s Gate dice for some Polish steel and get to work crafting some epic cutscenes.”
This expansion of its teams is likely part of CD Projekt RED’s plans to release The Witcher titles at a quicker cadence after the release of The Witcher 4. Co-CEO Michał Nowakowski had recently spoken about this during a CD Projekt Group conference, where he also expressed satisfaction with the studio’s progress with using Unreal Engine 5.
“In a way, yes, I do believe that further games should be delivered in a shorter period of time – as we had stated before, our plan still is to launch the whole trilogy within a six-year period, so yes, that would mean we would plan to have a shorter development time between The Witcher 4 and The Witcher 5, between The Witcher 5 and The Witcher 6 and so on,” he said when asked about whether this familiarity with Unreal Engine 5 would mean a faster release cadence for future games.
The Witcher 4 is being developed for PC, PS5 and Xbox Series X/S, and isn’t expected to show up at the upcoming The Game Awards 2025.

