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Gamexplore > Upcoming > Ghost of Yotei Graphics Analysis – Sucker Punch’s Next-Gen Leap on PS5 is Magnificent
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Ghost of Yotei Graphics Analysis – Sucker Punch’s Next-Gen Leap on PS5 is Magnificent

September 25, 2025 13 Min Read
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13 Min Read
Ghost of Yotei Graphics Analysis – Sucker Punch’s Next-Gen Leap on PS5 is Magnificent
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Ghost of Tsushima was one of many final main tentpole releases of the PS4 technology, and it’s protected to say that Sucker Punch actually delivered a top quality expertise with the sport, each from a visible and a purposeful perspective. It was one of many best-looking video games that boasted a fantastic combination of a powerful artwork course and competent technical backing, and Sucker Punch appears to be like to be persevering with that with the discharge of the sequel. 

Ghost of Yotei is lastly right here, and it has all of the markings of a fantastic sequel; every part that labored within the unique has been amped up alongside new additions. You’ll be able to try extra in regards to the recreation in our overview, however with this characteristic, we will likely be specializing in the technical points of Ghost of Yotei – what has modified, the way it compares to the unique, and a lot extra. With that being mentioned, let’s start!

Graphics Overview – How Has It Modified In Comparability To Tsushima?

Ghost of Tsushima was constructed utilizing Sucker Punch’s proprietary recreation engine, and whereas it may not have been the technically strongest recreation from the PS4’s complete first-party library, it was undoubtedly a looker in every division. Robust artwork course, stable textures, and a knack for element ensured that Tsushima appears to be like constantly beautiful with out counting on any excessive rendering strategies.

Ghost of Yotei doesn’t rewrite the playbook in any important method, however what it does is refine the technical points of Tsushima to the next diploma, leading to a recreation that appears stable by means of and thru. Yotei makes good use of current-gen rendering strategies equivalent to ray-tracing,  and the rise in CPU and GPU compute have enabled the workforce to make some key enhancements in a number of points of the presentation.

By and huge, the upgrades that we’re seeing in Ghost of Yotei are of the iterative variety; ones that construct off of what got here earlier than. Be it the enhancements within the environments, higher facial expressions throughout the board, model new climate results coupled with climate results, or animations – Ghost of Yotei takes what labored within the unique and builds an enormous web of latest concepts round that makes these additions really feel match within the grand scheme of issues.

Character Fashions 

Speaking in regards to the character fashions first, Ghost of Yotei flaunts character fashions which are comparable in constancy to most current-gen video games. The polycounts on these fashions are fairly excessive, making them look hanging when put towards correct lighting. The garments they put on are made from high-quality, bodily primarily based supplies that sway to the tune of the wind.

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One of many greatest key enhancements that we seen in Yotei has to the improve in movement seize. The upgraded tech permits extra minute expressions to be caught and displayed in a method that feels practical, and Sucker Punch had already hinted at this within the trailers – and it appears to be like actually nice in motion. 

Setting 

ghost of yotei

Ghost of Tsushima completely blew it out of the park when it got here to its environments. It was the spotlight of the expertise in Tsushima, and it stands true within the case of Yotei as nicely. Sucker Punch transports you to a world that appears like poetry in movement – an artistically apt illustration of the Ezo interval of Japan. 

Rolling hills, massive flower fields, bustling villages, energetic volcanoes, and rivers all move into each other in a method that feels fairly pure – giving the world a definite sense of authenticity. Textures can have some artifacting alongside the sides, however they do look fairly sharp for probably the most half. Yotei makes use of a lighter color palette than Tsushima, nevertheless it helps set the appropriate temper and contributes to reaching the specified look. 

Environments have quite a lot of visible density with timber, blades of grass, and flowers rising in abundance all through – and very similar to Tsushima, they precisely sway to the tune of the winds. Bushes and stones have acceptable geometric complexity, and very similar to the garments of those characters, the fabric of those environmental property reacts appropriately to gentle and reflection. Coarse supplies like iron or stone wouldn’t clearly replicate a lot gentle, however different supplies, such because the aspect of a katana or a pool of water, would precisely replicate it. 

ghost of yotei

Terrain deformations are additionally a spotlight, and strolling over mud or snow leaves dynamically generated trails behind the participant. These deformations are extremely detailed, and might bundle over each other in sure eventualities with out glitching out. Evidently Sucker Punch may need taken a web page out of Decima Engine on this regard, and it may be fairly a looker in motion. 

Yotei additionally has many alternative renderings of water unfold all through its enormous open world. Yow will discover clear rolling water flowing by means of streams, semi-solid ice in frigid areas, mushy snow atop mountains and rather more. Reflection properties and materials high quality appropriately differ primarily based on the state of water, and whereas there are not any dynamic melting mechanisms in place – the general rendering is fairly gorgeous.

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We must also discuss how the world streaming works in Yotei, and that is the place Sucker Punch makes nice use of the PS5’s expanded CPU and GPU horsepower. Draw distances are considerably greater, and the extent of element doesn’t drop by an enormous margin for property which are additional away from the digital camera. The extent of element swapping additionally occurs in a easy style, and cargo pop-in and different artifacts are minimal. 

Lighting and Reflections

ghost of yotei

And that brings us neatly over to the lighting aspect of issues, the place we get to see a ray-tracing primarily based lighting resolution, which is an enormous enchancment over the probe-based resolution that we noticed in Ghost of Tsushima. Nailing the appear and feel of the world of Yotei is closely depending on bounce lighting and oblique lighting, so a relatively easy GI implementation wouldn’t work in addition to this ray-traced resolution. After all, it helps that the PS5 has hardware-accelerated ray-tracing – and efficiency doesn’t closely tank in consequence.

The reflections are of constantly prime quality, andthe  lighting knowledge within reason correct, giving the world a relatively practical have a look at occasions. Ghost of Yotei additionally has dynamic day and night time cycles and the potential for climate hazards, and going the RT route makes these transitions really feel fairly pure and dynamic in nature.

The identical RT implementation continues over to the shadow maps, the place we get to see some actually correct shadows solid from a mixture of direct and oblique gentle sources. Shadow maps are detailed and solid at a big scale from the digital camera, giving the world a relatively uniform go searching. Artifacts in shadows are largely absent, because of the upper processing energy of the PS5. 

Animations 

ghost of yotei

As a pure extension of the developments in movement seize, Ghost of Yotei additionally makes a number of enhancements to the animation division. The swordfighting and motion are impressed by the works of Kurosawa, and it’s a combination of Samurai Bujustu and artificially induced aptitude. Animations properly mix into each other throughout fight, and enemy ragdolls additionally correctly react to strikes from the participant. The brand new stances additionally convey new strikes and animations into the combo, enlarging the pool of accessible actions at your disposal. 

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Animations and interactions aren’t simply restricted to the fight; you may as well discover some actually cool interactions unfold all through the sport. Proper from how the horse strikes by means of completely different terrain to snow piling up on prime of timber and finally shedding underneath the crumbling weight and the micro-expressions that point out biting chilly, Ghost of Yotei is stuffed with neat little animations that make the world really feel interactive and surreal.

Particle Results And Different Publish-Processing 

Ghost of Yotei’s visible presentation can be fairly robust on the post-processing aspect of issues, and Sucker Punch has established itself as among the best in the case of particle results. Be it the facility results of Notorious or the sparks in Tsushima, Sucker Punch at all times has some nice particle results on present – and that stands true within the case of Yotei as nicely. We get to see some high-quality alpha particles throughout fights and explosions, and all of that’s paired very well with different results, equivalent to a per-object movement blur that helps elevate the visible presentation to a different degree. 

Volumetric fog can be generously used throughout Yotei, be it smoke volumes that point out factors of curiosity or smoke bombs that characteristic nice gentle diffusion and even distant fog that serves to promote the sense of scale. Smoke volumes might be dense or gentle relying on the requirement, and these strategies are additionally utilized in conjunction to depict environmental hazards equivalent to typhoons and blizzards or clouds within the sky sandbox. 

Lastly, the presentation is capped off with what appears to be like to be PSSR (PlayStation Tremendous Decision), which helps in smoothening off jagged edges and hides away any seen artifacts with out risking a success on the efficiency aspect of issues.

Conclusion

ghost of yotei

Ghost of Yotei’s presentation is an iterative improve over Tsushima, and whereas Sucker Punch hasn’t  aggressively pushed the envelope of rendering in any division – it doesn’t imply that this isn’t a handsome recreation. The great thing about this recreation lies within the robust artwork course, the biodiversity on supply, and the hanging consideration to element – and it’ll undoubtedly go down as a worthy successor to Ghost of Tsushima and in addition one of many best-looking video games of this 12 months. 


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