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Gamexplore > My Bookmarks > News > Battlefield 6 Gets Major Update With New Content, Aim Assist Reverted to Open Beta Style
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Battlefield 6 Gets Major Update With New Content, Aim Assist Reverted to Open Beta Style

November 19, 2025 20 Min Read
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EA and Battlefield Studios have launched a brand new replace for Battlefield 6, bringing the title as much as model 1.1.2.0. Whereas the replace brings fairly a bit of latest content material with it within the type of the California Resistance chapter of the continued season, the replace additionally made modifications to how the intention help works. As a part of the patch notes, the builders have confirmed that intention help values are going again to how they have been in the course of the shooter’s open beta and Battlefield Labs playtests.

Whereas it will outline the baseline of how intention help will perform for now, gamers will nonetheless have loads of decisions in terms of altering the way it works via the settings. This additionally signifies that intention slowdown is being made constant throughout a bunch of ranges.

“At launch, we elevated slowdown at longer ranges, however as soon as the sport went stay, we noticed that this made high-zoom aiming really feel much less clean and tougher to manage,” wrote the builders within the patch notes.

“After reviewing participant suggestions and gameplay information, we’re reverting intention help again to the values a few of you skilled throughout Open Beta and Battlefield Labs. This may now function the default, while nonetheless offering you with the power to change the intention help to your choice and playstyle by way of settings.”

As for the brand new issues, the replace introduced the Eastwood map to Battlefield 6, which brings a Southern California theme to the title. As a part of the map’s launch, all variations of the map are additionally obtainable via all official sport mode. In Conquest mode, the map will function a wide range of automobiles, from tanks to helicopters, in addition to Golf Carts.

The replace additionally introduced with it a brand new time-limited mode dubbed Sabotage, which revolves round demolition and counterplay between gamers. Together with this, the Gauntlet mode is getting expanded to incorporate a brand new mission kind – Rodeo. Gamers will even get new weapons to mess around with: the DB-12 Shotgun and the M357 Trait Sidearm. For a full checklist of latest additions, take a look at the patch notes beneath.

Battlefield 6 is accessible on PC, PS5 and Xbox Collection X/S. Take a look at our evaluation for extra particulars.

Battlefield 6 sport replace 1.1.2.0 patch notes:

New Content material: California Resistance

  • New Map: Eastwood. A map with the Southern California theme.
  • Variations of this map will likely be obtainable for all official modes.
  • Conquest mode on this map will embody tanks, helicopters, and the Golf Cart.
  • New Time-Restricted Mode: Sabotage. A themed occasion mode centered on demolition and counterplay.
  • New Weapons: DB-12 Shotgun and M357 Trait Sidearm.
  • Gauntlet mode to incorporate a brand new mission kind: Rodeo. This mission supplies a number of automobiles for gamers to combat over and battle with one another with. Gamers earn bonus factors for defeating enemies whereas in a automobile.

Portal updates:

  • Sandbox map. This selection will let Portal expertise builders begin with a extra stage taking part in discipline to deliver their creativeness to life.
  • The Golf Cart automobile is accessible to be used in constructing experiences.
  • Battle Move: The California Resistance bonus path turns into obtainable for a restricted time.
  • New underbarrel attachment: Slim Handstop, unlocked by way of Problem.
  • New function coming later within the replace: Battle Pickups. These highly effective weapons will likely be obtainable in particular experiences and Portal with restricted ammunition however pack sufficient firepower to assist flip the tide of battle in your favor.

Main Updates for 1.1.2.0

  • Goal Help has been reset to its Open Beta tuning, restoring constant infantry focusing on behaviour throughout all enter varieties.
  • Improved enter latency and stick response for controllers, offering smoother aiming and extra responsive soldier motion.
  • Weapon accuracy and dispersion tuning: mounted unintended weapon dispersion enhance charges and improved non-Recon sniper rifle accuracy whereas globally lowering dispersion throughout all weapon varieties.
  • Problem and development readability enhancements make necessities simpler to know and monitor.
  • Main polish go to deployable devices, together with the LWCMS Transportable Mortar, LTLM II Transportable Laser Designator, and Provide Crate methods.
  • Fort Lyndon added to Portal, increasing obtainable segments for community-created experiences.

Adjustments

Participant:

  • Goal Help: totally reset to Open Beta tuning, with associated choices reset to default to make sure consistency.
  • Fastened a difficulty the place Automobile Stick Acceleration Presets would have an effect on Infantry Aiming Left/Proper Acceleration possibility availability.
  • Fastened a difficulty the place setting Stick Acceleration Presets to “Commonplace” would set the Aiming Left/Proper Acceleration choices incorrectly to 50% as an alternative of 70%.
  • Fastened lacking Infantry and Automobile prefixes in captions for Stick Acceleration Presets and Aiming Left/Proper Acceleration choices.
  • Fastened a difficulty the place stick deadzones would ignore the primary 10% of motion if utilizing a PS5 Controller on PC.
  • Fastened a difficulty the place participant motion (Left Stick) wouldn’t register till past 30% of journey previous the deadzone.
  • Fastened joystick aiming enter behaviour.
  • Added a brief dash “restart” animation when touchdown from small heights.
  • Added new loss of life animations for sliding and combat-dive states.
  • Fastened a diving loop when getting into shallow water.
  • Fastened a difficulty stopping gamers from vaulting out of water in sure areas.
  • Fastened a difficulty stopping takedown initiation in opposition to an enemy soldier if the enemy soldier already initiated a takedown in opposition to a pleasant participant.
  • Fastened a difficulty the place a dragged participant may face the improper route if turning rapidly.
  • Fastened a difficulty the place holding a grenade whereas leaping, sliding, or diving froze the first-person pose.
  • Fastened a difficulty the place switching weapons whereas drag-reviving would break the reviver’s first-person view.
  • Fastened a difficulty the place the Assault Class additional grenade skill wouldn’t grant two grenades on spawn.
  • Fastened a difficulty the place weapons may grow to be invisible when crouching earlier than vaulting.
  • Fastened bouncing behaviour when touchdown on object edges.
  • Fastened damaged ragdolls when killed on ladders, whereas leaping, close to ledges, or in automobile seats.
  • Fastened digital camera clipping when dropping from peak whereas inclined.
  • Fastened clipping when initiating a drag & revive.
  • Fastened first-person digital camera clipping via objects when dying close by.
  • Fastened the difficulty the place the Rush signature trait ‘Mission Targeted’ utilized its icon and pace increase to all teammates.
  • Fastened incorrect inclined aiming angles on slopes.
  • Fastened misaligned sufferer place throughout takedowns when utilizing excessive FOV settings.
  • Fastened mismatched rotation between first-person and third-person soldier intention instructions.
  • Fastened misplaced weapon shadows whereas vaulting or swimming.
  • Fastened lacking pickup prompts whereas inclined.
  • Fastened lacking water splash results whereas swimming.
  • Fastened caught third-person soldier animations when getting into participant view.
  • Fastened teleporting or invisibility when getting into automobiles throughout a vault.
  • Fastened third-person going through inconsistencies when troopers have been mounted.
  • Improved combat-dive animations in first and third individual.
  • Improved LTLM II dash animation in first individual.
  • Improved vault detection in cluttered environments.
  • Elevated double-tap window for Hazard Ping from 0.2 s to 0.333 s.
  • Up to date first-person animation cadence for shifting up and down stairs.
  • Fastened a difficulty the place hit registration would fail when partaking into gunfights after exiting automobiles.

Autos:

  • Fastened digital camera reset when getting into an GDF-009 AA Stationary Gun after one other consumer.
  • Fastened clipping gunner weapons in IFV seats.
  • Fastened faint metallic impression sound from M1A2 SEPv3 Important Battle Tank turret wreckage
  • Fastened a number of circumstances the place IFV’s MR Missile may do extra injury than supposed to MBT, IFV and AA automobiles
  • Fastened inconsistent projectile video results on the Abrams major gun.
  • Fastened prompt 180-degree flip after exiting a automobile.
  • Fastened lacking scoring for Automobile Provide when teammates acquired ammo.
  • Fastened outsized hitbox on UH-79 Helicopter.
  • Fastened passenger and gunner placement points within the UH-79 Helicopter.
  • Fastened re-entry points when mounting flipped Quad Bikes.
  • Fastened unintended aim-assist from Assault Helicopters gunner missiles.
  • Fastened unresponsive joystick free-camera controls in transport automobiles.

Weapons:

  • Dispersion tuning go: dispersion has been globally lowered barely to cut back its impression on the expertise
  • Fastened a number of situations of Canted Reflex and Canted Iron Sight optics clipping with higher-magnification scopes
  • Fastened a number of points with underbarrel attachment alignment
  • Fastened minor misplacements or clipping on sights and barrels
  • Fastened lacking or incorrect journal icons, naming, and mesh assignments.
  • Fastened the difficulty the place the SV-98 displayed decrease injury stats when equipping the 5 MW Purple attachment.
  • Fastened the difficulty the place slug ammunition despawned too rapidly after being fired from shotguns.
  • Fastened the difficulty the place the SU-230 LPVO 4x variable scope lacked a clean transition and audible zoom toggle when aiming down sights.
  • Fastened the difficulty the place two Inexperienced Lasers for the DRS-IAR shared an identical Hipfire stat boosts.
  • Fastened the difficulty the place impression sparks failed to satisfy photosensitivity compliance requirements.
  • Fastened a difficulty in third-person the place the Mini Scout may clip with the participant’s head whereas aiming.
  • Fastened animation and posture points affecting the PSR and different rifles when shifting or excessive angles.
  • Elevated weight of long-range efficiency in steadiness for computerized weapons; benefiting PW7A2 and KV9, with minor changes elsewhere.
  • Lowered recoil and variation for LMR27, M39, and SVDM for improved long-range reliability.

Devices:

  • Allowed pleasant troopers to wreck and detonate sure pleasant devices.
  • Fastened a difficulty the place Class Means would generally not activate though the UI exhibits it as obtainable.
  • Fastened auto-deployment of Movement Sensor after recon package swap.
  • Fastened damaged M320A1 Grenade Launcher floor mannequin.
  • Fastened C-4 pickup edge-of-screen interplay.
  • Fastened clipping of the UAV distant when activating it whereas utilizing sure weapons like rifles.
  • Fastened clipping when holding the CSS Bundle.
  • Fastened CSS Bundle line-of-sight necessities inflicting undesirable blocking.
  • Fastened Deployable Cowl persistence after automobile destruction.
  • Fastened disappearing “pip” indicator throughout CSS Bundle provide.
  • Fastened duplicate deploy-audio playback on M4A1 SLAM and C-4.
  • Fastened failed projectile attachment for X95 BRE Breaching Projectile Launcher.
  • Fastened inconsistent hit registration for the Defibrillator after vary adjustment.
  • Fastened interplay logic for the Provide Pouch and Assault Ladder.
  • Fastened LTLM II Tripod soldier collision.
  • Fastened M15 AV Mine untimely detonation on plane wrecks.
  • Fastened M15 AV Mine proximity placement exploit.
  • Fastened lacking pickup immediate for thrown C-4 satchels.
  • Fastened MP-APS smoke-propagation failure between friendlies.
  • Fastened a number of haptic and suggestions points on devices, together with the LWCMS Transportable Mortar and the CSB IV Bot Stress Mine.
  • Fastened placement preview interference from the GPDIS.
  • Fastened XFGM-6D Recon Drone physics permitting automobile pushing.

Maps & Modes:

  • Added Sabotage as a brand new time-limited occasion mode.
  • Added the brand new map “Eastwood”.
  • Fastened black-screen spawn challenge with Deploy Beacon in TDM, SDM, Domination, and KOTH.
  • Fastened incomplete or incorrect round-outcome information when becoming a member of mid-match.
  • Fastened matchmaking logic to forestall late-stage match joins.
  • Fastened a number of destruction-reset points after facet swap in Strikepoint and Sabotage.
  • Fastened post-insertion motion lock at spherical begin.
  • Fastened unintended AFK kicks whereas spectating in Strikepoint.
  • Lowered opacity of extreme environmental smoke throughout a number of maps.

UI & HUD:

  • Added a message when making an attempt to vary stance with out enough area.
  • Downed gamers now seem within the kill log in modes utilizing the crawling downed state (e.g. Strikepoint, REDSEC).
  • Prolonged prime UI on Strikepoint to point out detailed alive/downed/useless participant counts.
  • Fastened incorrect Assault Coaching Path icons.
  • Fastened incorrect color utilization on squad-mate well being bars.
  • Fastened lacking tooltips and UI prompts throughout tutorials and mission briefings in Single Participant.
  • Fastened lacking XP Tracker icon at stage 3 when utilizing Area Upgrades.
  • Kill-confirmation indicator now shows if a sufferer bleeds out after being broken by the participant in modes utilizing the crawling downed state (e.g. Strikepoint, REDSEC).
  • Minor UI polish and alignment updates to numerous sport modes.
  • Non-squad friendlies now show a “Thanks!” subtitle after being revived.

Settings:

  • Added a brand new possibility permitting gamers to dash mechanically when pushing the stick totally ahead.
  • Added new keybinding that enables the participant to immediately swap to the knife as an alternative of getting to carry the button. This keybinding won’t enable to carry out takedowns contextually however will nonetheless enable takedowns to be carried out as soon as the melee weapon is supplied.

Single Participant:

  • Addressed a number of occurrences of extreme vivid flashes and unintended visible results.
  • Fastened a difficulty the place AI squadmates wouldn’t reply to revive orders and different instructions, enhancing squad performance and responsiveness.
  • Fastened lack of grenade performance and shadow-rendering errors in underground areas in the course of the “Transferring Mountains” mission.
  • Fastened a number of situations the place sound results or Voice Over would fail to play accurately throughout gameplay and cinematic moments.
  • Fastened subtitle and audio-video synchronisation points throughout gameplay and cinematic sequences.
  • Fastened varied situations of corrupted shadows and LOD behaviour when utilizing decrease graphics settings.
  • Resolved object clipping and teleporting points throughout car-chase sequences within the “Transferring Mountains” mission.
  • Resolved a number of circumstances of stuttering and desync when utilizing sure graphics presets on NVIDIA and AMD {hardware}.
  • Resolved a number of points that would end in infinite loading screens throughout mission transitions and save or load operations.
  • Resolved shader stutters within the prologue mission “All the time Faithfull”.
  • Fastened points with celebration invitations not working throughout marketing campaign loading screens.

Audio:

  • Added new sound results for Double Ping; refined single and hazard ping sound hierarchy.
  • Added new soldier motion and gunfire sound results, and glued a number of foley points.
  • Added turret motion audio for Marauder RWS weapons.
  • Corrected door sound assignments.
  • Corrected swimming, obstruction, and platform footstep audio.
  • Fastened character voice over not updating when altering soldier mid-match.
  • Fastened looped ambient sounds (e.g. meals truck) and incorrect particles impacts.
  • Fastened lacking first individual voice over gasp when revived.
  • Fastened lacking third individual voice over for explosive deployments.
  • Fastened lacking LP voice over zoom audio.
  • Fastened lacking ping audio whereas spectating.
  • Fastened lacking reload sound results when a weapon had 1 bullet remaining.
  • Fastened lacking voice over for provide actions and revive requests.
  • Fastened a number of Commander voice over points.
  • Fastened Music-in-Menus setting not muting music.
  • Fastened seat-change and turret-reload audio on Marauder RWS weapons.
  • Fastened underwater respiration voice over and inconsistent swimming audio.
  • Polished Entrance-Finish and Loading music transitions between matches.
  • Synced Battle Move sounds results to animations.
  • Tweaked light-fixture audio setup.
  • Up to date hostile-voice over logic and adjusted reload voice over combine.
  • Up to date music urgency system for Portal.

Portal:

  • Added new scripting features for music management: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().
  • Fastened RayCast() in ModBuilder to correctly detect terrain and setting objects.

{Hardware}:

  • Fastened a difficulty the place framerate can be be capped to 300FPS with Nvidia playing cards

REDSEC:

Autos:

  • Fastened the difficulty the place the Golf Cart may set off the PTKM-1R gadget in Gauntlet.
  • Fastened persistent gunner MG mannequin after Rhib Boat destruction.

UI & HUD:

  • Added stage show info to the Coaching Path part inside the Class Particulars display.
  • Fastened a difficulty the place troopers and UI components could possibly be lacking in pre-game lobbies after matchmaking.
  • Fastened a difficulty the place the M417 A2 wouldn’t seem in kill playing cards or the kill feed.

Audio:

  • Fastened a difficulty the place the squadmate loss of life sound impact may set off for non-teammates.

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