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Gamexplore > PC Game > Microsoft Unveils New Game Development Tools to Unify Development Between PC and Xbox
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Microsoft Unveils New Game Development Tools to Unify Development Between PC and Xbox

November 11, 2025 4 Min Read
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4 Min Read
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As a part of its ongoing efforts to unify recreation improvement instruments throughout Home windows and Xbox, Microsoft has launched a brand new video showcasing a number of the new instruments that builders could have entry to as a part of a significant October 2025 replace (by way of Home windows Central). The video, which you’ll be able to take a look at beneath, confirms a number of latest options, together with a brand new GameInput API, PlayFab Sport Saves, and Xbox Sport Bundle Supervisor, amongst others.

GameInput API is a brand new unified manner that builders can deisgn their video games to be playable on controllers in addition to keyboard and mouse. The brand new API additionally helps customized controllers, all of which may tie right into a singular unified interface that Microsoft has described as being “low latency”. Which means builders gained’t must spend as a lot time in making certain that a number of enter strategies are supported by their titles, particularly if they’re Xbox Play Anyplace video games.

PlayFab Sport Saves are equally a brand new manner for video games to unify how their save information is dealt with. Which means gamers could make progress via a recreation on their Xbox gadget of alternative earlier than then persevering with that very same save file on PC, all with out going through a single difficulty. The brand new function additionally helps different cloud save options, together with these provided by Steam and different ecosystems. The function is able to dealing with conflicts arising from totally different save information, whereas additionally supporting enjoying whereas fully offline.

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Together with these, there have are additionally a number of latest behind-the-scene upgrades. These embody the Xbox Sport Bundle Supervisor that permits builders to deal with importing their video games or patches throughout PC and Xbox extra seamlessly, the power for builders to focus on ARM64 and x64 as goal platforms concurrently, and even Cross-Platform Sport Runtime, which permits for PC video games to name into Xbox APIs for issues like authentication providers extra easily.

A significant theme with these upgrades and new options unveiled by Microsoft is the corporate’s ongoing unification of Home windows and Xbox as gaming platforms. These options will work hand-in-hand with issues just like the Xbox Play Anyplace initiative, which permits gamers to buy solely a single copy of a recreation to get it on PC in addition to Xbox. Curiously, the truth that Microsoft has additionally included assist for video games launched via Steam in these options additionally point out that rumours in regards to the next-generation Xbox supporting third-party shops could be true.

A report from final month, as an example, famous that the working system working on the subsequent Xbox can be “full-bore Home windows” moderately than it being a closely stripped-down model of the OS as we see within the Xbox Collection X and S. With the intention to make sure that the UI doesn’t get too awkward to make use of with a controller, additionally it is anticipated to supply “a TV-optimized, console-style expertise layered on prime.”

Assuming Microsoft’s subsequent console does, in-fact, assist third-party shops, the console can be anticipated to be fairly a bit dearer than what we’ve seen previously, with reviews indicating that the invoice of supplies prices are at present coming in at $999.

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