Six years and large quantities of hype apparently couldn’t translate to the form of success that Take-Two Interactive had in thoughts for Borderlands 4. Launched on September twelfth, you’ll discover the dearth of any gross sales numbers within the firm’s newest fiscal quarter report. As a substitute, its Metacritic rating of 82 is famous (which can also be solely the second-highest within the sequence).
In line with Take-Two CEO Strauss Zelnick, whereas chatting with The Sport Enterprise, the figures have been “a little bit softer” than the corporate would have appreciated. “The important acclaim was excellent, and we’re actually pleased with the discharge,” he assured.
Nonetheless, it appears troubles with the PC launch didn’t escape the writer’s discover. “Equally, as you realize, there have been some challenges with the Steam launch. [Developer] Gearbox has been addressing these challenges and can proceed to take action. So, by way of models bought out of the gate, the numbers have been a little bit softer than we might have appreciated. Within the fullness of time, we expect it’s going to do nice.”
Contemplating that Gearbox CEO Randy Pitchford stated the sequence would break “100 million models with this launch, simple,” it might be considerably disheartening to nonetheless see it stay at 99 million gross sales (particularly with a price range greater than double of Borderlands 3). The looter shooter reportedly bought two million models in its first week, however efficiency points rapidly dominated the dialog, together with Pitchford telling sad PC gamers to hunt refunds.
However, it’s solely the beginning of the brand new Borderlands journey with the primary large content material drop, Rush Saves Mercenary Day, going reside on November twentieth. The primary story DLC pack, Mad Ellie and the Vault of the Damned, will launch in Q1 2026 and provides a brand new Vault Hunter, C4SH.

