Microsoft CEO Satya Nadella has offered some perception into the plans for gaming on the firm. In an interview with TBPN (Expertise Enterprise Programming Community), Nadella spoke about his ambitions to carry video games developed by the groups below the Xbox Sport Studios banner to as many locations as doable. He even introduced up comparisons to Microsoft Workplace, which is on the market on quite a lot of working methods, in addition to by means of a web-based interface.
“We are actually the biggest writer after the Activision [deal] so due to this fact we wish to be a unbelievable writer, much like the method of what we did with Workplace,” stated Nadella (as transcribed by Sport File). “We’re going to be all over the place, on each platform. We wish to be sure that, whether or not it’s consoles, whether or not it’s the PC, whether or not it’s cell, whether or not it’s cloud gaming, or the TV, so we simply wish to be sure that the video games are being loved by players all over the place.”
He additionally famous that the largest gaming enterprise for Microsoft “is the Home windows enterprise,” whereas additionally crediting Valve with having constructed up a large market for PC gaming by means of Steam. As for the {hardware} facet of issues, Nadella additionally spoke about eager to “do revolutionary work” in the case of the console and the PC.
“It’s form of humorous that folks factor in regards to the console-PC as two various things,” he stated. “We constructed the console, as a result of we wished to construct a greater PC, which may then carry out for gaming. And so I form of wish to revisit a few of that standard knowledge.”
“However on the finish of the day, console has an expertise that’s unparalleled. It delivers efficiency that’s unparalleled, that pushes I feel, the system ahead.” This, Nadella famous, implies that the gaming enterprise may additionally must innovate on “some new interactive media.”
The drive behind this innovation comes from the competitors that the gaming business has to face in the case of shoppers’ time, which is usually taken up by short-form video content material offered by platforms like TikTok. In the end, he believes that the gaming business can solely actually innovate when it has “good margins,” since that can then imply that these improvements may be funded.
“As a result of, in spite of everything, gaming’s competitors just isn’t different gaming,” Nadella stated. “Gaming’s competitors is short-form video. And so if we as an business don’t proceed to innovate each how we produce, what we produce, how we take into consideration distribution, the financial mannequin—finest method to innovate is to have good margins. As a result of that’s the way in which you may fund.”
Curiously, former Microsoft govt Mike Ybarra additionally just lately took to social media to specific his opinion that gaming doesn’t actually compete towards short-form video. Reasonably, he famous that gaming competes with the time of shoppers, and referred to it as a wholly separate idea.
Nadella’s phrases, then again, echo what Matt Booty had stated earlier this week about gaming going through competitors from issues like TikTok in mild of Halo: Marketing campaign Developed being introduced for PC, PS5 and Xbox Collection X/S.
Microsoft CEO Satya Nadella was simply on the net tech present TBPN and offered one of many longer solutions about his views of the sport enterprise that I’ve seen- Desires to place their video games on every thing, a la Workplace- Desires to revisit console/PC paradigm- “finest method to innovate is to have good margins”
— Stephen Totilo (@stephentotilo.bsky.social) 2025-10-28T19:25:35.368Z

