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Gamexplore > News > 007 First Light Will Feature “the Largest” Missions in Studio’s History – Art Director
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007 First Light Will Feature “the Largest” Missions in Studio’s History – Art Director

September 4, 2025 4 Min Read
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Whereas developer IO Interactive has made it some extent to state that 007 First Gentle will probably be fairly totally different from what the studio has beforehand performed with Hitman, it has now additionally revealed that the upcoming James Bond sport will characteristic a number of the greatest missions that it has ever made. In an interview with GamesRadar, artwork director Rasmus Poulsen spoke about a number of the greater areas that gamers will get to discover of their missions by 007 First Gentle.

Speaking about introducing gamers to the concept of enjoying James Bond, Poulsen spoke in regards to the massive world that lets gamers simply take within the expertise of the world after which determine how they need to deal with their missions.

“The drive in… It’s about providing you with that calm, story-driven introduction to the world, the place we’re inviting you to roleplay James Bond, expertise and easily take on the planet, and type your individual expectations of the mission at hand,” he stated.

Speaking in regards to the mission showcased throughout Gamescom, Poulsen additionally identified how the extent will invite gamers to give you their very own options to issues, owing largely to the truth that the map will probably be large enough to permit gamers to roam round and make use of nearly each gameplay system on provide in 007 First Gentle.

“While you arrive, we dive into rather more acquainted territory from an IO perspective and from an viewers perspective, the place we’ve got this chateau laid out earlier than you, which then has in it every thing from social gameplay as much as the bigger areas the place you might be free to roam round and make the most of the width of the gameplay that we’ve got to supply,” defined Paulsen.

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As for simply how massive a few of these missions will find yourself being, Paulsen stated, “I might say a number of the missions within the sport are the most important we’ve performed in our historical past by way of measurements.”

It’s price noting that, whereas IO Interactive has a historical past of constructing massive ranges with intricate transferring items that every one type higher overarching techniques for gamers to beat, as was the case with the final three Hitman video games, the studio is often extra identified for the density of its ranges. The truth that 007 First Gentle goals to combine the density together with a bigger scale would point out that the studio has been fairly bold with its upcoming title.

Director Jonathan Lacaille had beforehand spoken about IO Interactive’s method to degree design in 007 First Gentle, particularly when it got here to balancing out the extra open-ended sport design from the Hitman video games with the extra set-piece oriented nature of extra linear titles.

“It’s both or,” Lacaille stated, referring to action-packed gameplay and Hitman-styled systemic gameplay. “IOI has a pedigree, and that matches very well on IP, so we’re leaning into that, in fact. However that might not inform the total story of who Bond is.”

007 First Gentle is coming to PC, PS5, Xbox Collection X/S and the Nintendo Change 2 on March 27. For extra particulars, take a look at how the sport’s melee fight and devices will work.


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Reading: 007 First Light Will Feature “the Largest” Missions in Studio’s History – Art Director
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