Quest 3 and Quest 3S at the moment are used for SteamVR greater than Quest 2, ending the headset’s greater than 4-year dominance on Valve’s platform.
On Valve’s Steam {Hardware} & Software program Survey for September, the mixed share of “Meta Quest 3” and “Meta Quest 3S” utilization is now 34.6%, exceeding the 26.17% of Quest 2.
We put these product names in quotes as a result of SteamVR sees Quest 3S headsets as “Meta Quest 3” when utilizing Meta’s official Quest Hyperlink characteristic and Man Godin’s Digital Desktop. So far as we are able to inform, the “Meta Quest 3S” entry solely represents Quest 3S headsets related utilizing Valve’s official Steam Hyperlink.
As such, essentially the most correct factor we are able to say right here is that the Quest 3 household of headsets had been utilized by 34.6% of SteamVR customers in September, making them essentially the most used headset sort.
Quest 3 and Quest 3S take the throne from Quest 2, which had held the #1 spot since March 2021, round 5 months after it launched. That very same month, Fb stated that Quest 2 had already outsold all earlier Oculus headsets mixed, and it went on to promote over 20 million items, changing into the “the primary mainstream VR headset”.
After all, PC VR is just a subset of Quest headset utilization, and most patrons use the headsets completely standalone. And whereas earlier this 12 months Meta stated that the variety of lively Quest customers is larger than it ever been, the corporate additionally has reported declining Quest headset gross sales for each quarters of this 12 months up to now. The corporate is ready to report its Q3 outcomes on the finish of this month.
As Ray-Ban Meta Gross sales Skyrocket, Quest Gross sales Are Down Once more
Meta Actuality Labs income rebounded in Q2, up 5% in comparison with 2024. However this was pushed by the Ray-Ban Meta glasses, whereas Quest headset gross sales had been once more down.

General, PC VR Continues To Stagnate
General, since Valve began recording any headset used on SteamVR previously month relatively than simply at present related through USB on the time of the survey in April 2020, the proportion of Steam customers utilizing a VR headset of any type on their PC has declined.

This time interval has additionally seen an enormous improve within the variety of Chinese language Steam customers. Headsets like Meta Quest and Valve Index aren’t formally bought in China, and an enormous portion of Chinese language Steam utilization is believed to return from PC gaming cafes, the place a headset would not be related ever. So at UploadVR we additionally regulate the info to account for the rise in Chinese language Steam customers.
However even after doing so, general VR utilization on Steam has remained stagnant over the previous 5 years, relative to the expansion of PC gaming normally.

The explanations for this are open to debate, and certain complicated, however that it has coincided with a large improve in standalone VR utilization suggests it is one thing inherent to PC VR or the habits and needs of PC avid gamers normally.
‘Steam Body’ Trademark Registered By Valve: Is This Deckard?
Valve utilized for a trademark on the time period ‘Steam Body’. Is that this its new headset, codenamed Deckard?

It is unclear what, if something, may see SteamVR utilization develop within the foreseeable future. Over the previous 4 years Valve has repeatedly confirmed that it is engaged on a brand new headset, strongly hinting that it’s going to have a deal with wi-fi streaming out of your PC, and final month it registered a “Steam Body” trademark, which references to have been present in SteamVR code. However we do not but know when Valve’s subsequent headset would possibly really arrive, nor what sort of worth it can goal.