Whereas EA and Battlefield Studios have been making it a degree to give attention to the efficiency of Battlefield 6, particularly relating to PC, the builders have additionally famous that the Xbox Collection S posed a problem as effectively. In an interview with Kotaku, technical director Christian Buhl defined the difficulties of creating Battlefield 6 to run on Xbox Collection S owing to the console’s much less highly effective {hardware} over its contemporaries.
“I’ll say that the largest factor we did that was a problem for us was [dealing with the console’s limited] reminiscence,” defined Buhl. “Xbox Collection S does have much less reminiscence than even our mid-spec PC. And so there was a degree…Oh, I wish to say, like, 6 to 12 months in the past the place we sort of realized that a number of our ranges had been crashing on Xbox Collection S.”
This, in flip, led Battlefield Studios to start out specializing in optimising the reminiscence utilization of Battlefield 6. Doing this additionally led to advantages for the title on different platforms. Buhl went so far as to notice that it made the “complete sport higher and extra steady” on all platforms. That’s to not say that Xbox Collection S didn’t get its personal particular optimisations, nevertheless.
“We had been doing a lot testing…we had been amassing all this knowledge,” mentioned Buhl. “As soon as we sort of began operating all our ranges by way of it, and had been in a position to see the place the issues had been, after a month or two, we had sort of resolved all of our reminiscence points on Collection S.”
Thanks to those efforts, Buhl has described the Xbox Collection S model of Battlefield 6 as being “tremendous strong” and “performant”. He has additionally confirmed that the multiplayer shooter will run at a “easy 60 frames per second” on the low-powered console.
Whereas the builders went by way of some efforts to verify it will be playable on Xbox Collection S, EA famous that it couldn’t discuss Battlefield 6 coming to different consoles, just like the Nintendo Change 2.
“Sorry, I’ve to step in right here,” mentioned an EA consultant when Kotaku requested about whether or not we’d see the shooter coming to the Nintendo Change 2 in some unspecified time in the future. “We are able to’t speak something past, type of, like, the consoles that Battlefield’s coming to, which is Xbox Collection X/S and PS5, and PS5 Professional.”
Earlier this month, Buhl had spoken about how Battlefield Studios determined to forego ray tracing in Battlefield 6 for efficiency causes. Regardless of the franchise having been an enormous proponent of the function since Battlefield 5, Buhl additionally mentioned that there have been no plans to convey ray tracing to the upcoming sport sooner or later both.
“No, we’re not going to have ray-tracing when the sport launches and we don’t have any plans within the close to future for it both,” mentioned Buhl. “That was as a result of we wished to give attention to efficiency. We wished to make it possible for all of our effort was targeted on making the sport as [optimized] as attainable for the default settings and the default customers. So, we simply made the choice comparatively early on that we simply weren’t going to do ray-tracing and once more, it was principally in order that we might give attention to ensuring it was efficiency for everybody else.”
Battlefield 6 is coming to PC, PS5 and Xbox Collection X/S on October 10.