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Gamexplore > News > Ghost of Yōtei Studio Didn’t Want to Offer “Choice Just for Choice’s Sake” in Key Story Moments
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Ghost of Yōtei Studio Didn’t Want to Offer “Choice Just for Choice’s Sake” in Key Story Moments

October 22, 2025 5 Min Read
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After having wrapped up work on Ghost of Yōtei, Sucker Punch Productions has revealed fairly just a few particulars concerning the narrative of the open-world title. In an interview with Sport Informer, lead author Ian Ryan spoke concerning the ending for the title, and the way it’s totally different from previous title Ghost of Tsushima. As you would possibly count on, there are going to be spoilers in the remainder of this story, so should you haven’t but performed Ghost of Yōtei, we’d suggest not going additional.

In relation to the ending of Ghost of Yōtei, Ryan famous that Sucker Punch Productions had thought of nearly each thought it may give you, together with mimicking Ghost of Tsushima’s a number of endings. Nonetheless, the studio finally determined to go for a singular ending to Atsu’s story, notably in the way it dealt with among the decisions that the protagonist needed to make over the course of the sport.

“I might say we thought of every part for that ending,” mentioned Ryan. “And we positively seemed to what labored and what we wished to hold ahead from Ghost [of Tsushima]. However finally, simply actually trying on the traditional ending of the place we wished Atsu’s story to go, I felt just like the true ending and the end result of every part due to what she’s been by means of on this journey of revenge and therapeutic.”

“We thought of that she needed to get to the top of this journey, and, we noticed variations of the story that have been somewhat happier. They have been much less happier ones that have been an increasing number of tragic. However, it was vital to us to actually discuss and present Atsu having to sacrifice some issues and having to lose some issues out of her management as a lot as she would possibly attempt to.”

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Ryan additionally acknowledged the truth that a single ending with no decisions would possibly go towards the final ethos offered in the remainder of Ghost of Yōtei, particularly in terms of participant company. Nonetheless, with the ending, the studio wished to guarantee that some core themes of the story are touched upon, together with the truth that Atsu can’t transfer forward alongside her brother.

“A lot of the sport is about freedom and giving the participant company over their actions, and we actually embraced that in every single place we may within the sport,” he mentioned. “However we wished to, on the very finish, present that finally the alternatives alongside the best way led to this place the place with Atsu, as a lot as she would love to hold her brother ahead and assist him, she will’t. And actually, she’s in a manner introduced again to the place she was on the very starting, the place she thought she had misplaced her brother.”

“We wished to point out her the place she’d actually had a second to attach with him and have that emotional connection rebuild one thing that she thought she’d misplaced and was by no means going to search out. After which additionally simply placing Atsu in that place the place she now’s together with her niece, who she by no means knew existed till not too long ago. And having to hold that ahead and having to additionally take into consideration Jubei’s ‘battle for the residing’ mantra, how she’s going to reside as much as her brother’s requirements and carry his spirit together with her whilst she is just not with him anymore.”

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As a lot because the studio would have appreciated to supply participant extra decisions, and even see among the different characters making it by means of the story of Ghost of Yōtei, together with Jubei, Ryan acknowledged that “finally, the story didn’t lead us there.” Together with this, the studio didn’t wish to simply give gamers a option to make “only for alternative’s sake in that second of all moments.”

Ghost of Yōtei is on the market on PS5. Try our evaluate for extra particulars.


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TAGGED:Game NewsGhost of YōteiNewsps5sonySucker Punch Productions
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Reading: Ghost of Yōtei Studio Didn’t Want to Offer “Choice Just for Choice’s Sake” in Key Story Moments
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