As development on The Witcher 4 continues at CD Projekt RED, the studio has also continued to grow its development team. In the latest example of this happening, Felix Pedulla – senior cinematic artist at Larian Studios – has now joined CD Projekt RED as the company’s senior cinematic designer.
Pedulla had previously worked as a cinematic artist at Larian for six and a half years, and has also had a hand in working on the critically-acclaimed and commercially-successful RPG Baldur’s Gate 3. Before this, he had also worked for seven years at Crytek, having had a hand in some of the cinematics from a variety of projects, including Hunt: Showdown.
“After an incredible and frankly wild six-year ride with the amazing team at Larian Studios, a new chapter begins,” wrote Pedulla on LinkedIn. “I’m so grateful for every chaotic, creative, and unforgettable moment we shared. We made some serious magic together, and I’ll forever cherish the lessons and memories. A huge thank you to all my incredible colleagues and friends I made.”
“As one adventure ends, another begins! I am absolutely thrilled to announce that I’m joining the legendary team at CD Projekt Red as a Senior Cinematic Designer! The opportunity to contribute to one of the most ambitious studios in the industry is a dream come true. Time to trade in my Baldur’s Gate dice for some Polish steel and get to work crafting some epic cutscenes.”
CD Projekt RED had confirmed last week that The Witcher 4’s development team has grown quite large. In its recent earnings report, the company reported that it now had 447 developers working on the highly-anticipated RPG. This was rise of three developers from the company’s previous report, where it had confirmed 444 developers working on the project as of July 31.
The company has also continued to grow its development team for the sequel to Cyberpunk 2077 – referred to internally as Project Orion. In its earnings report, the company confirmed that 21 more team members had been working on the project. Other in-development projects like Sirius and Hader have also seen more modest growth for their respective teams.
During its earnings call, the company also confirmed that The Witcher 4’s development has been going on as planned. Co-CEO Michał Nowakowski said that the game’s development had hit the full-scale production phase. He also noted that the studio doesn’t have any plans to launch the title in 2026.
“As we have already stated, The Witcher 4 is in the full-scale production phase,” he said. We’re not disclosing any details regarding the target release date, so there’s not a point in time I could refer to when answering such a question.”
“The only thing we’re commenting on is that we’re not launching in 2026, and we’re also not typically getting into any specifics regarding technical or design matters. There’s nothing out of the ordinary, I’d say, in that area happening with The Witcher 4 – it’s just full-scale production proceeding at its pace, as per our internal plans. I think that’s as much as we can say.”
The Witcher 4 is coming to PC, PS5 and Xbox Series X/S.

