Halo: Marketing campaign Advanced is actual, sporting overhauled 4K visuals, four-player marketing campaign co-op assist, a multiplatform launch and Unreal Engine 5. Whereas Virtuos Studio isn’t confirmed to be concerned, the strategy is remarkably much like The Elder Scrolls 4: Oblivion Remastered.
Basically, Halo: Fight Advanced’s “legacy code” makes up the core whereas Unreal Engine 5 powers the visuals. “The latter is supported by the staff’s pivot to Unreal Engine 5, which, with the muse of Halo’s legacy code, will assist the sport’s growth.
“It’s not a wholly new ecosystem for Halo Studios – they’ve dabbled quietly with Unreal initiatives up to now – and that has solely bolstered that the instruments on provide, mixed with authentic sources, are what Halo must future-proof itself for the generations to come back,” mentioned sport director Greg Hermann to Xbox Wire.
This helps handle issues concerning the remake being genuine to the unique expertise. Granted, some liberties are taken with the degrees, that are greater to accommodate extra gamers, however with regards to gameplay, it ought to really feel like Halo: Fight Advanced.
“For future titles, we are going to proceed to push the boundaries of know-how whereas making certain the core Halo gameplay for that sport might be seen, felt, heard, and developed the place wanted,” added Hermann.
Halo: Marketing campaign Advanced is on the market in 2026 for Xbox Sequence X/S, PC and PS5. Maybe essentially the most noticeable omission, if the title didn’t give it away, is the dearth of aggressive multiplayer. It does add three new missions set earlier than the sport’s occasions, which promise new mechanics, enemies, and ranges, and concentrate on Grasp Chief and Sgt. Johnson.

