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Gamexplore > News > Ghost of Yōtei Developer Does Not Want to Juggle Multiple Projects at the Same Time
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Ghost of Yōtei Developer Does Not Want to Juggle Multiple Projects at the Same Time

October 14, 2025 5 Min Read
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Now that Ghost of Yōtei has been out for just a few days, Sucker Punch Productions has no plans on taking over a number of new tasks on the identical time. In an interview with VideoGamesChronicle, studio co-founder and head Brian Fleming has famous that Sucker Punch Productions will proceed to stay a single-project studio, with all of its efforts centered solely on one challenge at a time.

Whereas Fleming isn’t fairly certain what the studio’s subsequent challenge shall be, which might vary from going again to remaster a few of its older tasks like Sly or engaged on a model new sport within the Ghost sequence, he doesn’t wish to overextend the studio by juggling a number of tasks.

“The reality is that no matter we do subsequent, whether or not it’s persevering with Ghost or going again to Sly, the choice is absolutely extra restricted by, once more, our cherishing of focus and time to iterate, which implies that we actually can solely do one factor at a time,” he mentioned. “If we have been good at juggling 4 tasks, yeah, we’d have a remaster, and let’s go do a type of, and a type of, and do some fan request, that might be actually in style… However we solely get to do one factor.”

This doesn’t imply that there aren’t loads of good concepts to work on, nonetheless. As Fleming notes, Sucker Punch Productions has loads of choices. Nevertheless, he additionally famous that engaged on a single challenge that usually takes round 5 years to finish additionally makes the studio’s selections extra significant with regards to its future tasks. He used the instance of attending a number of universities, which could be tougher since there’s solely a lot a single individual can do.

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“So it sort of must be your greatest concept, proper?” he mentioned. “And that’s actually clarifying. It’s not like there aren’t 15 good concepts. However you solely get to do one. And by the best way, you solely get to do one about each 5 years. In order that selection is absolutely necessary. I imply, that’s selecting your faculty and your main each 5 years.”

“And you would go to Cambridge, however you would additionally go to UCLA. And you would additionally resolve you’re going to go to the Peace Corps, however you may solely do a type of within the subsequent 5 years. Wow, that’s a extremely huge determination. You’d higher consider carefully about it.”

As for what the following challenge may find yourself being, Fleming additionally famous that the upcoming thirtieth anniversary of Sucker Punch Productions has raised questions on it revisiting a few of its older franchises like Sly or InFamous. Nevertheless, additionally it is value noting that many workers on the studio are individuals who weren’t even born but when it was first based. This, he mentioned, made the choice to return to older franchises tougher.

“At 30 years, we now have workers who’re children of former workers. Now we have workers who weren’t born when the studio was based,” he mentioned. “And also you even have had sufficient modifications from Sly, to InFamous, to Ghost that a part of these modifications, after they occur, is that it means not simply you’re strolling away from Tsushima, and never simply that you just’re strolling away from the actors in Tsushima, however you’re strolling away from workers who’ve been part of the studio for the final decade, as a result of they don’t wish to do a sport set in a historic setting.”

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Ghost of Yōtei is out there on PS5. For extra particulars, try our assessment. Additionally try what analysts say about its launch-week gross sales.


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