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Gamexplore > Upcoming > Ninja Gaiden 4 is One of the Biggest Games of 2025 – Here’s Why
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Ninja Gaiden 4 is One of the Biggest Games of 2025 – Here’s Why

September 23, 2025 10 Min Read
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10 Min Read
Ninja Gaiden 4’s Story is About 15-20 Hours Long, Side Content Detailed
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If Workforce Ninja had began proclaiming 2025 because the Yr of the Ninja out of nowhere, particularly when its final main title was Rise of the Ronin (a extra decidedly samurai-like affair), I’d’ve mentally checked out. Sure, Ninja Gaiden: Ragebound had been introduced on the final Sport Awards, heralding the return of the traditional side-scrolling collection’ gameplay in a lovingly retro-like spin-off, however that was roughly it.

For many people, it was the yr of Monster Hunter with the approaching launch of Wilds (and it launched simply wonderful with no points). The yr of Grand Theft Auto 6 (which in the end grew to become subsequent yr). After all, Workforce Ninja didn’t merely proclaim this on a whim.

It was within the wake of showing Ninja Gaiden 4, a full-fledged sequel to the 3D action-adventure collection that really made the identify mainstream. When overlaying the Xbox Developer Direct on the time, I puzzled what Microsoft might pull out to actually begin the yr off on a excessive observe. DOOM: The Darkish Ages and a few comparatively unknown title referred to as Clair Obscur: Expedition 33 had been the most important highlights on the lineup alongside South of Midnight. However Ninja Gaiden 4 was the primary sport showcased, and it was wonderful.

Blazingly quick fight with new flashy mechanics. A brand new protagonist who’s arguably extra dour than Ryu Hayabusa. Excessive-speed traversal in a near-future model of Tokyo, besieged by the Darkish Dragon’s curse. Parries, dodges, bloody executions – all of it screamed Ninja Gaiden in one of the simplest ways potential. Shadow-dropping Ninja Gaiden 2 Black additionally didn’t damage, however from that second on, Ninja Gaiden 4 instantly skyrocketed to the highest of my must-play checklist. The truth that it went from not present to confirmed for launch this yr, already wanting playable as heck in its first look, additionally felt unbelievable.

With just a few weeks left till launch, it’s considerably stunning to not see extra hype for the title. Earlier than Ninja Gaiden 3 totally destroyed all curiosity within the franchise, the primary entry was probably the most universally acclaimed titles of all time. The side-scrolling method translated splendidly into totally fledged 3D exploration with a heavier emphasis on fight problem, and whereas the story wasn’t a lot to write down residence about, the motion hooked me from the get-go.

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Aggressive enemies that didn’t merely wait round to get pummeled, coupled with acrobatic methods and extremely damaging skills, made for probably the most adrenaline-filled experiences of the time. And whereas Ninja Gaiden 2 wasn’t as showered in reward, it nonetheless offered effectively and launched some nice new mechanics to the collection, from loopy new weapons to dismembered enemies remaining a menace and Obliteration Methods for over-the-top gory finishes.

Ninja Gaiden 4, nonetheless, is working on a better stage. Co-developed with PlatinumGames, it stars Yakumo, a member of the Raven Clan, as he ventures forth to cease the Darkish Dragon’s curse. Which places him at odds with a whole faction devoted to its existence and, of all folks, Ryu Hayabusa. There’s already a singular dynamic at play. Will this actually end result within the entity’s destruction, as soon as and for all? Is Yakumo being performed? Are we the baddies? Once more, it’s nothing too advanced, however the focus stays on the motion and exploration.

And what a spread of traversal instruments at one’s disposal, from wall-running and grinding throughout rails – hopping from one to the opposite to keep away from oncoming trains – to a wingsuit. It’s virtually like each improvement groups examined how a lot ninja-style traversal actually made up the older video games and upped the complexity whereas making a a lot sooner tempo.

As soon as fight begins, nonetheless, issues actually begin to shine. Yakumo is armed with a number of weapons, like the twin blades, employees, rapier, katana, and so forth, every with distinctive roles. If you wish to slice via a number of foes directly, the twin blades are a superb choice. However the true kicker is Bloodraven Type, which transforms his weapons in loopy methods. The rapier is immediately an enormous drill which might tear via enemies in virtually comical but bloody style.

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This kind additionally permits for activating Massacre Assaults. The mechanic is tied to the Berserk Gauge, which slowly builds up as you’re dealing harm and obliterating enemies, and as soon as a Massacre is unleashed, Yakumo straight-up decimates lower-tier threats in a blaze of trendy gore. It appears cathartic and serves as the suitable pay-off for taking part in effectively (or a powerful comeback mechanic in case you take an excessive amount of harm).

After all, there are many different components to have in mind, from the Murderer’s Instruments and bombs that may launch enemies into mid-air for follow-up assaults to the truth that gamers can swap weapons on the fly for much more combo depth. There have been considerations that this model of fast-paced motion isn’t what Ninja Gaiden is thought for, however between all of the flashy gore is a mechanic referred to as Hōgeki, a counter that serves to deflect the heavier hits. It’s essential towards harder foes, however, as Workforce Ninja producer/director Yuji Nakao defined to Xbox Wire, there’s a component of danger vs. reward. Do you keep up near set off a deflection or keep again the place it’s protected? Actually, I’m fascinated by an strategy that rewards mastery – the place diving into the fray can be insane in case you didn’t have the abilities to again it up, and to date, Ninja Gaiden 4 is delivering.

Fortunately, Workforce Ninja and PlatinumGames aren’t ignoring the exploration aspect of gameplay. Every chapter holds optionally available fights just like Assessments of Valor, and Problem Missions present varied aims to finish to earn a rank. These can vary from combating a number of enemies with distinctive circumstances to rematching towards story bosses. And in case you actually wish to put your expertise to the check, Demise Want means that you can forego all upgrades, relying purely on mastery of the fight system.

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Ninja Gaiden 4_06

It’s additionally good to listen to {that a} typical playthrough of Ninja Gaiden 4 will take about 15 to twenty hours. Positive, you may at all times replay it on Grasp Ninja problem, or run via all of the chapters as both Yakumo or Ryu Hayabusa (who has a meaty quantity of playable sections in any other case). However I’m a fan of this playtime, with the main target remaining purely on enemy encounters and difficult bosses, with the occasional bouts of secret-hunting.

The collection was by no means actually identified for providing a large expertise the place you can go wherever, relying as an alternative on tight pacing and a barrage of motion to maintain gamers engaged, and it’s good to see Workforce Ninja sticking to that spirit. It’s virtually a whole distinction to Nioh 3 with its open ranges, if you consider it.

However above all else, Ninja Gaiden 4 appears like one of many greatest video games of the yr due to its vitality. There’s a simultaneous assembly of the previous and new college with a beautiful aesthetic and fast-paced motion that is aware of what it needs to supply, and escalates that at a gradual, pulse-pounding charge. It appears like a return to the whole lot that we beloved concerning the collection, but in addition a giant step ahead, seemingly ushering in a brand new age. Granted, we received’t really know the franchise’s future till effectively after its launch – success will surely be the crescendo to this Yr of the Ninja – but when nothing else, Ninja Gaiden is again, and I couldn’t be extra ecstatic to go hands-on.

Word: The views expressed on this article are these of the creator and don’t essentially symbolize the views of, and shouldn’t be attributed to, GamingBolt as a corporation.


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