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Gamexplore > VR News > Users Feeling ‘Stuck in Virtual Reality’ After Removing Their Headset is a Rare but Real Phenomenon
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Users Feeling ‘Stuck in Virtual Reality’ After Removing Their Headset is a Rare but Real Phenomenon

September 15, 2025 17 Min Read
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17 Min Read
Users Feeling ‘Stuck in Virtual Reality’ After Removing Their Headset is a Rare but Real Phenomenon
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You don’t should look far to seek out stories of people that have used VR headsets after which felt ‘off’ after eradicating them. Whereas movement illness is unquestionably probably the most well-known post-VR symptom, a subset of individuals say they’ve skilled emotions of being ‘caught in VR’ after taking off their headsets. It’s tempting to brush off such stories as somebody having seen The Matrix (1999) one too many instances, but it surely seems there’s a clear scientific foundation for the feeling.

I’ve been professionally reporting on the XR trade for almost 15 years, and alongside the best way I’ve come throughout many stories of customers who described some obscure sensation of nonetheless being in digital actuality after eradicating their headset. I queried my social media group lately and was shocked on the response. Throughout greater than 100 replies, folks shared their experiences with the sensation. Right here’s a sampling:

It occurred to me after I was new to VR and had simply performed Boneworks for hours. Trying down at my physique, my arms didn’t really feel like they belonged to me. I used to be attempting to seize a knife and fork for dinner and that required an enormous concentrated effort, the place I used to be gazing my arms. – @Edward1370

After my first session with Gorilla Tag. Motion felt unusual, like my legs weren’t there. Surreal expertise, beloved it. – @greenlig

Within the early days I used DK1 on my Mac and there was a loopy latency. After utilizing it for two hours my mind absolutely tailored to the latency. Taking off the headset was surreal. It was as if the actual world had “monitoring” points. 😅 – @robinhuse

It’s solely occurred to me as soon as. After I wore the imaginative and prescient professional for round 24 hours. Tremendous bizarre feeling, however fascinating as effectively. – @RoberJALA

In a way sure, however extra so I went upstairs to eat after an extended VR session after I first bought the Quest 1 in 2019 and I ended myself instantly as a result of I believed my boundary strains had been going to point out up. Then I noticed I used to be irl. – @OpalStar3

I performed 2 hours of Walkabout Mini Golf simply earlier than going to an actual Mini Golf course with my pals. Standing on the opening gave me a bizarre feeling that I used to be within the recreation. It did additionally assist me to comfortably win. It was unusual although. My eyes saved pixelating the course. – @TheNeoism

Yeah, my arms felt faux for a few days but it surely handed fairly fast, just like the mind tailored to the attitude change. – @OneMoreBenjamin

It occurs every so often, the place issues feels “off” after I’m out of VR, just like the physique feels sluggish, not my very own or misplaced for some time. – @KathielRayna

Many battle to articulate the sensation, however clear themes emerge: an altered notion—a obscure sense that the actual world, or their very own physique, doesn’t appear fairly as ‘actual’ as typical.

The phenomenon could also be uncommon, but it surely’s definitely actual. Fortuitously it’s additionally non permanent, so far as we will inform.

The first explanation for feeling ‘caught in VR’ pertains to proprioception. Proprioception is your mind’s mannequin of the place your physique is in area. The mannequin is actually an instinct that’s constructed by way of visible and tactile suggestions. And it may be considered a ‘real-time’ mannequin that’s always updating itself as new suggestions is noticed.

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The proprioceptive mannequin permits you to shut your eyes and nonetheless contact your nostril, elbows, or knees with excessive accuracy. You keep a remarkably exact sense of your physique relative to itself and the world, even with no visible suggestions.

VR headsets is likely to be extremely good at convincing us that we’re standing in one other actuality, however the simulation is imperfect.

Think about VR movement controllers: they monitor shortly and precisely, but there’s all the time some latency and inaccuracy. Many experiences even manipulate controller place intentionally to spice up immersion.

These inaccuracies (inherent or intentional) are inclined to fluctuate all through the course of utilizing the headset, however they’re largely hidden as a result of as a substitute of seeing your actual arms, you solely see your digital arms. And since your mind perceives the digital arms as your personal, it begins to include the inaccuracies into its proprioceptive mannequin.

For example, in case you’ve ever performed Beat Saber, you’ll realize it’s a high-motion recreation that requires precisely swinging your arms to chop blocks. When you play the sport on a system with twice the latency of one other headset, you’d count on to be thrown off; nonetheless, with observe most individuals compensate because the mind updates its mannequin to match the imperfect world it sees.

This isn’t restricted to controllers. Headsets themselves even have imperfect monitoring and a sure diploma of latency. That may trigger your mind to assume that turning your head simply takes a little bit longer than you’re used to.

Or take into account the case of a VR recreation that makes you one foot taller than you’re in actual life. And what a few recreation that makes your arms twice so long as regular? At first it will really feel very unusual and it will be laborious to precisely seize issues.

With sufficient time, your mind feels as in case you actually are that tall—or that your arms are that lengthy—as a result of that’s the fact you see contained in the headset. Your mind incorporates the brand new data with the intention to make you are feeling ‘regular’.

Then, when eradicating the headset, the exact same factor occurs. Your mind will get new suggestions (ie: you’re a special peak and your arms are totally different size than if you had been in digital actuality). So now the actual you (and by extension, the actual world) really feel ‘bizarre’, till you get used to the actual world once more.

In case your arms felt longer a second in the past, your sense of reaching might instantly really feel shorter than anticipated, forcing extra aware effort to know objects—like snagging a espresso cup from the peripheral imaginative and prescient—making the actual world really feel barely off.. like someway you’re nonetheless in VR.

I are inclined to name this bizarre feeling (because it pertains to notion and VR) ‘proprioceptive-disconnect’, and it’s the basis of the sensation of ‘being caught in VR’. The broader phenomenon that this sensation falls beneath is named depersonalization-derealization dysfunction, although it’s not unique to VR.

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Paradoxically, this sense of ‘being caught in VR’ after eradicating the headset comes from a mixture of recent headsets having the ability to idiot our visible system so successfully, whereas on the identical time nonetheless having imperfections like monitoring latency and inaccuracy. We even have the spectacular potential of our brains to adapt to new suggestions to thank.

Fortuitously the sensation of proprioceptive-disconnect is non permanent and usually fades away in an hour or two. Some individuals are extra delicate to this sense, and whether or not or not it can occur to you’ll be able to equally rely on the capabilities of the VR {hardware} you’re utilizing, and even the particular VR recreation or app you’re utilizing.

Notice: For completeness it’s price mentioning that there are different components which might contribute to the sensation of being ‘caught in VR’ after taking off a headset; two main ones are mismatched IPD setting of the headset (resulting in a change within the sense of scale) and the vergence-accommodation battle (an eye-related artifact attributable to fashionable VR headsets missing varifocal shows).

Researchers have truly studied and quantified the phenomenon of VR-related proprioceptive-disconnect.

A brand new paper from researchers on the College of Chicago known as VR Facet-Results: Reminiscence & Proprioceptive Discrepancies After Leaving Digital Actuality explores the lingering results of utilizing VR headsets, which they name “side-effects” of utilizing VR.

Our mind’s plasticity quickly adapts our senses in VR, a phenomenon leveraged by methods resembling redirected strolling, hand redirection, and so on. Nevertheless, whereas most of HCI is thinking about how customers adapt to VR, we flip our consideration to how customers must adapt their senses when returning to the real-world. We report circumstances the place, even after leaving VR, customers expertise unintended, lingering side-effects: distortions in proprioception or reminiscence which will pose security or usability dangers.

To research, we performed two research inspecting (1) proprioceptive side-effects from altered hand actions (retargeting), and (2) reminiscence distortions arising from spatial mismatches between the digital and real-world areas of the identical object.

In a single a part of the examine, the researchers deliberately exaggerated the place of the hand-tracking (unbeknownst to the topics of the experiments), a standard approach utilized in VR design known as hand retargeting. After the customers eliminated the headset they had been requested to carry out pointing duties, which allowed the researchers to quantify how the usage of VR impacted the customers’ real-life motions after eradicating the headset.

The researchers discovered that, “after leaving VR, contributors’ arms remained [inaccurate in pointing tasks] by as much as 2.75 inches (7 cm), indicating residual proprioceptive distortion.”

In one other a part of the examine, the researchers confirmed that peripheral consciousness of a digital setting may alter an individual’s reminiscence of that setting.

For this experiment the researchers positioned a handful of objects in a room, together with a seemingly irrelevant fireplace extinguisher that was positioned off to the facet. The researchers cleverly started the experiment by asking the topics to gather numerous pre-positioned balls within the room, which gave the topics a peripheral consciousness of the seemingly irrelevant objects within the room.

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Then the topics had been positioned in a VR headset which confirmed a digital duplicate of the room. However within the digital duplicate, among the objects had been altered (unbeknownst to the topics); for example, the place of the fireplace extinguisher was moved to the opposite facet of the room.

The digital recreation of the school room was nearly an identical, however with some objects deliberately repositioned | Picture courtesy Antonin Cheymol & Pedro Lopes

Now within the digital duplicate of the room, topics had been requested to repeat the identical ball-gathering process as earlier than. After leaving the room after which eradicating the headset, the topics had been requested to recall the place numerous objects had been within the room. The researchers discovered that a good portion of topics misremembered the place of the actual fireplace extinguisher, and as a substitute remembered the placement of the digital fireplace extinguisher.

Whereas the examine didn’t straight deal with the sensation of being ‘caught in VR’, it quantified how the usage of digital actuality can certainly have lingering negative effects that may quickly alter an individual’s proprioception and reminiscence.

The paper’s authors, Antonin Cheymol and Pedro Lopes, stress that these seemingly small results may result in probably harmful edge-cases.

Think about the usage of VR for coaching emergency personnel utilizing digital replicas of actual areas. The intent of the coaching is to familiarize the trainee with emergency procedures, but when the digital duplicate that’s used isn’t a cautious copy of the actual state of affairs that’s being educated for, it may result in pricey errors.

Whereas potential risks from these VR side-effects are positively edge-cases, such edge-cases will certainly happen as soon as a adequate variety of individuals are utilizing VR headsets.

The authors emphasize the necessity for extra examine on this space, particularly contemplating there’s already hundreds of thousands of headsets out on this planet.

Whereas our work means that VR can induce side-effects in comparatively unconstrained situations, extra analysis ought to observe to broaden our understanding and higher assess their dangers. First, on this examine, we solely centered on a restricted subset of the massive number of perceptual manipulations that may be introduced to a VR person. Due to this fact, future work ought to examine the potential of VR side-effects of different perceptual manipulations, resembling strolling curvature, velocity alteration, or alteration of 1’s digital physique construction are prone to reveal much like the side-effects induced by hand retargeting that we noticed in our research. Altering the notion of an object’s bodily properties (e.g., its weight, its tangibility, and so on.) may additionally lead customers to undertake mis-adapted, probably harmful, behaviors (particularly in the event that they incorrectly study to work together with a fragile or dangerous object). Furthermore, as beforehand talked about, extra components is likely to be hiding at play. For instance, the period of publicity in VR, ought to be investigated, as it’d influence a side-effect’s magnitude and lingering period. Furthermore, the depth of perceptual qualia, resembling presence or embodiment is likely to be fascinating predictors to the emergence of VR side-effects.

Emotions of being ‘caught in VR’ appear to fade relatively shortly. However what if the actual world itself is simply one other simulation? Surprisingly, scientists assume they’ve a approach to reply that query too.

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Reading: Users Feeling ‘Stuck in Virtual Reality’ After Removing Their Headset is a Rare but Real Phenomenon
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