Whereas it is now removed from unusual for a recreation to wrestle with efficiency points at launch, Borderlands 4 finds itself in a singular place. It’s because, relatively than developer Gearbox committing to simply fixing the reported points, its CEO, Randy Pitchford, is busy making daring claims about avid gamers and PC {hardware} on social media, whereas additionally utilizing customer support information to disclaim that the difficulty is widespread.
Effectively, I lastly had the possibility to offer Borderlands 4 a go on PC utilizing our RTX 4070 testing rig, which we use to benchmark all the most recent releases, and my expertise was removed from constructive. Taking Randy’s claims about avid gamers anticipating to run tremendous excessive graphics on low-spec PCs into consideration, I solely ran the sport on the medium graphics preset, whereas presenting my information and basic expertise. Our Intel Core i7 11700 take a look at rig might not use one of the best graphics card or CPU, however it’s nonetheless a really succesful gaming PC, typically working the most recent releases on the excessive preset with first rate body charges at 1080p and 1440p.
My time testing Borderlands 4 obtained off to the worst doable begin, with the shader compilation taking quarter-hour and 35 seconds, adopted by an limitless anticipate the sport to log in. Seems, I might already hit my first drawback. I verified the sport recordsdata, allowed the sport by my firewall, and ran the sport as an administrator, however nothing obtained me previous this limitless “Logging in” display screen.
By this level, I am already properly over half an hour into making an attempt to play Borderlands 4 and might’t even get to the primary menu, which is way from perfect. As a mother or father of a 10-year-old and a 10-month-old, my gaming time is already brief, so sitting round coping with dodgy menus and overly lengthy shader compilation was extraordinarily irritating. The repair for this challenge was seemingly to restart my whole PC, which lastly obtained me previous the dreaded login display screen.
After ensuring the sport was set to the medium graphics preset with Nvidia DLSS set to High quality, I started enjoying Borderlands 4. Throughout the preliminary gameplay part, as much as the primary boss struggle, efficiency was okay, however there have been frequent body charge drops when coming into fight and all through firefights. The extra I attempted to make use of Borderland’s motion mechanics to my benefit, the more serious the efficiency drop.
Testing the Warden Scathe boss throughout three resolutions, my common body charge was 72fps at 1080p, 61fps at 1440p, and 46fps at 4K. This struggle was the simplest part inside the opening portion of Borderlands 4 to repeat, permitting me to pretty take a look at every decision. The 1% lows at every decision had been 52fps, 37fps, and 25fps, respectively. There was noticeable stuttering at every decision, mirrored within the typically low 1% lows, which I am going to contact on once more shortly.
In accordance with the Borderlands 4 system necessities, our take a look at rig falls shy of assembly the really useful specs for enjoying at 1440p with 60fps, besides, you’d count on a two-year-old $599 Nvidia GPU paired with an Eleventh-gen Intel CPU to deal with these settings, even when they are not formally listed within the necessities.
Efficiency, nonetheless, solely obtained worse when making it to the open-world portion of the sport. As quickly as I used to be finished with the tour of Claptrap’s camp and I used to be free to roam, the efficiency dropped dramatically, and the stuttering obtained a lot worse.
The typical body charges dropped to 62fps at 1080p, 53fps at 1440p, and simply 23fps at 4K. The 1% lows additionally suffered, dropping to 37fps, 26fps, and 14fps, respectively. Spin it nonetheless you want, Randy, however Borderlands shouldn’t be dropping to 37fps at 1080p on an RTX 4070 with medium graphics settings.
With out DLSS, the averages drop to 56fps, 50fps, and 20fps whereas the 1% lows drop to 32fps, 23fps, and 14fps. With or with out upscaling, these numbers are dire, significantly the 1% lows. At each 1440p, this determine is unacceptable, displaying simply how steadily the sport is struggling. For context, when testing a single-player shooter, we usually set the bar as a 60fps common and 45fps 1% low.
As a substitute, we’ve got a 1% low that is properly below 30fps, not to mention 45fps, indicating that there are frequent moments the place the sport is struggling to deal with no matter is going on on display screen.
Even simply navigating the open world, actively making an attempt to keep away from fight, I’d discover huge texture pop-ins, objects disappearing from the sport world, and points with lighting, similar to fixed flickering. So many areas of Borderlands 4 scream poor optimization, and the response thus far comes throughout as a scramble to keep away from blame.
Regardless of the problems I’ve encountered, I do not imagine Borderlands 4 is way off from being a terrific recreation when it comes to efficiency. A number of patches or hotfixes centered on efficiency are wanted, however the sooner these are made obtainable, the earlier I can get again to the sport.
In its present state, nonetheless, the sport is borderline unplayable, particularly when partaking in fight, which is a basic a part of the sport. For now, I’d relatively spend my time enjoying correctly optimized video games with out the efficiency frustrations.
Are you combating efficiency in Borderlands 4, or does the sport run simply advantageous for you? Tell us over in our neighborhood Discord server.