Builders Crew Ninja and PlatinumGames, and writer Koei Tecmo have launched a video showcasing official gameplay footage from the Ninja Gaiden 4 Gamescom 2025 demo that was accessible to play on the showfloor. The video, coming in at slightly over 13 minutes, offers us a take a look at the fast-paced gameplay, in addition to the number of enemies that gamers can anticipate to struggle when the title comes out on October 21 on PC, PS5 and Xbox Sequence X/S. Test it out under.
Together with letting us see how Yakumo is ready to deal with his katana in fight, the video additionally reveals off his drill spear transfer set, in addition to how he handles different weapons like a rocket-powered katana, a bo workers, and a pair of small scythes, and his numerous high-damage skills.
The extent proven off within the video doesn’t fairly give us a lot in the way in which of selection, nevertheless, with Yakumo combating his method by what seems to be an industrial facility largely composed of gray hallways, huge doorways, elevators, and large rooms that should be platformed throughout.
Capping issues off, the video reveals us a struggle towards huge, armoured enemies whose designs have been impressed by basic depictions of samurai armours. These enemies are capable of make use of bigger variations of conventional Japanese weaponry, together with an enormous naginata that has lengthy attain and the potential to trigger loads of harm to Yakumo pretty shortly.
Whereas Ninja Gaiden 4 will observe within the footsteps of its seminal predecessors like Ninja Gaiden Black when it comes to gameplay issue, director Masakazu Hirayama has confirmed that it’ll additionally provide a neater Hero Mode that can enable even unskilled gamers to complete the sport. Hero Mode, in response to Hirayama, could have the participant character robotically dodge and block assaults. He additionally famous that it was much less of a technique to make the title simpler and extra of a device to permit gamers the prospect to “stage up and develop their expertise”.
“So, as soon as they really feel like they’ve gotten a really feel for the overall move of fight, they’ll truly go into the choices, disable auto-guard, after which, as soon as they really feel like they leveled up, after that, they’ll swap the problem to regular after which to arduous,” defined Hirayama. “Ninja Gaiden is a difficult sport, and there are gamers who’re fearful that it is perhaps too difficult. I need them to relaxation assured that there are instruments current there for them to make the most of to assist them develop, as a participant and actually change into a grasp ninja themselves.”
Again in August, Hirayama had additionally confirmed that Ninja Gaiden 4 is slated to have a run time of between 15 and 20 hours for the primary playthrough. That isn’t the place the sport ends, nevertheless, since ending it means gamers will unlock the Grasp Ninja issue. This, in response to Hirayama, will go a good distance in offering “a sturdy quantity of content material for gamers to sink their tooth into after they full their first playthrough.”