With the October 10 launch of Battlefield 6 being simply three weeks away, DICE design director and product proprietor Sashank Uchil has revealed particulars about how difficult it tends to be for the developer to deliver again fan-favourite basic maps from all through the franchise into the present recreation. In an interview with PCGamesN, Uchil additionally famous that a number of the issue in bringing again outdated maps additionally tends to come back from the expectaions of gamers.
“You wouldn’t consider how tough it’s,” defined Uchil whereas discussing the return of Battlefield 3 map Operation Firestorm in Battlefield 6. “As a result of [of players’] expectations. Folks know the map and other people have sure expectations. But in addition there’s rose-tinted glasses, like, that is the way it was.”
He spoke about the way it isn’t so simple as simply dropping the belongings of the outdated map into the newer engine. Slightly, the problem comes from having to replace the map to work with the newer gameplay mechanics, resembling the brand new environmental destruction options. Uchil additionally spoke about the necessity to retain the nostalgia issue that gamers would possibly really feel, whereas nonetheless modernising the map’s design to higher mirror the present state of shooter gameplay.
“That’s the place problem is available in,” he stated. “How will we make it as destructible as each map within the bundle? How will we ensure that the map work with the weapons, that are totally different from the weapons in Battlefield 3? It’s far more difficult than folks suppose.”
Whereas this would possibly current some problem, DICE producer Jeremy Chubb spoke about how the event workforce was helped by the truth that Operation Firestorm was constructed to be considerably “future-proof” due to its emphasis on the excessive player-count gameplay that the Battlefield franchise is thought for. “Once we deliver again a map like Firestorm, it nonetheless works,” he stated. “It’s nonetheless enjoyable to play.”
As soon as once more, nonetheless, issues come right down to participant expectations coming from their recollections of enjoying the map 14 years in the past, and the way the multiplayer shooter style has developed since then.
“It’s a tremendous line as a result of folks have actually specific views about what that map was,” stated Chubb. “They need that have realised. However I feel that we’d disappoint folks little if we weren’t capable of evolve it and embrace the brand new concepts and options that now we have on this recreation.”
As we get nearer to the discharge of Battlefield 6 on PC, PS5 and Xbox Collection X/S, the 4 builders below the Battlefield Studios banner—DICE, Ripple Impact, Criterion and Motive Studios—have been revealing extra particulars in regards to the title. Technical director Christian Buhl, for instance, spoke about how the upcoming shooter is not going to characteristic ray tracing at launch, and that there aren’t any plans to deliver the characteristic to the sport sooner or later as nicely. He famous that this was due to a deal with providing the very best efficiency doable within the recreation.
Buhl has additionally confirmed that low-specced PCs are additionally a significant focus for the event workforce, with a “significant share” of open beta gamers `.