Ampere Evaluation (through VGC) reviews that throughout 2024–2025, gamers spent greater than twice as a lot on remakes as on remasters. The research counts 72.4 million gamers throughout Xbox, PlayStation, and Steam interacting with remakes/remasters over the past two years, producing about $1.4 billion in full-game purchases and microtransactions. Remasters delivered “sooner turnaround and decrease price,” however decrease engagement total.
Ampere’s pattern lined 42 titles shipped between Jan 2024 and Sept 2025 (15 remakes, 27 remasters) and located that the common client spend on a remake was 2.2 instances that of a remaster. A notable outlier on the remaster aspect was The Elder Scrolls 4: Oblivion Remastered, which peaked at about $180 million in client spend and 7 million month-to-month lively customers throughout PlayStation, Xbox, and Steam.
Two current examples that additional help this declare are Konami’s Steel Gear Stable Delta: Snake Eater and Silent Hill 2. After crossing 2 million in its first few months, Konami not too long ago touted 2.5 million shipments and digital gross sales for the latter roughly a yr on – proof that premium horror remakes can preserve momentum past launch spikes.
In the meantime, Steel Gear Stable Delta: Snake Eater illustrates how trendy remakes can promote greater than nostalgia: new tech (UE5), revised controls, and have updates purpose to re-present a traditional with modern expectations. It bought over a million copies on its launch day alone.
Backside line: Gamers aren’t simply shopping for reminiscences, they’re shopping for trendy experiences constructed on outdated blueprints. When a remake rewrites the texture, not simply the decision, it earns time spent and {dollars} {that a} remaster sometimes can’t.

